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IndoorMap/mapview/model/MMRoot.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

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841 B
C++

#ifndef MMROOT_H
#define MMROOT_H
#include "MapLayer.h"
#include "MMFloors.h"
#include "MMRegistration.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* floor-layer containing one floor
* and its outline, obstacles, access-points, ...
*/
class MMRoot : public MapLayer {
private:
/** the underlying data-structure */
Floorplan::IndoorMap* map;
public:
/** ctor. existing floor */
MMRoot(MapLayer* parent, Floorplan::IndoorMap* map) : MapLayer(parent), map(map) {
// all floors
new MMFloors(this, map);
new MMRegistration(this, map);
}
bool isVisible() const override {
return true;
}
void setVisible(const bool) override {
throw "error";
}
/** get the underlying model */
Floorplan::IndoorMap* getMap() {return map;}
std::string getLayerName() const override {return "root";}
};
#endif // MMROOT_H