61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef MMFLOORSTAIRS_H
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#define MMFLOORSTAIRS_H
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#include "MapLayer.h"
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#include "MMFloorStair.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* layer containing all stairs of one floor
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*/
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class MMFloorStairs : public MapLayer {
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private:
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Floorplan::IndoorMap* map;
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Floorplan::Floor* floor;
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public:
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/** ctor with the underlying model */
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MMFloorStairs(MapLayer* parent, Floorplan::IndoorMap* map, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_STAIRS), map(map), floor(floor) {
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// add all floors
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for (Floorplan::Stair* stair : floor->stairs) {
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if (dynamic_cast<Floorplan::StairFreeform*>(stair)) {
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addElement( new MMFloorStair(this, map, floor, (Floorplan::StairFreeform*)stair) );
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}
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}
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}
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bool isVisible() const override {
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return floor->stairs.enabled;
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}
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void setVisible(const bool visible) override {
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this-> floor->stairs.enabled = visible;
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onVisibilityChanged(visible);
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}
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MMFloorStair* create(Floorplan::StairFreeform* stair) {
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// add to underlying model
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floor->stairs.push_back(stair);
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// add to myself as element
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MMFloorStair* mm = new MMFloorStair(this, map, floor, stair);
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addElement(mm);
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return mm;
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}
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std::string getLayerName() const override {return "stairs";}
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};
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#endif // MMFLOORSTAIRS_H
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