changed 3D rendering

added pan/zoom gesture
This commit is contained in:
2018-02-04 17:02:14 +01:00
parent 3b62f23c0e
commit 076c0e9157
32 changed files with 446 additions and 484 deletions

View File

@@ -31,7 +31,6 @@ SOURCES += \
params/ElementParamWidget.cpp \
params/LayerParamWidget.cpp \
params/ActionWidget.cpp \
params/ToolBox.cpp \
mapview/model/MapModel.cpp \
tree/MapTreeModel.cpp \
mapview/3D/MapView3D.cpp \
@@ -43,12 +42,13 @@ SOURCES += \
params/MetaEditModel.cpp \
mapview/2D/MapView2D.cpp \
misc/LINTView.cpp \
mapview/3DNavMesh/QNavMeshSettings.cpp \
mapview/3D/misc/Cube.cpp \
mapview/3D/misc/Shader.cpp \
mapview/3D/misc/Window.cpp \
mapview/3D/misc/Outline.cpp \
mapview/3D/misc/Handrail.cpp
mapview/3D/misc/Handrail.cpp \
mapview/3D/navMesh/QNavMeshSettings.cpp \
params/ToolBoxWidget.cpp
HEADERS += MainWindow.h \
@@ -111,12 +111,8 @@ HEADERS += MainWindow.h \
mapview/3D/MV3DElementFloorObstaclePillar.h \
mapview/3D/MV3DElementAccessPoint.h \
mapview/3D/misc/Cube.h \
mapview/3D/MV3DElementFloorOutlinePolygon.h \
mapview/3D/MV3DElementFloorOutline.h \
mapview/3D/misc/Polygon.h \
mapview/3DGrid/GridModel.h \
mapview/3DGrid/GridRenderer.h \
mapview/3DGrid/MyNode.h \
mapview/3D/MV3DElementStair.h \
mapview/model/MMFloorStair.h \
mapview/model/MMFloorStairs.h \
@@ -165,16 +161,20 @@ HEADERS += MainWindow.h \
mapview/2D/tools/ToolNewGroundTruth.h \
mapview/2D/tools/ToolNewPOI.h \
mapview/3D/MV3DElementElevator.h \
mapview/3DNavMesh/NavMeshRenderer.h \
mapview/3DNavMesh/NavMeshModel.h \
mapview/3DNavMesh/QNavMeshSettings.h \
fixC11.h \
mapview/3D/misc/Shader.h \
mapview/3D/misc/Camera.h \
mapview/3D/misc/Renderable3D.h \
mapview/3D/misc/Window.h \
mapview/3D/misc/Outline.h \
mapview/3D/misc/Handrail.h
mapview/3D/misc/Handrail.h \
mapview/3D/grid/GridModel.h \
mapview/3D/grid/GridRenderer.h \
mapview/3D/grid/MyNode.h \
mapview/3D/navMesh/NavMeshModel.h \
mapview/3D/navMesh/NavMeshRenderer.h \
mapview/3D/navMesh/QNavMeshSettings.h \
mapview/3D/misc/TriangleData.h
FORMS += MainWindow.ui

View File

@@ -26,7 +26,7 @@
#include <QFileDialog>
#include <QTreeView>
#include "mapview/3DGrid/GridRenderer.h"
#include "mapview/3D/grid/GridRenderer.h"
@@ -108,7 +108,7 @@ MainController::MainController() {
//mapModel->load("/apps/map24b.xml");
//mapModel->load("/apps/SHL41.xml");
mapModel->load("/mnt/vm/paper/diss/data/maps/SHL41_nm.xml");
//mapModel->load("/mnt/vm/paper/diss/data/maps/SHL41_nm.xml");
//mapModel->load("/apps/paper/diss/data/maps/SHL41_nm.xml");
//mapModel->load("/apps/paper/diss/data/maps/map_elevator2.xml");

View File

@@ -62,6 +62,7 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
// toolbox
QDockWidget* toolBoxWidgetDock = new QDockWidget("", this); toolBoxWidgetDock->setWidget(toolBoxWidget);
toolBoxWidgetDock->setFixedWidth(64-11);
addDockWidget(Qt::LeftDockWidgetArea, toolBoxWidgetDock);
// layers

View File

@@ -15,19 +15,22 @@ int main(int argc, char *argv[]) {
QString str = R"(
QDockWidget {
border: 1px solid #000;
}
QDockWidget {
font-weight: bold;
}
QDockWidget::title {
text-align: left; /* align the text to the left */
/* text-align: left;
background: #ccc;
padding: 1px;
padding: 1px; */
font-weight: bold;
}
QDockWidget::title:hover {
/* QDockWidget::title:hover {
background: #bbb;
}
}*/
)";

