worked on 3D viz
scaling, moving by finger some fixes / improvement
This commit is contained in:
@@ -30,6 +30,15 @@ public:
|
||||
|
||||
}
|
||||
|
||||
bool isVisible() const override {
|
||||
return floor->stairs.enabled;
|
||||
}
|
||||
|
||||
void setVisible(const bool visible) override {
|
||||
this-> floor->stairs.enabled = visible;
|
||||
onVisibilityChanged(visible);
|
||||
}
|
||||
|
||||
MMFloorStair* create(Floorplan::StairFreeform* stair) {
|
||||
|
||||
// add to underlying model
|
||||
|
||||
Reference in New Issue
Block a user