Upgraded original RothenburgAR to Unity version 2017.4.5f1 (and upgrading from standalone vuforia to the version integrated in unity)
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99
Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs
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99
Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System;
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using System.Net;
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using System.Threading;
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using UnityEditor.Utils;
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namespace AssetBundles
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{
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internal class LaunchAssetBundleServer : ScriptableSingleton<LaunchAssetBundleServer>
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{
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const string kLocalAssetbundleServerMenu = "Assets/AssetBundles/Local AssetBundle Server";
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[SerializeField]
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int m_ServerPID = 0;
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[MenuItem (kLocalAssetbundleServerMenu)]
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public static void ToggleLocalAssetBundleServer ()
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{
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bool isRunning = IsRunning();
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if (!isRunning)
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{
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Run ();
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}
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else
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{
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KillRunningAssetBundleServer ();
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}
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}
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[MenuItem (kLocalAssetbundleServerMenu, true)]
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public static bool ToggleLocalAssetBundleServerValidate ()
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{
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bool isRunnning = IsRunning ();
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Menu.SetChecked(kLocalAssetbundleServerMenu, isRunnning);
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return true;
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}
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static bool IsRunning ()
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{
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if (instance.m_ServerPID == 0)
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return false;
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var process = Process.GetProcessById (instance.m_ServerPID);
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if (process == null)
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return false;
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return !process.HasExited;
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}
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static void KillRunningAssetBundleServer ()
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{
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// Kill the last time we ran
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try
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{
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if (instance.m_ServerPID == 0)
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return;
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var lastProcess = Process.GetProcessById (instance.m_ServerPID);
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lastProcess.Kill();
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instance.m_ServerPID = 0;
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}
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catch
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{
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}
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}
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static void Run ()
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{
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string pathToAssetServer = Path.Combine(Application.dataPath, "AssetBundleManager/Editor/AssetBundleServer.exe");
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string pathToApp = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/'));
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KillRunningAssetBundleServer();
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BuildScript.WriteServerURL();
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string args = Path.Combine (pathToApp, "AssetBundles");
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args = string.Format("\"{0}\" {1}", args, Process.GetCurrentProcess().Id);
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ProcessStartInfo startInfo = ExecuteInternalMono.GetProfileStartInfoForMono(MonoInstallationFinder.GetMonoInstallation("MonoBleedingEdge"), "4.0", pathToAssetServer, args, true);
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startInfo.WorkingDirectory = Path.Combine(System.Environment.CurrentDirectory, "AssetBundles");
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startInfo.UseShellExecute = false;
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Process launchProcess = Process.Start(startInfo);
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if (launchProcess == null || launchProcess.HasExited == true || launchProcess.Id == 0)
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{
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//Unable to start process
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UnityEngine.Debug.LogError ("Unable Start AssetBundleServer process");
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}
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else
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{
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//We seem to have launched, let's save the PID
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instance.m_ServerPID = launchProcess.Id;
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}
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}
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}
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}
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