View File

@@ -30,6 +30,11 @@ MapView2D::MapView2D(QWidget* parent) : QOpenGLWidget(parent) {
// defaults
s.setScale(5);
// android
setAttribute(Qt::WA_AcceptTouchEvents);
grabGesture(Qt::PanGesture);
grabGesture(Qt::PinchGesture);
}
void MapView2D::paintGL() {
@@ -92,3 +97,57 @@ void MapView2D::mouseReleaseEvent(QMouseEvent* e) {
tools.mouseReleaseEvent(this, e);
update();
}
// android
bool MapView2D::event(QEvent* event) {
if (event->type() == QEvent::Gesture) {
return gestureEvent(static_cast<QGestureEvent*>(event));
} else {
return QWidget::event(event);
}
}
bool MapView2D::gestureEvent(QGestureEvent* event) {
//qCDebug(lcExample) << "gestureEvent():" << event;
if (QGesture *swipe = event->gesture(Qt::SwipeGesture)) {
//swipeTriggered(static_cast<QSwipeGesture *>(swipe));
} else if (QGesture *pan = event->gesture(Qt::PanGesture))
panTriggered(static_cast<QPanGesture *>(pan));
if (QGesture *pinch = event->gesture(Qt::PinchGesture)) {
pinchTriggered(static_cast<QPinchGesture *>(pinch));
}
return true;
}
void MapView2D::pinchTriggered(QPinchGesture* gesture) {
tools.pinchTriggered(this, gesture);
update();
// QPinchGesture::ChangeFlags changeFlags = gesture->changeFlags();
// if (changeFlags & QPinchGesture::RotationAngleChanged) {
//// qreal rotationDelta = gesture->rotationAngle() - gesture->lastRotationAngle();
//// rotationAngle += rotationDelta;
//// qCDebug(lcExample) << "pinchTriggered(): rotate by" <<
//// rotationDelta << "->" << rotationAngle;
// }
// if (changeFlags & QPinchGesture::ScaleFactorChanged) {
//// currentStepScaleFactor = gesture->totalScaleFactor();
//// qCDebug(lcExample) << "pinchTriggered(): zoom by" <<
//// gesture->scaleFactor() << "->" << currentStepScaleFactor;
// std::cout << gesture->totalScaleFactor() << std::endl;
// }
// if (gesture->state() == Qt::GestureFinished) {
//// scaleFactor *= currentStepScaleFactor;
//// currentStepScaleFactor = 1;
// }
// update();
}
void MapView2D::panTriggered(QPanGesture* gesture) {
tools.panTriggered(this, gesture);
update();
}

View File

@@ -10,6 +10,9 @@
class MapModel;
class MV2DElement;
class QGestureEvent;
class QPinchGesture;
class QSwipeGesture;
#include "tools/Tools.h"
@@ -80,6 +83,12 @@ protected:
void keyPressEvent(QKeyEvent* e);
// android
bool event(QEvent *e) override;
bool gestureEvent(QGestureEvent* event);
void pinchTriggered(QPinchGesture* gesture);
void panTriggered(QPanGesture* gesture);
};
#endif // MAP2D_H

View File

@@ -9,6 +9,8 @@
#include "../Painter.h"
class QPinchGesture;
class QPanGesture;
class MapView2D;
/**
@@ -46,6 +48,9 @@ public:
virtual bool keyPressEvent(MapView2D* m, QKeyEvent* e) { (void) m; (void) e; return false; }
virtual bool pinchTriggered(MapView2D* m, QPinchGesture* g) { (void) m; (void) g; return false; }
virtual bool panTriggered(MapView2D* m, QPanGesture* g) { (void) m; (void) g; return false; }
virtual void paintBefore(MapView2D* m, Painter& p) { (void) m; (void) p; }
virtual void paintAfter(MapView2D* m, Painter& p) { (void) m; (void) p; }

