changed chapter titles
removed some subsections
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\section{Filtering}
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%\section{Filtering}
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\commentByFrank{eval und transition tauschen von der reihenfolge?}
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\subsection{Evaluation}
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\label{sec:eval}
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\commentByFrank{brauchen wir hier noch was (kurze einleitung) oder passt das so?}
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\subsubsection{Barometer}
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\label{sec:sensBaro}
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%
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%\subsubsection{Barometer}
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%\label{sec:sensBaro}
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The probability of currently residing on a floor is evaluated using the smartphone's barometer.
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Environmental influences are circumvented by using relative pressure values instead of absolute ones.
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To reduce the impact of noisy sensors, we calculate the average $\overline{\mObsPressure}$ of several
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%
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%
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%
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\subsubsection{Wi-Fi \& iBeacons}
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%
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%\subsubsection{Wi-Fi \& iBeacons}
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The smartphone's \docWIFI{} and \docIBeacon{} component provides an absolute location estimation by
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measuring the signal-strengths of nearby transmitters. The positions of detected \docAP{}s (\docAPshort{}) and \docIBeacon{}s
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are known beforehand. Using the wall-attenuation-factor signal strength prediction model \cite{Ebner-15}, we are able to
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@@ -92,14 +91,14 @@
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\commentByFrank{ist das verstaendlich oder schon zu kurz?}
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\subsubsection{Pedestrian's Destination}
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%\subsubsection{Pedestrian's Destination}
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We assume the pedestrian's desired destination to be known beforehand. This prior knowledge is incorporated
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during the random walk using $p(\mEdgeAB)_\text{path}$, which is a simple heuristic, favouring movements (edges)
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approaching his chosen destination with a ratio of $0.9:0.1$ over those, departing from the destination
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\cite{Ebner-16}. The underlying shortest-path uses Dijkstra's algorithm with special weight (distance) metric,
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considering special architectural facts:
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\subsubsection{Architectural Facts}
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%\subsubsection{Architectural Facts}
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Normally, the shortest-path calculated for a narrow grid would stick unnaturally close to obstacles like walls.
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To ensure realistic (human like) path estimations, we include architectural knowledge within Dijkstra's edge-weight function \cite{Ebner-16}:
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Each vertex's distance from the nearest wall is used to artificially increase the edge-weight and thus prevent the shortest-path
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@@ -107,7 +106,7 @@
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and favoured by decreasing their edge-weight.
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\subsubsection{Step- \& Turn-Detection}
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%\subsubsection{Step- \& Turn-Detection}
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Steps and turns are detected using the smartphone's IMU, implemented as described in \cite{Ebner-15}.
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The number of steps detected since the last transition is used to estimate the to-be-walked distance $\gDist$
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by assuming a fixed step-size with some deviation:
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@@ -136,8 +135,7 @@
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While the distribution \refeq{eq:transHeading} does not integrate to $1.0$ due to circularity of angular
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data, in our case, the normal distribution can be assumed as sufficient for small enough $\sigma^2$.
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\subsubsection{Activity-Detection}
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%\subsubsection{Activity-Detection}
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Additionally we perform a simple activity detection for the pedestrian, able to distinguish between several actions
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$\mObsActivity \in \{ \text{unknown}, \text{standing}, \text{walking}, \text{stairs\_up}, \text{stairs\_down} \}$.
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Likewise, this knowledge is evaluated when walking the grid: Edges $\mEdgeAB$ matching the currently detected
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\section{Recursive State Estimation}
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%\section{Recursive State Estimation}
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\section{Filtering}
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\label{sec:filtering}
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As mentioned before, most smoothing methods require a preceding filtering.
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In our previous work \cite{Ebner-16}, we consider indoor localisation as a time-sequential, non-linear and non-Gaussian state estimation problem.
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