worked on 3D viz
scaling, moving by finger some fixes / improvement
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@@ -29,6 +29,14 @@ public:
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}
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bool isVisible() const override {
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return true;
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}
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void setVisible(const bool) override {
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throw "error";
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}
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/** get the underlying model */
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Floorplan::IndoorMap* getMap() {return map;}
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