View File

@@ -9,6 +9,8 @@
*/
class ToolMapZoom : public Tool {
float startScale = NAN;
public:
const std::string getName() const override {
@@ -32,6 +34,34 @@ public:
}
virtual bool pinchTriggered(MapView2D *m, QPinchGesture* g) override {
Scaler& s = m->getScaler();
// https://doc.qt.io/qt-5/qtwidgets-gestures-imagegestures-example.html
QPinchGesture::ChangeFlags changeFlags = g->changeFlags();
if (changeFlags & QPinchGesture::RotationAngleChanged) {
// qreal rotationDelta = gesture->rotationAngle() - gesture->lastRotationAngle();
// rotationAngle += rotationDelta;
// qCDebug(lcExample) << "pinchTriggered(): rotate by" <<
// rotationDelta << "->" << rotationAngle;
}
if (changeFlags & QPinchGesture::ScaleFactorChanged) {
if (startScale != startScale) {startScale = s.getScale();}
s.setScale(startScale * g->totalScaleFactor());
}
if (g->state() == Qt::GestureFinished) {
startScale = NAN;
}
if (s.getScale() > 1000) {s.setScale(1000);}
if (s.getScale() < 5) {s.setScale(5);}
return true;
}
};
#endif // TOOLMAPZOOM_H

View File

@@ -4,6 +4,8 @@
#include "Tool.h"
#include "../MapView2D.h"
#include <QPanGesture>
/**
* this tool allows moving the 2D map
* using the mouse
@@ -48,6 +50,11 @@ public:
return false;
}
virtual bool panTriggered(MapView2D *m, QPanGesture *g) override {
m->getScaler().addOffset(g->delta().x(), g->delta().y());
return true;
}
// virtual void keyPressEvent(MapView2D* m, QKeyEvent* e) override {
// (void) m;
// (void) e;

View File

@@ -67,25 +67,23 @@ public:
// the visible map-rect
const Rect r = p.getScaler().getMapVisible(w, h, step);
QRect rx(rs,0,w-1-rs,rs);
QRect rx(rs,0,w-0-rs,rs);
QRect ry(0,rs,rs,h-1-rs);
// background
{
// samller font
QFont f = p.p->font(); f.setPointSize(8);
p.p->setFont(f);
// outline
p.setPen(Qt::darkGray);
p.setBrush(QColor(240,240,240));
// x-axis
QLinearGradient gx(0,0,0,rs); gx.setColorAt(0, c1); gx.setColorAt(1, c2); p.setBrush(gx);
//QLinearGradient gx(0,0,0,rs); gx.setColorAt(0, c1); gx.setColorAt(1, c2); p.setBrush(gx);
p.p->drawRect(rx);
// y-axis
QLinearGradient gy(0,0,rs,0); gy.setColorAt(0, c2); gy.setColorAt(1, c1); p.setBrush(gy);
//QLinearGradient gy(0,0,rs,0); gy.setColorAt(0, c2); gy.setColorAt(1, c1); p.setBrush(gy);
p.p->drawRect(ry);
}
@@ -101,6 +99,10 @@ public:
p.setPenBrush(Qt::black, Qt::NoBrush);
char buf[128];
// samller font
QFont f = p.p->font(); f.setPointSize(8);
p.p->setFont(f);
// coordinates
QRect ru(0,0,rs-1,rs-1);
p.p->fillRect(ru, Qt::white);

View File

@@ -5,6 +5,8 @@
#include "../../../fixC11.h"
#include "Tool.h"
class QPinchGesture;
/**
* combine several tools under the interface for one tool
*/
@@ -118,6 +120,17 @@ public:
return false;
}
virtual bool pinchTriggered(MapView2D* m, QPinchGesture* g) {//override {
if (mainTool) {mainTool->pinchTriggered(m, g);}
for (Tool* t : backgroundTools) { if(t->pinchTriggered(m, g)) {return true;} }
return false;
}
virtual bool panTriggered(MapView2D* m, QPanGesture* g) {//override {
if (mainTool) {mainTool->panTriggered(m, g);}
for (Tool* t : backgroundTools) { if(t->panTriggered(m, g)) {return true;} }
return false;
}
virtual void paintBefore(MapView2D* m, Painter& p) {//override {
for (Tool* t : backgroundTools) {t->paintBefore(m, p);}

View File

@@ -82,11 +82,21 @@ protected:
if (tmp.pol) {delete tmp.pol;}
tmp.pol = new Polygon();
// all to-be-added polygons (filter!)
for (Floorplan::FloorOutlinePolygon* poly : polys) {
if (!include(poly)) {continue;}
switch (poly->method) {
case Floorplan::OutlineMethod::ADD: tmp.pol->add(poly->poly); break;
case Floorplan::OutlineMethod::REMOVE: break;
default: throw 1;
}
}
// all to-be-removed polygons (NO filter!)
for (Floorplan::FloorOutlinePolygon* poly : polys) {
switch (poly->method) {
case Floorplan::OutlineMethod::REMOVE: tmp.pol->remove(poly->poly); break;
case Floorplan::OutlineMethod::ADD: break;
default: throw 1;
}
}

