implemented script to allow percentage based size for UI elements (e.g. Buttons, Text Fields) for responsiveness

This commit is contained in:
2018-09-05 17:40:09 +02:00
parent fee33d0c9b
commit 2db8021ffd
15 changed files with 1247 additions and 1145 deletions

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{
public FontsizeClass SizeClass = FontsizeClass.Body;
void Start()
void OnEnable()
{
var tmproText = gameObject.GetComponent<TMPro.TextMeshProUGUI>();
if (tmproText != null)

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RothenburgAR.UI
{
/// <summary>
/// Assuming that all children of this object are anchored to the center, this behaviour will move the object away from any border to have the specified padding
/// </summary>
public class PercentualPaddingBehaviour : MonoBehaviour
{
public float Padding = 0.01f;
void Start()
{
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float desiredPadding = Mathf.Max(Screen.height, Screen.width) * Padding;
// make object square
var size = Mathf.Min(transform.rect.width, transform.rect.height);
transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size);
transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size);
// set padding when applicable
if (transform.anchorMax.y >= 0.99f) transform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, desiredPadding, size);
if (transform.anchorMax.x >= 0.99f) transform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, desiredPadding, size);
if (transform.anchorMin.y <= 0.01f) transform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, desiredPadding, size);
if (transform.anchorMin.x <= 0.01f) transform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, desiredPadding, size);
}
// Update is called once per frame
void Update()
{
}
}
}

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