555 lines
20 KiB
C++
555 lines
20 KiB
C++
#ifndef FLOGIC_H
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#define FLOGIC_H
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#include <Indoor/grid/Grid.h>
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#include <Indoor/grid/walk/v2/GridWalker.h>
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#include <Indoor/grid/walk/v2/GridWalkerMulti.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleFollowDestination.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleHeading.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleHeadingControl.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleHeadingVonMises.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleNodeImportance.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleSpread.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleFavorZ.h>
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#include <Indoor/grid/walk/v2/modules/WalkModulePreventVisited.h>
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#include <Indoor/grid/walk/v2/modules/WalkModuleActivityControl.h>
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#include <Indoor/sensors/radio/WiFiQualityAnalyzer.h>
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#include <Indoor/sensors/radio/model/WiFiModelLogDistCeiling.h>
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#include <Indoor/sensors/radio/WiFiProbabilityFree.h>
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#include <Indoor/sensors/radio/WiFiProbabilityGrid.h>
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#include <Indoor/sensors/beacon/model/BeaconModelLogDistCeiling.h>
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#include <Indoor/sensors/beacon/BeaconProbabilityFree.h>
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#include <KLib/math/filter/particles/ParticleFilterMixing.h>
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#include <KLib/math/filter/particles/resampling/ParticleFilterResamplingSimple.h>
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#include <KLib/math/filter/particles/resampling/ParticleFilterResamplingPercent.h>
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#include <KLib/math/filter/particles/resampling/ParticleFilterResamplingKLD.h>
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#include <KLib/math/filter/smoothing/BackwardFilterTransition.h>
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#include "Structs.h"
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#include <omp.h>
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#include "../Settings.h"
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/** particle-filter init randomly distributed within the building*/
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struct PFInit : public K::ParticleFilterInitializer<MyState> {
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Grid<MyNode>& grid;
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PFInit(Grid<MyNode>& grid) : grid(grid) {;}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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for (K::Particle<MyState>& p : particles) {
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int idx = rand() % grid.getNumNodes();
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p.state.position = grid[idx]; // random position
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p.state.heading.direction = (rand() % 360) / 180.0 * M_PI; // random heading
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p.state.heading.error = 0;
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p.state.relativePressure = 0; // start with a relative pressure of 0
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p.weight = 1.0 / particles.size(); // equal weight
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}
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}
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};
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/** particle-filter init with fixed position*/
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struct PFInitFixed : public K::ParticleFilterInitializer<MyState> {
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Grid<MyNode>& grid;
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GridPoint startPos;
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float headingDeg;
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PFInitFixed(Grid<MyNode>& grid, GridPoint startPos, float headingDeg) :
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grid(grid), startPos(startPos), headingDeg(headingDeg) {;}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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Distribution::Normal<float> norm(0.0f, 1.5f);
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for (K::Particle<MyState>& p : particles) {
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GridPoint pos = startPos + GridPoint(norm.draw(),norm.draw(),0.0f);
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GridPoint startPos = grid.getNodeFor(pos);
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p.state.position = startPos; // scatter arround the start position
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p.state.heading.direction = headingDeg / 180.0 * M_PI; // fixed heading
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p.state.heading.error = 0;
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p.state.relativePressure = 0; // start with a relative pressure of 0
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p.weight = 1.0 / particles.size(); // equal weight
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}
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}
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};
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/** very simple transition model, just scatter normal distributed */
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struct PFTransSimple : public K::ParticleFilterTransition<MyState, MyControl>{
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Grid<MyNode>& grid;
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// define the noise
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Distribution::Normal<float> noise_cm = Distribution::Normal<float>(0.0, Settings::IMU::stepLength * 2.0 * 100.0);
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Distribution::Normal<float> height_m = Distribution::Normal<float>(0.0, 6.0);
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// draw randomly from a vector
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//random_selector<> rand;
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// draw from 0 - 1
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Distribution::Uniform<float> uniRand = Distribution::Uniform<float>(0,1);
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/** ctor */
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PFTransSimple(Grid<MyNode>& grid) : grid(grid) {}
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virtual void transition(std::vector<K::Particle<MyState>>& particles, const MyControl* control) override {
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//int noNewPositionCounter = 0;
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#pragma omp parallel for num_threads(6)
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for (int i = 0; i < particles.size(); ++i) {
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K::Particle<MyState>& p = particles[i];
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// update the baromter
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float deltaZ_cm = p.state.positionOld.inMeter().z - p.state.position.inMeter().z;
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p.state.relativePressure += deltaZ_cm * 0.105f;
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double diffHeight = p.state.position.inMeter().z + height_m.draw();
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double newHeight_cm = p.state.position.z_cm;
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if(diffHeight > 9.1){
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newHeight_cm = 10.8 * 100.0;
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} else if (diffHeight < 9.1 && diffHeight > 5.7){
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newHeight_cm = 7.4 * 100.0;
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} else if (diffHeight < 5.7 && diffHeight > 2.0) {
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newHeight_cm = 4.0 * 100.0;
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} else {
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newHeight_cm = 0.0;
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}
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GridPoint noisePt(noise_cm.draw(), noise_cm.draw(), 0.0);
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GridPoint newPosition = p.state.position + noisePt;
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newPosition.z_cm = newHeight_cm;
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// p.state.position = grid.getNearestNode(newPosition);
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if(grid.hasNodeFor(newPosition)){
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p.state.position = newPosition;
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}else{
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//no new position!