View File

@@ -1,60 +0,0 @@
#ifndef MV3DELEMENTFLOOROUTLINEPOLYGON_H
#define MV3DELEMENTFLOOROUTLINEPOLYGON_H
//#include <Indoor/floorplan/v2/Floorplan.h>
//#include "misc/Cube.h"
//#include "MV3DElement.h"
//class MV3DElementFloorOutlinePolygon : public MV3DElement {
// Floorplan::Floor* f;
// Floorplan::FloorOutlinePolygon* poly;
//public:
// /** ctor */
// MV3DElementFloorOutlinePolygon(Floorplan::Floor* f, Floorplan::FloorOutlinePolygon* poly) : f(f), poly(poly) {
// ;
// }
//protected:
// /** repaint me */
// void paintGL() override {
// throw "deprecated!!!";
// glDisable(GL_CULL_FACE);
//// switch (poly->method) {
//// case Floorplan::OutlineMethod::ADD:
//// glColor3f(1,1,1);
//// break;
//// case Floorplan::OutlineMethod::REMOVE:
//// glColor3f(0.3, 0.3, 0.3);
//// break;
//// }
// if (poly->outdoor) {
// glColor3f(0, 0, 0.5);
// } else {
// glColor3f(0.3, 0.3, 0.3);
// }
// glBegin(GL_POLYGON);
// glNormal3f(0,1,0);
// for (Point2 p2 : poly->poly.points) {
// Point3 p3(p2.x, p2.y, f->atHeight);
// glVertex3f(p3.x, p3.z, p3.y);
// }
// glEnd();
// glEnable(GL_CULL_FACE);
// }
//};
#endif // MV3DELEMENTFLOOROUTLINEPOLYGON_H

View File

@@ -6,6 +6,7 @@
#include "misc/Cube.h"
#include "MV3DElement.h"
#include "misc/Shader.h"
#include "misc/TriangleData.h"
class MV3DElementStair : public MV3DElement {
@@ -25,11 +26,7 @@ protected:
/** repaint me */
void render(const RenderSettings& rs) override {
//glDisable(GL_CULL_FACE);
std::vector<float> vertices;
std::vector<float> normals;
TriangleData data;
const std::vector<Floorplan::StairPart> parts = stair->getParts();
const std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(parts, floor);
@@ -46,66 +43,26 @@ protected:
Point3 n = Math::normal(p1,p2);
if (n.z < 0) {n = -n;}
vertices.insert(vertices.end(), {quad.p1.x, quad.p1.y, quad.p1.z});
vertices.insert(vertices.end(), {quad.p2.x, quad.p2.y, quad.p2.z});
vertices.insert(vertices.end(), {quad.p3.x, quad.p3.y, quad.p3.z});
// upper side
data.addTriangle(quad.p1, quad.p2, quad.p3, n);
data.addTriangle(quad.p3, quad.p4, quad.p1, n);
vertices.insert(vertices.end(), {quad.p3.x, quad.p3.y, quad.p3.z});
vertices.insert(vertices.end(), {quad.p4.x, quad.p4.y, quad.p4.z});
vertices.insert(vertices.end(), {quad.p1.x, quad.p1.y, quad.p1.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
// lower side
data.addTriangle(quad.p2, quad.p1, quad.p3, -n);
data.addTriangle(quad.p4, quad.p3, quad.p1, -n);
}
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
rs.shader->setColor(1.0, 0.55, 0.55);
rs.shader->setVertices(vertices.data());
rs.shader->setNormals(normals.data());
glDrawArrays(GL_TRIANGLES, 0, vertices.size()/3);
rs.shader->setVertices(data.getVertices().data());
rs.shader->setNormals(data.getNormals().data());
glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices();
rs.shader->unsetNormals();
rs.shader->release();
/*
TODO_GL
//glColor3f(1.0, 0.55, 0.55);
glColor3f(0.3, 0.3, 0.3);
glBegin(GL_QUADS);
const std::vector<Floorplan::StairPart> parts = stair->getParts();
const std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(parts, floor);
for (int i = 0; i < (int) parts.size(); ++i) {
//const Floorplan::StairPart& part = parts[i];
const Floorplan::Quad3& quad = quads[i];
//const Floorplan::Quad3 quad = part.getQuad(floor);
const Point3 p1 = quad.p2-quad.p1;
const Point3 p2 = quad.p4-quad.p1;
Point3 n = Math::normal(p1,p2);
if (n.z < 0) {n = -n;}
glNormal3f(n.x, n.z, n.z);
glVertex3f(quad.p1.x, quad.p1.z, quad.p1.y);
glVertex3f(quad.p2.x, quad.p2.z, quad.p2.y);
glVertex3f(quad.p3.x, quad.p3.z, quad.p3.y);
glVertex3f(quad.p4.x, quad.p4.z, quad.p4.y);
}
glEnd();
glEnable(GL_CULL_FACE);
*/
}
bool isTransparent() const override {

