related work angefangen.. aufbau aber noch doof
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@@ -16,9 +16,9 @@ In most cases, probabilistic methods are used to incorporate those highly differ
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Here, a probability distribution describes the pedestrian's possible whereabouts and therefore the uncertainty of the system.
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Drawing from a probability distribution and finding an analytical solution for densities is in most cases a difficult task, especially in case of time sequential, non-linear and non-Gaussian models.
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Due to the high complexity of the human movement, we consider indoor localisation as such.
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A broad class to obtain numerical results instead are the Monte Carlo methods.
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A broad class to obtain numerical results instead are the Monte Carlo (MC) methods.
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Here, a set of weighted random samples is used to solve any problem having a probabilistic interpretation.
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By applying the time sequential hidden Markov process of Bayes filtering, one of the most important Monte Carlo techniques results: particle filtering.
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By applying the time sequential hidden Markov process of Bayes filtering, one of the most important MC techniques results: particle filtering.
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A particle filter updates the state estimation recursively in time with every new incoming measurement using the state transition and state evaluation step.
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Based on this general methodology, many different approaches for estimating a position in indoor environments have been developed.
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@@ -64,7 +64,7 @@ However, standard filtering methods are not able to use any future information a
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One very promising way to deal with these problems is smoothing.
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Smoothing methods are able to make use of future measurements for computing its estimation.
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By running backwards in time, they are also able to remove multimodalities and improve the overall localization result.
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Since the problem of navigation, especially the representation of complex movement patterns, results in a non-linear and non-Gaussian state space, this work focuses mainly on smoothing techniques based on the broad class of Monte Carlo methods.
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Since the problem of navigation, especially the representation of complex movement patterns, results in a non-linear and non-Gaussian state space, this work focuses mainly on smoothing techniques based on the broad class of MC methods.
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%Of course, this excludes linear procedures like Kalman filtering.
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Namely, forward-backward smoothing \cite{doucet2000} and backward simulation \cite{Godsill04:MCS}.
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@@ -1,4 +1,36 @@
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\section{Related Work}
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\label{sec:relatedWork}
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% 3/4 Seite ca.
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%kurze einleitung zum smoothing
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Filtering algorithm, like the before mentioned particle filter, use all observations $\mObsVec_{1:t}$ until the current time $t$ for computing an estimation of the state $\mStateVec_t$.
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In a Bayesian setting, this can be formalized as the computation of the posterior distribution $p(\mStateVec_t \mid \mObsVec_{1:t})$.
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By considering a situation given all observations $\vec{o}_{1:T}$ until a time step $T$, where $t \ll T$, standard filtering methods are not able to make use of this additional data for computing $p(\mStateVec_t \mid \mObsVec_{1:T})$.
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This problem can be solved with a smoothing algorithm.
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Within this work we utilise two types of smoothing: fixed-lag and fixed-interval smoothing.
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In fixed-lag smoothing, one tries to estimate the current state, give measurements up to a time $t + \tau$, where $\tau$ is a predefined lag.
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This makes the fixed-lag smoother able to run online.
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On the other hand, fixed-interval smoothing requires all observations until time $T$ and therefore only runs offline, after the filtering procedure is finished \cite{chen2003bayesian}.
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%historie des smoothings und entwicklung der methoden.
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The origin of MC smoothing can be traced back to Genshiro Kitagawa.
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In his work \cite{kitagawa1996monte} he presented the simplest form of smoothing as an extension to the particle filter.
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This algorithm is often called the filter-smoother since it runs online and a smoothing is provided while filtering.
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This approach can produce an accurate approximation of the filtering posterior $p(\vec{q}_{t} \mid \vec{o}_{1:t})$ with computational complexity of only $\mathcal{O}(N)$.
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However, it gives a poor representation of previous states \cite{Doucet11:ATO}.
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Based on this, more advanced methods like the forward-backward smoother \cite{doucet2000} and backward simulation \cite{Godsill04:MCS} were developed.
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Both methods are running backwards in time to reweight a set of particles recursively by using future observations.
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Algorithmic details will be shown in section \ref{sec:smoothing}.
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%wo werden diese eingesetzt, paar beispiele. offline, online
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In recent years, smoothing gets attention mainly in the field of computer vision and ... Here, ...
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Nevertheless, their are some promising approach for indoor localisation systems as well. For example ...
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%smoothing im bezug auf indoor
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Smoothing solutions in indoor localisation werden bisher nicht wirklich behandelt. das liegt hauptsächlich daran das es sehr langsam ist \cite{}. es gibt ansätze von ... und ... diese benutzen blah und blah. wir machen das genauso/besser.
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@@ -1,3 +1,4 @@
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\section{Smoothing}
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\label{sec:smoothing}
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Consider a situation given all observations until a time step T...
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