129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
#ifndef MMFLOOROBSTACLES_H
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#define MMFLOOROBSTACLES_H
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#include "MapLayer.h"
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#include "MMFloorObstacleCircle.h"
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#include "MMFloorObstacleLine.h"
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#include "MMFloorObstacleWall.h"
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#include "MMFloorObstacleDoor.h"
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#include "MMFloorObstacleObject.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* layer that contains all of one floor's obstacles
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*/
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class MMFloorObstacles : public MapLayer {
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Floorplan::Floor* floor;
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public:
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/** ctor with the floor */
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MMFloorObstacles(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_OBSTACLES), floor(floor) {
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// the obstacles
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for (Floorplan::FloorObstacle* o : floor->obstacles) {
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if (dynamic_cast<Floorplan::FloorObstacleLine*>(o)) {
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addElement(new MMFloorObstacleLine(this, floor, (Floorplan::FloorObstacleLine*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleWall*>(o)) {
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addElement(new MMFloorObstacleWall(this, floor, (Floorplan::FloorObstacleWall*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleCircle*>(o)) {
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addElement(new MMFloorObstacleCircle(this, floor, (Floorplan::FloorObstacleCircle*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleDoor*>(o)) {
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addElement(new MMFloorObstacleDoor(this, floor, (Floorplan::FloorObstacleDoor*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleObject*>(o)) {
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addElement(new MMFloorObstacleObject(this, floor, (Floorplan::FloorObstacleObject*)o));
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} else {
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throw new Exception("todo: not yet implemented obstacle type");
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}
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}
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}
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bool isVisible() const override {
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return floor->obstacles.enabled;
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}
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void setVisible(const bool visible) override {
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this-> floor->obstacles.enabled = visible;
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onVisibilityChanged(visible);
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}
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/** get the corresponding floor from the underlying model */
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Floorplan::Floor* getFloor() {return floor;}
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//TODO: check
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MMFloorObstacleWall* createWall(Floorplan::FloorObstacleWall* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleWall* mm = new MMFloorObstacleWall(this, floor, obs);
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addElement(mm);
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return mm;
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}
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//TODO: check
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MMFloorObstacleDoor* createDoor(Floorplan::FloorObstacleDoor* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleDoor* mm = new MMFloorObstacleDoor(this, floor, obs);
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addElement(mm);
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return mm;
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}
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//TODO: check
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MMFloorObstacleLine* createLine(Floorplan::FloorObstacleLine* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleLine* mm = new MMFloorObstacleLine(this, floor, obs);
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addElement(mm);
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return mm;
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}
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//TODO: check
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MMFloorObstacleCircle* createCircle(Floorplan::FloorObstacleCircle* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleCircle* mm = new MMFloorObstacleCircle(this, floor, obs);
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addElement(mm);
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return mm;
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}
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//TODO: check
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MMFloorObstacleObject* createObject(Floorplan::FloorObstacleObject* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleObject* mm = new MMFloorObstacleObject(this, floor, obs);
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addElement(mm);
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return mm;
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}
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std::string getLayerName() const override {return "obstacles";}
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};
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#endif // MMFLOOROBSTACLES_H
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