View File

@@ -5,11 +5,11 @@
#include "../model/MapModelElement.h"
#include "../model/MapModel.h"
#include "../3DGrid/GridModel.h"
#include "../3DGrid/GridRenderer.h"
#include "../3D/grid/GridModel.h"
#include "../3D/grid/GridRenderer.h"
#include "../3DNavMesh/NavMeshModel.h"
#include "../3DNavMesh/NavMeshRenderer.h"
#include "../3D/navMesh/NavMeshModel.h"
#include "../3D/navMesh/NavMeshRenderer.h"
#include <QPushButton>

View File

@@ -47,8 +47,6 @@ static float cube_normals[] = {
};
//static Shader* shader = nullptr;
Cube::Cube(Point3 pos, float size) : pos(pos), size(size,size,size), rot(0,0,0) {
}

View File

@@ -1,6 +1,7 @@
#ifndef CUBE_H
#define CUBE_H
#include "../../../fixC11.h"
#include <Indoor/geo/Point3.h>
#include "Renderable3D.h"
@@ -26,82 +27,6 @@ public:
void render(const RenderSettings& rs) override;
/*
void paintGL(Shader* shader);
TODO_GL
glColor3f(color.x, color.y, color.z);
glPushMatrix();
// 3) move to destination
glTranslatef(pos.x, pos.z, pos.y); // swap yz
// 2) rotate
glRotatef(rot.x, 1, 0, 0);
glRotatef(rot.y, 0, 0, 1); // swap yz
glRotatef(rot.z, 0, 1, 0);
// 1) scale
glScalef(size.x, size.z, size.y); // swap yz
glBegin(GL_QUADS);
// bottom
glNormal3f(0,-1,0);
glVertex3f(+s, -s, -s);
glVertex3f(+s, -s, +s);
glVertex3f(-s, -s, +s);
glVertex3f(-s, -s, -s);
// top
glNormal3f(0,+1,0);
glVertex3f(-s, +s, -s);
glVertex3f(-s, +s, +s);
glVertex3f(+s, +s, +s);
glVertex3f(+s, +s, -s);
// left
glNormal3f(-1,0,0);
glVertex3f(-s, -s, -s);
glVertex3f(-s, -s, +s);
glVertex3f(-s, +s, +s);
glVertex3f(-s, +s, -s);
// right
glNormal3f(+1,0,0);
glVertex3f(+s, +s, -s);
glVertex3f(+s, +s, +s);
glVertex3f(+s, -s, +s);
glVertex3f(+s, -s, -s);
// front
glNormal3f(0,0,+1);
glVertex3f(+s, +s, +s);
glVertex3f(-s, +s, +s);
glVertex3f(-s, -s, +s);
glVertex3f(+s, -s, +s);
// rear
glNormal3f(0,0,-1);
glVertex3f(+s, -s, -s);
glVertex3f(-s, -s, -s);
glVertex3f(-s, +s, -s);
glVertex3f(+s, +s, -s);
glEnd();
glPopMatrix();
*/
};
#endif // CUBE_H

View File

@@ -1,3 +1,5 @@
#include "../../../fixC11.h"
#include "Handrail.h"
#include <Indoor/geo/Point3.h>