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// #pragma omp atomic
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// noNewPositionCounter++;
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}
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}
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// std::cout << noNewPositionCounter << std::endl;
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}
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};
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/** particle-filter transition */
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struct PFTrans : public K::ParticleFilterTransition<MyState, MyControl> {
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Grid<MyNode>& grid;
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GridWalker<MyNode, MyState> walker;
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WalkModuleHeading<MyNode, MyState> modHeadUgly; // stupid
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WalkModuleHeadingControl<MyNode, MyState, MyControl> modHead;
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WalkModuleHeadingVonMises<MyNode, MyState, MyControl> modHeadMises;
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WalkModuleNodeImportance<MyNode, MyState> modImportance;
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WalkModuleSpread<MyNode, MyState> modSpread;
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WalkModuleFavorZ<MyNode, MyState> modFavorZ;
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//WalkModulePreventVisited<MyNode, MyState> modPreventVisited;
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//WalkModuleActivityControl<MyNode, MyState, MyControl> modActivity;
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std::minstd_rand gen;
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PFTrans(Grid<MyNode>& grid, MyControl* ctrl) : grid(grid), modHead(ctrl, Settings::IMU::turnSigma), modHeadMises(ctrl, Settings::IMU::turnSigma) {//, modPressure(ctrl, 0.100) {
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walker.addModule(&modHead);
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//walker.addModule(&modHeadMises);
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//walker.addModule(&modSpread); // might help in some situations! keep in mind!
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//walker.addModule(&modActivity);
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//walker.addModule(&modHeadUgly);
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walker.addModule(&modImportance);
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//walker.addModule(&modFavorZ);
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//walker.addModule(&modButterAct);
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//walker.addModule(&modWifi);
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//walker.addModule(&modPreventVisited);
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}
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virtual void transition(std::vector<K::Particle<MyState>>& particles, const MyControl* control) override {
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std::normal_distribution<float> noise(0, Settings::IMU::stepSigma);
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for (K::Particle<MyState>& p : particles) {
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//this is just for the smoothing transition... quick and dirty
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p.state.headingChangeMeasured_rad = control->turnSinceLastTransition_rad;
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// save old position
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p.state.positionOld = p.state.position; //GridPoint(p.state.position.x_cm, p.state.position.y_cm, p.state.position.z_cm);
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// update steps
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const float dist_m = std::abs(control->numStepsSinceLastTransition * Settings::IMU::stepLength + noise(gen));
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// update the particle in-place
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p.state = walker.getDestination(grid, p.state, dist_m);
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// update the baromter
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float deltaZ_cm = p.state.positionOld.inMeter().z - p.state.position.inMeter().z;
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p.state.relativePressure += deltaZ_cm * 0.105f;
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}
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}
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};
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/**
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* particle-filter transition
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* Adapting the Sample Size in Particle Filters Through KLD-Sampling - D. Fox
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*/
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struct PFTransKLDSampling : public K::ParticleFilterTransition<MyState, MyControl> {
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Grid<MyNode>& grid;
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GridWalker<MyNode, MyState> walker;
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WalkModuleHeading<MyNode, MyState> modHeadUgly; // stupid
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WalkModuleHeadingControl<MyNode, MyState, MyControl> modHead;
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WalkModuleHeadingVonMises<MyNode, MyState, MyControl> modHeadMises;
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WalkModuleNodeImportance<MyNode, MyState> modImportance;
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WalkModuleSpread<MyNode, MyState> modSpread;
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WalkModuleFavorZ<MyNode, MyState> modFavorZ;
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//WalkModulePreventVisited<MyNode, MyState> modPreventVisited;
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//WalkModuleActivityControl<MyNode, MyState, MyControl> modActivity;
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std::minstd_rand gen;
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/** upper bound epsilon of the kld distance - the particle size is not allowed to exceed epsilon*/
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double epsilon;
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/** the upper 1 - delta quantil of the normal distribution. something like 0.01 */
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double delta;
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/** the bins */
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Binning<MyState> bins;
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/** max particle size */
