split line(old) and wall(new)
added new walling started working on windows
This commit is contained in:
@@ -9,7 +9,6 @@
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#include "IHasParams.h"
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#include "../2D/MV2DElementFloorObstacleLine.h"
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//#include "../3D/MV3DElementFloorObstacleWall.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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@@ -21,13 +20,12 @@ public:
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Floorplan::Floor* mf;
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Floorplan::FloorObstacleLine* fo;
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MV2DElementFloorObstacleLine mv2d;
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//MV3DElementFloorObstacleWall mv3d;
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public:
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MMFloorObstacleLine(MapLayer* parent, Floorplan::Floor* mf, Floorplan::FloorObstacleLine* fo) :
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MapModelElement(parent), mf(mf), fo(fo), mv2d(mf, fo) {//, mv3d(mf,fo) {
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MapModelElement(parent), mf(mf), fo(fo), mv2d(mf, fo) {
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;
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}
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void setMaterial(const Floorplan::Material m) override {fo->material = m;}
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@@ -37,44 +35,41 @@ public:
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Floorplan::ObstacleType getObatcleType() const override {return fo->type;}
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MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
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//MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
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void deleteMe() const override {
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parent->removeElement(this);
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mf->obstacles.erase(std::remove(mf->obstacles.begin(), mf->obstacles.end(), fo), mf->obstacles.end());
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}
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virtual int getNumParams() const override {
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int getNumParams() const override {
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return 3;
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}
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virtual Param getParamDesc(const int idx) const override {
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switch(idx) {
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case 0: return Param("thickness (m)", ParamType::FLOAT);
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case 1: return Param("height (m)", ParamType::FLOAT);
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case 2: return Param("length", ParamType::FLOAT, true);
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case 0: return Param("thickness (m)", ParamType::FLOAT);
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case 1: return Param("height (m)", ParamType::FLOAT);
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case 2: return Param("length", ParamType::FLOAT, true);
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}
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throw 1;
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}
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virtual ParamValue getParamValue(const int idx) const override {
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switch(idx) {
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case 0: return fo->thickness_m;
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case 1: return fo->height_m;
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case 2: return fo->from.getDistance(fo->to);
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case 0: return fo->thickness_m;
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case 1: return fo->height_m;
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case 2: return fo->from.getDistance(fo->to);
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}
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throw 1;
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}
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virtual void setParamValue(const int idx, const ParamValue& val) override {
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switch(idx) {
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case 0: fo->thickness_m = val.toFloat(); break;
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case 1: fo->height_m = val.toFloat(); break;
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case 2: break;
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case 0: fo->thickness_m = val.toFloat(); return;
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case 1: fo->height_m = val.toFloat(); return;
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case 2: return;
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}
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}
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};
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#endif // MAPELEMENTOBSTACLE_H
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116
mapview/model/MMFloorObstacleWall.h
Normal file
116
mapview/model/MMFloorObstacleWall.h
Normal file
@@ -0,0 +1,116 @@
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#ifndef MMFLOOROBSTACLEWALL_H
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#define MMFLOOROBSTACLEWALL_H
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#include "MapModelElement.h"
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#include "../2D/MapViewElementHelper.h"
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#include "IHasMaterial.h"
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#include "IHasObstacleType.h"
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#include "IHasParams.h"
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#include "../2D/MV2DElementFloorObstacleWall.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MMFloorObstacleWall : public MapModelElement, public IHasMaterial, public IHasObstacleType, public IHasParams {
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public:
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Floorplan::Floor* mf;
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Floorplan::FloorObstacleWall* wall;
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MV2DElementFloorObstacleWall mv2d;
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public:
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MMFloorObstacleWall(MapLayer* parent, Floorplan::Floor* mf, Floorplan::FloorObstacleWall* wall) :
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MapModelElement(parent), mf(mf), wall(wall), mv2d(mf, wall) {
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;
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}
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void setMaterial(const Floorplan::Material m) override {wall->material = m;}
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Floorplan::Material getMaterial() const override {return wall->material;}
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void setObstacleType(const Floorplan::ObstacleType t) override {wall->type = t;}
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Floorplan::ObstacleType getObatcleType() const override {return wall->type;}
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MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
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void deleteMe() const override {
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parent->removeElement(this);
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mf->obstacles.erase(std::remove(mf->obstacles.begin(), mf->obstacles.end(), wall), mf->obstacles.end());
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}
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int getType() const {
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const int idx = mv2d.getSelectedNode();