View File

@@ -1,3 +1,5 @@
#include "../../../fixC11.h"
#include "Outline.h"
#include <QMatrix4x4>
@@ -19,17 +21,15 @@ void Outline::render(const RenderSettings& rs) {
// show both sides
//glDisable(GL_CULL_FACE);
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
rs.shader->setColor(color.x, color.y, color.z);
rs.shader->setVertices(vertices.data());
rs.shader->setNormals(normals.data());
glDrawArrays(GL_TRIANGLES, 0, vertices.size() / 3);
rs.shader->setVertices(triangles.getVertices().data());
rs.shader->setNormals(triangles.getNormals().data());
glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
rs.shader->unsetVertices();
rs.shader->unsetNormals();
rs.shader->release();
}
@@ -39,8 +39,7 @@ void Outline::setColor(float r, float g, float b) {
}
void Outline::clear() {
normals.clear();
vertices.clear();
triangles.clear();
}
void Outline::add(std::vector<std::vector<Point3>>& triangles) {
@@ -54,18 +53,22 @@ void Outline::add(std::vector<std::vector<Point3>>& triangles) {
const Point3 n = cross(p2-p1, p3-p1);
if (n.z < 0) {
vertices.push_back(p1.x); vertices.push_back(p1.y); vertices.push_back(p1.z);
vertices.push_back(p3.x); vertices.push_back(p3.y); vertices.push_back(p3.z);
vertices.push_back(p2.x); vertices.push_back(p2.y); vertices.push_back(p2.z);
} else {
vertices.push_back(p1.x); vertices.push_back(p1.y); vertices.push_back(p1.z);
vertices.push_back(p2.x); vertices.push_back(p2.y); vertices.push_back(p2.z);
vertices.push_back(p3.x); vertices.push_back(p3.y); vertices.push_back(p3.z);
}
normals.push_back(0); normals.push_back(0); normals.push_back(1);
normals.push_back(0); normals.push_back(0); normals.push_back(1);
normals.push_back(0); normals.push_back(0); normals.push_back(1);
// upper side (floor)
this->triangles.addTriangle(p1, p3, p2, Point3(0,0,+1));
// facing downwards (ceiling)
this->triangles.addTriangle(p1, p2, p3, Point3(0,0,-1));
} else {
// upper side (floor)
this->triangles.addTriangle(p1, p2, p3, Point3(0,0,+1));
// facing downwards (ceiling)
this->triangles.addTriangle(p1, p3, p2, Point3(0,0,-1));
}
}
}

View File

@@ -5,13 +5,13 @@
#include "Renderable3D.h"
#include <vector>
#include <Indoor/geo/Point3.h>
#include "TriangleData.h"
class Outline : public Renderable3D {
private:
std::vector<float> vertices;
std::vector<float> normals;
TriangleData triangles;
Point3 color;
public:

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@@ -0,0 +1,77 @@
#ifndef TRIANGLEDATA_H
#define TRIANGLEDATA_H
#include <vector>
#include <Indoor/geo/Point3.h>
class TriangleData {
std::vector<float> vertices;
std::vector<float> normals;
std::vector<float> rgba;
public:
void addTriangle(Point3 p1, Point3 p2, Point3 p3) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
}
void addTriangle(Point3 p1, Point3 p2, Point3 p3, const Point3 n) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
}
void addTriangle(Point3 p1, Point3 p2, Point3 p3, const Point3 n, const float r, const float g, const float b, const float a) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
}
void addLine(Point3 p1, Point3 p2, const float r, const float g, const float b, const float a) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
}
void clear() {
vertices.clear();
normals.clear();
rgba.clear();
}
const std::vector<float>& getVertices() {return vertices;}
const std::vector<float>& getNormals() {return normals;}
const std::vector<float>& getRGBA() {return rgba;}
};
#endif // TRIANGLEDATA_H

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@@ -1,3 +1,5 @@
#include "../../../fixC11.h"
#include "Window.h"
#include "Shader.h"

