changed gfx
removed importance
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@@ -102,13 +102,13 @@
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% from clinging to walls. Obviously this has a negative effect on doors which are surrounded by walls. Therefore, doors are detected
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% and favoured by decreasing their edge-weight.
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\commentByFrank{Architectural hab ich mal gelassen, aber so umgeschrieben, dass es keinen bezug mehr zum pfad hat}
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Walking a grid of vertices without architectural knowledge, would evenly include vertices, a pedestrian
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is unlikely to encounter: e.g. vertices that are (very) close to walls.
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To ensure realistic (human like) movements, we include architectural knowledge to prioritise some of the grid's vertices \cite{Ebner-16}:
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Each vertex's distance from the nearest wall is used to determine its likelihood and thus downvote nodes close to walls and
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other obstacles. Obviously this has a negative effect on doors, which are surrounded by walls. Therefore, doors are detected
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as well and favoured by increasing their likelihood.
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%\commentByFrank{Architectural hab ich mal gelassen, aber so umgeschrieben, dass es keinen bezug mehr zum pfad hat}
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% Walking a grid of vertices without architectural knowledge, would evenly include vertices, a pedestrian
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% is unlikely to encounter: e.g. vertices that are (very) close to walls.
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% To ensure realistic (human like) movements, we include architectural knowledge to prioritise some of the grid's vertices \cite{Ebner-16}:
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% Each vertex's distance from the nearest wall is used to determine its likelihood and thus downvote nodes close to walls and
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% other obstacles. Obviously this has a negative effect on doors, which are surrounded by walls. Therefore, doors are detected
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% as well and favoured by increasing their likelihood.
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%\subsubsection{Step- \& Turn-Detection}
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Steps and turns are detected using the smartphone's IMU, implemented as described in \cite{Ebner-15}.
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