Implemented second Version of automatically scaling Exhibit title
This commit is contained in:
@@ -19,7 +19,7 @@ RenderTexture:
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m_MipMap: 1
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m_GenerateMips: 1
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m_SRGB: 1
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m_UseDynamicScale: 1
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m_UseDynamicScale: 0
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m_BindMS: 0
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m_TextureSettings:
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serializedVersion: 2
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@@ -7,13 +7,13 @@ Material:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: UIBaseOpaque
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m_Shader: {fileID: 4800000, guid: 3a1c68c8292caf046bd21158886c5e40, type: 3}
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m_Shader: {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _SPECULARHIGHLIGHTS_OFF
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_SUNDISK_HIGH_QUALITY
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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@@ -225,7 +225,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_text: THIS IS MY TITLE
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m_text: Title
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 715b80e429c437e40867928a4e1fc975, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 715b80e429c437e40867928a4e1fc975, type: 2}
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@@ -292,10 +292,10 @@ MonoBehaviour:
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m_margin: {x: 0.02, y: 0.02, z: 0.02, w: 0.02}
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m_textInfo:
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textComponent: {fileID: 114580846098669954}
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characterCount: 16
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characterCount: 5
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spriteCount: 0
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spaceCount: 3
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wordCount: 4
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spaceCount: 0
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wordCount: 1
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linkCount: 0
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lineCount: 1
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pageCount: 1
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@@ -330,12 +330,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_MinWidth: 1
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m_MinWidth: 0.5
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m_MinHeight: -1
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: 1000
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!114 &114807976848859904
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MonoBehaviour:
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@@ -40,15 +40,15 @@ namespace RothenburgAR.Exhibition
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TitleBehaviour.Exhibit = this;
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}
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//TODO remove title rotation
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if (newTitle.Rotation.HasValue)
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TitleBehaviour.transform.localEulerAngles = newTitle.Rotation.Value + new Vector3(90, 0, 0);
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//TODO remove title position and calculate on the fly? if tracker is on a wall, below is best. if it sits on the ground, what?
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if (newTitle.Position.HasValue)
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TitleBehaviour.transform.localPosition = newTitle.Position.Value;
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TitleBehaviour.FontSize = newTitle.FontSize;
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TitleBehaviour.BoxHeight = newTitle.BoxHeight;
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TitleBehaviour.BoxWidth = newTitle.BoxWidth;
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//TODO set scale to resize the title relative to tracker size
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TitleBehaviour.DataText = newTitle.Text;
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}
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@@ -4,6 +4,7 @@ using RothenburgAR.UI;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RothenburgAR.Exhibition
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{
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@@ -32,28 +33,14 @@ namespace RothenburgAR.Exhibition
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set { this.GuiText.fontSize = value; }
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}
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public float BoxWidth
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{
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get { return this.GuiRect.rect.width; }
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set
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{
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UpdateRect(value, BoxHeight);
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}
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}
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public float BoxHeight
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{
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get { return this.GuiRect.rect.height; }
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set
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{
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UpdateRect(BoxWidth, value);
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}
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}
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public string DisplayText
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{
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get { return this.GuiText.text; }
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set { this.GuiText.text = value; }
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set
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{
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this.GuiText.text = value;
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this.RecalculateSize();
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}
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}
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public TextElement DataText
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@@ -61,23 +48,15 @@ namespace RothenburgAR.Exhibition
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get; set;
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}
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public void UpdateRect(float width, float height)
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void OnEnable()
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{
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return;
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this.GuiRect.sizeDelta = new Vector2(width, height);
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if (_descriptionPoiBehaviour != null)
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{
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Background.transform.localScale = new Vector3(width, height, 1.0f);
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_descriptionPoiBehaviour.transform.localPosition = new Vector3(-0.4f, 0f, -0.005f);
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}
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else
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{
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Background.transform.localScale = new Vector3(width, height, 1.0f);
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}
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this.RecalculateSize();
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}
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void Start()
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private void RecalculateSize()
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{
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GuiText.GetComponent<LayoutElement>().enabled = false;
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GuiText.GetComponent<LayoutElement>().enabled = true;
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StartCoroutine(CreateBorder());
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}
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@@ -124,7 +103,10 @@ namespace RothenburgAR.Exhibition
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private IEnumerator CreateBorder()
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{
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yield return null;
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yield return null; // wait for next frame so the borderContainer layouter has time to recalculate
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var oldBorder = Background.GetComponentInChildren<LineRenderer>();
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if (oldBorder != null) Destroy(oldBorder.gameObject);
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var borderContainer = new GameObject("BorderContainer");
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borderContainer.transform.SetParent(Background.transform, false);
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@@ -152,7 +134,7 @@ namespace RothenburgAR.Exhibition
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outlineRenderer.SetPosition(5, topRight);
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outlineRenderer.material = UIColorSchemeManager.Instance.GetUIMaterial(UIMaterial.BaseOpaque);
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outlineRenderer.enabled = false;
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outlineRenderer.enabled = GuiText.GetComponent<MeshRenderer>().enabled;
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}
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}
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}
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@@ -337,8 +337,6 @@ GameObject:
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m_Component:
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- component: {fileID: 1230455932}
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- component: {fileID: 1230455931}
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- component: {fileID: 1230455930}
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- component: {fileID: 1230455929}
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m_Layer: 0
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m_Name: UIObjectCamera
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m_TagString: Untagged
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@@ -346,20 +344,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!92 &1230455929
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Behaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1230455927}
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m_Enabled: 1
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--- !u!124 &1230455930
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Behaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1230455927}
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m_Enabled: 1
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--- !u!20 &1230455931
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Camera:
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m_ObjectHideFlags: 0
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@@ -391,7 +375,7 @@ Camera:
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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@@ -649,7 +633,6 @@ GameObject:
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m_Component:
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- component: {fileID: 1931338042}
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- component: {fileID: 1931338041}
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- component: {fileID: 1931338039}
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m_Layer: 0
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m_Name: UICamera
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m_TagString: Untagged
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@@ -657,13 +640,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!92 &1931338039
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Behaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1931338037}
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m_Enabled: 1
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--- !u!20 &1931338041
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Camera:
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m_ObjectHideFlags: 0
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