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@@ -0,0 +1,157 @@
#ifndef NAVMESHRENDERER_H
#define NAVMESHRENDERER_H
#include <unordered_set>
#include <Indoor/navMesh/NavMesh.h>
#include <Indoor/navMesh/NavMeshTriangle.h>
#include <Indoor/navMesh/NavMeshType.h>
#include <QPainter>
#include <QOpenGLWidget>
#include "../misc/Renderable3D.h"
#include "../misc/Shader.h"
#include "../misc/TriangleData.h"
class NavMeshRenderer {
private:
// settings
//GridRendererColorMode colorMode = GridRendererColorMode::SHOW_NODE_IMPORTANCE;
bool showEdges = false;
struct Color {
float r,g,b;
Color() : r(1), g(0), b(0) {;}
Color(float r, float g, float b) : r(r), g(g), b(b) {;}
};
/** node color depending on the node's type. see ctor */
Color colors[200];
public:
/** ctor */
NavMeshRenderer() {
colors[GridNode::TYPE_FLOOR] = Color(0.4, 0.4, 0.4);
colors[GridNode::TYPE_STAIR] = Color(0,0,1);
colors[GridNode::TYPE_ELEVATOR] = Color(0,0,1);
colors[GridNode::TYPE_DOOR] = Color(0.0, 0.0, 0.0);
colors[GridNode::TYPE_OUTDOOR] = Color(0.0, 0.5, 0.0);
}
// void setNodeColorMode(const GridRendererColorMode mode) {this->colorMode = mode;}
void setShowEdges(const bool show) {this->showEdges = show;}
/** render the given grid using GL commands */
void render(const RenderSettings& rs, NM::NavMesh<NM::NavMeshTriangle>* navMesh, QOpenGLWidget* dst) {
if (navMesh == nullptr) {return;}
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
TriangleData data;
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.8, 0.8, 0.8); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.1, 0.8, 0.1); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.7, 0.7, 0.8); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.5, 0.5, 0.5); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.6, 0.6, 0.6); break;
}
data.addTriangle(tria->getP1(), tria->getP3(), tria->getP2(), Point3(0,0,1), color.x, color.y, color.z, 1.0f);
// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z});
// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z});
// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
}
rs.shader->setVertices(data.getVertices().data());
rs.shader->setVertexColor(data.getRGBA().data());
glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
data.clear();
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.6, 0.6, 0.6); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.0, 0.6, 0.0); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.5, 0.5, 0.6); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.4, 0.4, 0.4); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.4, 0.4, 0.4); break;
}
const float o = 0.001f;
data.addLine(tria->getP1(), tria->getP2(), color.x, color.y, color.z, 1);
data.addLine(tria->getP2(), tria->getP3(), color.x, color.y, color.z, 1);
data.addLine(tria->getP3(), tria->getP1(), color.x, color.y, color.z, 1);
// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
}
rs.shader->setVertices(data.getVertices().data());
rs.shader->setVertexColor(data.getRGBA().data());
glDrawArrays(GL_LINES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
rs.shader->release();
}
// std::vector<MyNode> lint() {
// std::vector<MyNode> vec;
// lintStair(vec);
// return vec;
// }
// void lintStair(std::vector<MyNode>& vec) {
// for (MyNode& n1 : *grid) {
// if (n1.getNumNeighbors() <= 5) { vec.push_back(n1);}
// }
// }
};
#endif // NAVMESHRENDERER_H

