99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System;
|
|
using System.Net;
|
|
using System.Threading;
|
|
using UnityEditor.Utils;
|
|
|
|
namespace AssetBundles
|
|
{
|
|
internal class LaunchAssetBundleServer : ScriptableSingleton<LaunchAssetBundleServer>
|
|
{
|
|
const string kLocalAssetbundleServerMenu = "Assets/AssetBundles/Local AssetBundle Server";
|
|
|
|
[SerializeField]
|
|
int m_ServerPID = 0;
|
|
|
|
[MenuItem (kLocalAssetbundleServerMenu)]
|
|
public static void ToggleLocalAssetBundleServer ()
|
|
{
|
|
bool isRunning = IsRunning();
|
|
if (!isRunning)
|
|
{
|
|
Run ();
|
|
}
|
|
else
|
|
{
|
|
KillRunningAssetBundleServer ();
|
|
}
|
|
}
|
|
|
|
[MenuItem (kLocalAssetbundleServerMenu, true)]
|
|
public static bool ToggleLocalAssetBundleServerValidate ()
|
|
{
|
|
bool isRunnning = IsRunning ();
|
|
Menu.SetChecked(kLocalAssetbundleServerMenu, isRunnning);
|
|
return true;
|
|
}
|
|
|
|
static bool IsRunning ()
|
|
{
|
|
if (instance.m_ServerPID == 0)
|
|
return false;
|
|
|
|
var process = Process.GetProcessById (instance.m_ServerPID);
|
|
if (process == null)
|
|
return false;
|
|
|
|
return !process.HasExited;
|
|
}
|
|
|
|
static void KillRunningAssetBundleServer ()
|
|
{
|
|
// Kill the last time we ran
|
|
try
|
|
{
|
|
if (instance.m_ServerPID == 0)
|
|
return;
|
|
|
|
var lastProcess = Process.GetProcessById (instance.m_ServerPID);
|
|
lastProcess.Kill();
|
|
instance.m_ServerPID = 0;
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
|
|
static void Run ()
|
|
{
|
|
string pathToAssetServer = Path.Combine(Application.dataPath, "AssetBundleManager/Editor/AssetBundleServer.exe");
|
|
string pathToApp = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/'));
|
|
|
|
KillRunningAssetBundleServer();
|
|
|
|
BuildScript.WriteServerURL();
|
|
|
|
string args = Path.Combine (pathToApp, "AssetBundles");
|
|
args = string.Format("\"{0}\" {1}", args, Process.GetCurrentProcess().Id);
|
|
ProcessStartInfo startInfo = ExecuteInternalMono.GetProfileStartInfoForMono(MonoInstallationFinder.GetMonoInstallation("MonoBleedingEdge"), "4.0", pathToAssetServer, args, true);
|
|
startInfo.WorkingDirectory = Path.Combine(System.Environment.CurrentDirectory, "AssetBundles");
|
|
startInfo.UseShellExecute = false;
|
|
Process launchProcess = Process.Start(startInfo);
|
|
if (launchProcess == null || launchProcess.HasExited == true || launchProcess.Id == 0)
|
|
{
|
|
//Unable to start process
|
|
UnityEngine.Debug.LogError ("Unable Start AssetBundleServer process");
|
|
}
|
|
else
|
|
{
|
|
//We seem to have launched, let's save the PID
|
|
instance.m_ServerPID = launchProcess.Id;
|
|
}
|
|
}
|
|
}
|
|
} |