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if (idx < 1000) {return 0;} // line
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if (idx < 2000) {return 1;} // door
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return 2; // window
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}
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Floorplan::FloorObstacleWallDoor* getCurDoor() const {
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const int idx = mv2d.getSelectedNode()-1000;
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return wall->doors[idx];
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}
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int getNumParams() const override {
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switch(getType()) {
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case 0: return 3;
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case 1: return 4;
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case 2: return 0;
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}
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throw 1;
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}
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virtual Param getParamDesc(const int idx) const override {
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switch(getType()) {
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case 0: switch(idx) {
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case 0: return Param("thickness (m)", ParamType::FLOAT);
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case 1: return Param("height (m)", ParamType::FLOAT);
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case 2: return Param("length", ParamType::FLOAT, true);
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}
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case 1: switch(idx) {
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case 0: return Param("width (m)", ParamType::FLOAT);
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case 1: return Param("height (m)", ParamType::FLOAT);
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case 2: return Param("left/right", ParamType::BOOL);
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case 3: return Param("in/out", ParamType::BOOL);
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}
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}
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throw 1;
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}
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virtual ParamValue getParamValue(const int idx) const override {
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switch(getType()) {
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case 0: switch(idx) {
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case 0: return wall->thickness_m;
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case 1: return wall->height_m;
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case 2: return wall->from.getDistance(wall->to);
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}
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case 1: switch(idx) {
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case 0: return getCurDoor()->width;
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case 1: return getCurDoor()->height;
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case 2: return getCurDoor()->leftRight;
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case 3: return getCurDoor()->inOut;
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}
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}
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throw 1;
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}
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virtual void setParamValue(const int idx, const ParamValue& val) override {
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switch(getType()) {
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case 0: switch(idx) {
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case 0: wall->thickness_m = val.toFloat(); return;
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case 1: wall->height_m = val.toFloat(); return;
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case 2: return;
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}
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case 1: switch(idx) {
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case 0: getCurDoor()->width = val.toFloat(); return;
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case 1: getCurDoor()->height = val.toFloat(); return;
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case 2: getCurDoor()->leftRight = val.toBool(); return;
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case 3: getCurDoor()->inOut = val.toBool(); return;
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}
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}
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}
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};
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#endif // MMFLOOROBSTACLEWALL_H
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@@ -4,6 +4,7 @@
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#include "MapLayer.h"
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#include "MMFloorObstacleCircle.h"
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#include "MMFloorObstacleLine.h"
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#include "MMFloorObstacleWall.h"
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#include "MMFloorObstacleDoor.h"
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#include "MMFloorObstacleObject.h"
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@@ -25,12 +26,14 @@ public:
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for (Floorplan::FloorObstacle* o : floor->obstacles) {
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if (dynamic_cast<Floorplan::FloorObstacleLine*>(o)) {
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addElement(new MMFloorObstacleLine(this, floor, (Floorplan::FloorObstacleLine*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleWall*>(o)) {
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addElement(new MMFloorObstacleWall(this, floor, (Floorplan::FloorObstacleWall*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleCircle*>(o)) {
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addElement(new MMFloorObstacleCircle(this, floor, (Floorplan::FloorObstacleCircle*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleDoor*>(o)) {
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addElement(new MMFloorObstacleDoor(this, floor, (Floorplan::FloorObstacleDoor*)o));
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addElement(new MMFloorObstacleDoor(this, floor, (Floorplan::FloorObstacleDoor*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleObject*>(o)) {
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addElement(new MMFloorObstacleObject(this, floor, (Floorplan::FloorObstacleObject*)o));
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addElement(new MMFloorObstacleObject(this, floor, (Floorplan::FloorObstacleObject*)o));
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} else {
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throw new Exception("todo: not yet implemented obstacle type");
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}
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@@ -50,6 +53,21 @@ public:
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/** get the corresponding floor from the underlying model */
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Floorplan::Floor* getFloor() {return floor;}
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//TODO: check
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MMFloorObstacleWall* createWall(Floorplan::FloorObstacleWall* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleWall* mm = new MMFloorObstacleWall(this, floor, obs);
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addElement(mm);
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return mm;
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}
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//TODO: check
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MMFloorObstacleDoor* createDoor(Floorplan::FloorObstacleDoor* obs) {
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