dijkstra is now bleching fast
deleting from the grid is now bleaching fast added new helper methods many new test-cases many new methods for geo classes and others added a bunch of new grid-walkers
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@@ -6,10 +6,12 @@
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#include <algorithm>
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#include <unordered_set>
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#include <list>
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#include <set>
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#include "DijkstraStructs.h"
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#include "../../misc/Debug.h"
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#include "../../misc/Time.h"
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#include "../../Defines.h"
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#include <KLib/Assertions.h>
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@@ -18,12 +20,6 @@ template <typename T> class Dijkstra {
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/** all allocated nodes for the user-data inputs */
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std::unordered_map<const T*, DijkstraNode<T>*> nodes;
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/** all already processed edges */
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std::unordered_set<DijkstraEdge<T>> usedEdges;
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/** to-be-processed nodes (NOTE: using std::list here was SLOWER!) */
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std::vector<DijkstraNode<T>*> toBeProcessedNodes;
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public:
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/** get the dijkstra-pendant for the given user-node */
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@@ -37,16 +33,18 @@ public:
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// NOTE: end is currently ignored!
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// runs until all nodes were evaluated
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// compare two nodes by their distance from the start
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static auto comp = [] (const DijkstraNode<T>* n1, const DijkstraNode<T>* n2) {return n1->cumWeight < n2->cumWeight;};
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Log::add("Dijkstra", "calculating dijkstra from " + (std::string)start + " to ALL OTHER nodes", false);
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Log::tick();
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Log::add("Dijkstra", "calculating dijkstra from " + (std::string)start + " to ALL OTHER nodes");
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// cleanup
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toBeProcessedNodes.clear();
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usedEdges.clear();
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// cleanup previous runs
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nodes.clear();
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// sorted list of all to-be-processed nodes
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ToProcess toBeProcessedNodes;
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// all already processed edges
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std::unordered_set<decltype(getEdge(nullptr,nullptr))> usedEdges;
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// run from start
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const T* cur = &start;
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@@ -55,36 +53,29 @@ public:
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dnStart->cumWeight = 0;
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// add this node to the processing list
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toBeProcessedNodes.push_back(dnStart);
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toBeProcessedNodes.add(dnStart);
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// until we are done
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while(!toBeProcessedNodes.empty()) {
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while(unlikely(!toBeProcessedNodes.empty())) {
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// get the next to-be-processed node
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const auto min = std::min_element(toBeProcessedNodes.begin(), toBeProcessedNodes.end(), comp);
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DijkstraNode<T>* dnSrc = *min;
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DijkstraNode<T>* dnSrc = toBeProcessedNodes.pop();
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// stop when end was reached??
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//if (dnSrc->element == &end) {break;}
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// and remove him from the list
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toBeProcessedNodes.erase(min);
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// process each neighbor of the current element
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for (int i = 0; i < acc.getNumNeighbors(*dnSrc->element); ++i) {
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// get the neighbor itself
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const T* dst = acc.getNeighbor(*dnSrc->element, i);
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// get the distance-weight to the neighbor
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const float weight = acc.getWeightBetween(*dnSrc->element, *dst);
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_assertTrue(weight >= 0, "edge-weight must not be negative!");
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// get-or-create a node for the neighbor
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DijkstraNode<T>* dnDst = getNode(dst);
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// get-or-create the edge describing the connection
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const DijkstraEdge<T> edge = getEdge(dnSrc, dnDst);
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//const DijkstraEdge<T> edge = getEdge(dnSrc, dnDst);
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const auto edge = getEdge(dnSrc, dnDst);
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// was this edge already processed? -> skip it
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if (usedEdges.find(edge) != usedEdges.end()) {continue;}
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@@ -92,10 +83,13 @@ public:
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// otherwise: remember it
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usedEdges.insert(edge);
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// and add the node for later processing
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toBeProcessedNodes.push_back(dnDst);
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//toBeProcessedNodes.push_back(dnDst);
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toBeProcessedNodes.add(dnDst);
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// get the distance-weight to the neighbor
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const float weight = acc.getWeightBetween(*dnSrc->element, *dst);
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_assertTrue(weight >= 0, "edge-weight must not be negative!");
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// update the weight to the destination?
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const float potentialWeight = dnSrc->cumWeight + weight;
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@@ -108,23 +102,56 @@ public:
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}
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// reclaim temporal memory
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toBeProcessedNodes.clear();
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usedEdges.clear();
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Log::tock();
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Log::add("Dijkstra", "processed " + std::to_string(nodes.size()) + " nodes");
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}
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private:
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/** helper class to sort to-be-processed nodes by their distance from the start */
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class ToProcess {
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/** sort comparator */
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struct setComp {
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bool operator() (const DijkstraNode<T>* dn1, const DijkstraNode<T>* dn2) {
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return dn1->cumWeight < dn2->cumWeight;
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}
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};
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/** sorted list of to-be-processed nodes */
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std::set<DijkstraNode<T>*, setComp> toBeProcessedNodes;
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public:
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/** add a new to-be-processed node */
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void add(DijkstraNode<T>* node) {toBeProcessedNodes.insert(node);}
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/** get the next to-be-processed node (smallest distance) */
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DijkstraNode<T>* pop() {
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DijkstraNode<T>* next = *toBeProcessedNodes.begin();
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toBeProcessedNodes.erase(toBeProcessedNodes.begin());
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return next;
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}
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/** set empty? */
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bool empty() const {return toBeProcessedNodes.empty();}
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};
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/** get (or create) a new node for the given user-node */
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inline DijkstraNode<T>* getNode(const T* userNode) {
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if (nodes.find(userNode) == nodes.end()) {
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auto it = nodes.find(userNode);
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if (unlikely(it == nodes.end())) {
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DijkstraNode<T>* dn = new DijkstraNode<T>(userNode);
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nodes[userNode] = dn;
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return dn;
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} else {
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return it->second;
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}
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return nodes[userNode];
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}
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/** get the edge (bi-directional) between the two given nodes */
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@@ -52,13 +52,23 @@ template <typename T> struct DijkstraEdge {
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((src == other.dst) && (dst == other.src));
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}
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// std::set was slower than std::unordered_set
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// bool operator < (const DijkstraEdge& other) const {
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// return ((size_t)src * (size_t)dst) < ((size_t)other.src * (size_t)other.dst);
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// }
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};
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/** allows adding DijkstraEdge<T> to hash-maps */
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namespace std {
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template <typename T> struct hash<DijkstraEdge<T>>{
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size_t operator()(const DijkstraEdge<T>& e) const {
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return hash<size_t>()( (size_t)e.src^(size_t)e.dst);
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// dunno why but this one provided the fastet results even though
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// this should lead to the most hash-collissions?!
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return hash<size_t>()( std::min((size_t)e.src, (size_t)e.dst) );
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//return hash<size_t>()( (size_t)e.src * (size_t)e.dst );
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}
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};
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}
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