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@@ -1,237 +0,0 @@
#ifndef NAVMESHRENDERER_H
#define NAVMESHRENDERER_H
#include <unordered_set>
#include <Indoor/navMesh/NavMesh.h>
#include <Indoor/navMesh/NavMeshTriangle.h>
#include <Indoor/navMesh/NavMeshType.h>
#include <QPainter>
#include <QOpenGLWidget>
#include "../3D/misc/Renderable3D.h"
#include "../3D/misc/Shader.h"
class NavMeshRenderer {
private:
// settings
//GridRendererColorMode colorMode = GridRendererColorMode::SHOW_NODE_IMPORTANCE;
bool showEdges = false;
struct Color {
float r,g,b;
Color() : r(1), g(0), b(0) {;}
Color(float r, float g, float b) : r(r), g(g), b(b) {;}
};
/** node color depending on the node's type. see ctor */
Color colors[200];
public:
/** ctor */
NavMeshRenderer() {
colors[GridNode::TYPE_FLOOR] = Color(0.4, 0.4, 0.4);
colors[GridNode::TYPE_STAIR] = Color(0,0,1);
colors[GridNode::TYPE_ELEVATOR] = Color(0,0,1);
colors[GridNode::TYPE_DOOR] = Color(0.0, 0.0, 0.0);
colors[GridNode::TYPE_OUTDOOR] = Color(0.0, 0.5, 0.0);
}
// void setNodeColorMode(const GridRendererColorMode mode) {this->colorMode = mode;}
void setShowEdges(const bool show) {this->showEdges = show;}
/** render the given grid using GL commands */
void render(const RenderSettings& rs, NM::NavMesh<NM::NavMeshTriangle>* navMesh, QOpenGLWidget* dst) {
if (navMesh == nullptr) {return;}
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
std::vector<float> vertices;
std::vector<float> colors;
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.8, 0.8, 0.8); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.1, 0.8, 0.1); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.7, 0.7, 0.8); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.5, 0.5, 0.5); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.6, 0.6, 0.6); break;
}
vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z});
vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z});
vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
}
rs.shader->setVertices(vertices.data());
rs.shader->setVertexColor(colors.data());
glDrawArrays(GL_TRIANGLES, 0, vertices.size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
vertices.clear();
colors.clear();
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.6, 0.6, 0.6); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.0, 0.6, 0.0); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.5, 0.5, 0.6); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.4, 0.4, 0.4); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.4, 0.4, 0.4); break;
}
const float o = 0.001f;
vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
colors.insert(colors.end(), {color.x, color.y, color.z, 1});
}
rs.shader->setVertices(vertices.data());
rs.shader->setVertexColor(colors.data());
glDrawArrays(GL_LINES, 0, vertices.size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
rs.shader->release();
/*
TODO_GL
glDisable(GL_LIGHTING);
const float s = 2;
glBegin(GL_TRIANGLES);
for (const NM::NavMeshTriangle* tria : *navMesh) {
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: glColor3f(0.8, 0.8, 0.8); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: glColor3f(0.1, 0.8, 0.1); break;
case (int) NM::NavMeshType::DOOR: glColor3f(0.7, 0.7, 0.8); break;
case (int) NM::NavMeshType::STAIR_LEVELED: glColor3f(0.5, 0.5, 0.5); break;
case (int) NM::NavMeshType::STAIR_SKEWED: glColor3f(0.6, 0.6, 0.6); break;
}
glVertex3f(tria->getP1().x, tria->getP1().z, tria->getP1().y);
glVertex3f(tria->getP2().x, tria->getP2().z, tria->getP2().y);
glVertex3f(tria->getP3().x, tria->getP3().z, tria->getP3().y);
}
glEnd();
glEnable(GL_MULTISAMPLE);
//glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINES);
//glColor3f(0.2,0.2,0.2);
for (const NM::NavMeshTriangle* tria : *navMesh) {
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: glColor3f(0.6, 0.6, 0.6); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: glColor3f(0.0, 0.6, 0.0); break;
case (int) NM::NavMeshType::DOOR: glColor3f(0.5, 0.5, 0.6); break;
case (int) NM::NavMeshType::STAIR_LEVELED: glColor3f(0.4, 0.4, 0.4); break;
case (int) NM::NavMeshType::STAIR_SKEWED: glColor3f(0.4, 0.4, 0.4); break;
}
glVertex3f(tria->getP1().x, tria->getP1().z+0.01, tria->getP1().y);
glVertex3f(tria->getP2().x, tria->getP2().z+0.01, tria->getP2().y);
glVertex3f(tria->getP2().x, tria->getP2().z+0.01, tria->getP2().y);
glVertex3f(tria->getP3().x, tria->getP3().z+0.01, tria->getP3().y);
glVertex3f(tria->getP3().x, tria->getP3().z+0.01, tria->getP3().y);
glVertex3f(tria->getP1().x, tria->getP1().z+0.01, tria->getP1().y);
// glBegin(GL_LINE_LOOP);
// glVertex3f(tria->getP1().x, tria->getP1().z+0.01, tria->getP1().y);
// glVertex3f(tria->getP2().x, tria->getP2().z+0.01, tria->getP2().y);
// glVertex3f(tria->getP3().x, tria->getP3().z+0.01, tria->getP3().y);
// glEnd();
}
glEnd();
glEnable(GL_LIGHTING);
// qp.drawText(20,20, "sdfsdkflsdfjasfklsdklfsdklfsdf");
// qp.drawText(20,-20, "sdfsdkflsdfjasfklsdklfsdklfsdf");
// qp.drawText(0.5,0.5, "sdfsdkflsdfjasfklsdklfsdklfsdf");
// qp.end();
// renderText(1,1,1, "123");
const QString str1 = "Triangles: " + QString::number(navMesh->getNumTriangles());
const QString str2 = "Size: ~" + QString::number(navMesh->getNumTriangles() * sizeof(NM::NavMeshTriangle) / 1024) + " kB";
glColor3f(0.0, 0.0, 0.0);
dst->renderText(20,20, str1);
dst->renderText(20,35, str2);
// dst->renderText(0,0, "2342342342342423423423423423423432");
// dst->renderText(0.1, 0.1, 0.1, "lsdfsdfsdfsdfsdfsdfsdfol");
*/
}
// std::vector<MyNode> lint() {
// std::vector<MyNode> vec;
// lintStair(vec);
// return vec;
// }
// void lintStair(std::vector<MyNode>& vec) {
// for (MyNode& n1 : *grid) {
// if (n1.getNumNeighbors() <= 5) { vec.push_back(n1);}
// }
// }
};
#endif // NAVMESHRENDERER_H

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@@ -22,9 +22,6 @@ class MapModel : public QObject, public MapLayerListener {
private:
///** wrapper-classes for all elements */
//std::vector<MapModelElement*> selElements;
/** the map's root-layer containing all other layers */
MapLayer* root = nullptr;
@@ -74,6 +71,7 @@ public:
if (root) {delete root; root = nullptr;}
}
/** load map from file */
void load(const std::string& file) {
emit aboutToReset();
@@ -90,6 +88,7 @@ public:
}
/** save map to file */
void save(const std::string& file) {
Floorplan::Writer::writeToFile(im, file);