dijkstra is now bleching fast
deleting from the grid is now bleaching fast added new helper methods many new test-cases many new methods for geo classes and others added a bunch of new grid-walkers
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20
geo/Line2.h
20
geo/Line2.h
@@ -26,23 +26,23 @@ public:
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bool getSegmentIntersection(const Line2& other) const {
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const double bx = p2.x - p1.x;
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const double by = p2.y - p1.y;
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const float bx = p2.x - p1.x;
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const float by = p2.y - p1.y;
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const double dx = other.p2.x - other.p1.x;
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const double dy = other.p2.y - other.p1.y;
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const float dx = other.p2.x - other.p1.x;
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const float dy = other.p2.y - other.p1.y;
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const double b_dot_d_perp = bx*dy - by*dx;
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const float b_dot_d_perp = bx*dy - by*dx;
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if(b_dot_d_perp == 0) {return false;}
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if (b_dot_d_perp == 0) {return false;}
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const double cx = other.p1.x - p1.x;
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const double cy = other.p1.y - p1.y;
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const float cx = other.p1.x - p1.x;
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const float cy = other.p1.y - p1.y;
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const double t = (cx * dy - cy * dx) / b_dot_d_perp;
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const float t = (cx * dy - cy * dx) / b_dot_d_perp;
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if(t < 0 || t > 1) {return false;}
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const double u = (cx * by - cy * bx) / b_dot_d_perp;
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const float u = (cx * by - cy * bx) / b_dot_d_perp;
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if(u < 0 || u > 1) {return false;}
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return true;
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