worked on 3D viz
scaling, moving by finger some fixes / improvement
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@@ -25,6 +25,15 @@ public:
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}
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bool isVisible() const override {
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return floor->gtpoints.enabled;
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}
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void setVisible(const bool visible) override {
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this-> floor->gtpoints.enabled = visible;
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onVisibilityChanged(visible);
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}
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/** get the corresponding floor from the underlying model */
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Floorplan::Floor* getFloor() {return floor;}
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