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IndoorMap/mapview/model/MMFloorGroundTruthPoints.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

61 lines
1.5 KiB
C++

#ifndef MMFLOORGROUNDTRUTHPOINTS_H
#define MMFLOORGROUNDTRUTHPOINTS_H
#include "MapLayer.h"
#include "MMFloorGroundTruthPoint.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer that contains all of one floor's GroundTruthPoints
*/
class MMFloorGroundTruthPoints : public MapLayer {
Floorplan::Floor* floor;
public:
/** ctor with the floor */
MMFloorGroundTruthPoints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND_TRUTH_POINTS), floor(floor) {
// the POIs
for (Floorplan::GroundTruthPoint* gtp : floor->gtpoints) {
addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
}
}
bool isVisible() const override {
return floor->gtpoints.enabled;
}
void setVisible(const bool visible) override {
this-> floor->gtpoints.enabled = visible;
onVisibilityChanged(visible);
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorGroundTruthPoint* createGroundTruthPoint(Floorplan::GroundTruthPoint* gtp) {
// add to underlying model
floor->gtpoints.push_back(gtp);
// add to myself as element
//addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
// add to myself as element
MMFloorGroundTruthPoint* mm = new MMFloorGroundTruthPoint(this, floor, gtp);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "GroundTruthPoints";}
};
#endif // MMFLOORGROUNDTRUTHPOINTS_H