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uint32_t N_max;
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PFTransKLDSampling(Grid<MyNode>& grid, MyControl* ctrl) : grid(grid), modHead(ctrl, Settings::IMU::turnSigma), modHeadMises(ctrl, Settings::IMU::turnSigma) {//, modPressure(ctrl, 0.100) {
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walker.addModule(&modHead);
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//walker.addModule(&modHeadMises);
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//walker.addModule(&modSpread); // might help in some situations! keep in mind!
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//walker.addModule(&modActivity);
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//walker.addModule(&modHeadUgly);
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walker.addModule(&modImportance);
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//walker.addModule(&modFavorZ);
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//walker.addModule(&modButterAct);
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//walker.addModule(&modWifi);
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//walker.addModule(&modPreventVisited);
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epsilon = 0.15;
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delta = 0.01;
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N_max = 5000;
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bins.setBinSizes({0.01, 0.01, 0.2, 0.3});
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bins.setRanges({BinningRange(-1,100), BinningRange(-10,60), BinningRange(-1,15), BinningRange(0, 2 * M_PI)});
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}
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virtual void transition(std::vector<K::Particle<MyState>>& particles, const MyControl* control) override {
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std::normal_distribution<float> noise(0, Settings::IMU::stepSigma);
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Distribution::Uniform<int> getParticle(0, particles.size()-1);
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//init stuff
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uint32_t n = 0;
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uint32_t k = 1;
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double N = 0;
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//clear the bins
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bins.clearUsed();
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//create new particle set
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std::vector<K::Particle<MyState>> particlesNew;
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do{
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//draw equally from the particle set
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int particleIdx = getParticle.draw();
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K::Particle<MyState>& p = particles[particleIdx];
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//sample new particles based on the transition step
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// save old position
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p.state.positionOld = p.state.position; //GridPoint(p.state.position.x_cm, p.state.position.y_cm, p.state.position.z_cm);
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// update steps
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const float dist_m = std::abs(control->numStepsSinceLastTransition * Settings::IMU::stepLength + noise(gen));
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// update the particle in-place
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p.state = walker.getDestination(grid, p.state, dist_m);
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// update the baromter
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float deltaZ_cm = p.state.positionOld.inMeter().z - p.state.position.inMeter().z;
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p.state.relativePressure += deltaZ_cm * 0.105f;
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//if it falls into an empty bin then draw another particle
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//is bin free?
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if(bins.isFree(p.state)){
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k++;
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bins.markUsed(p.state);
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//calculate the new N
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double z_delta = K::NormalDistributionCDF::getProbit(1 - delta);
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double front = (k - 1) / (2 * epsilon);
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double back = 1 - (2 / (9 * (k - 1))) + (std::sqrt(2 / (9 * (k - 1))) * z_delta );
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N = front * std::pow(back, 3.0);
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}
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++n;
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//add particle to new particleset
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particlesNew.push_back(p);
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} while (n < N && n < N_max);
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//write new particleset
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particles.clear();
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particles.swap(particlesNew);
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}
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};
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struct BFTrans : public K::BackwardFilterTransition<MyState>{
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public:
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/**
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* ctor
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* @param choice the choice to use for randomly drawing nodes
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* @param fp the underlying floorplan
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*/
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BFTrans()
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{
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//nothin
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}
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uint64_t ts = 0;
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uint64_t deltaMS = 0;
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/** set the current time in millisconds */
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void setCurrentTime(const uint64_t ts) {
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if (this->ts == 0) {
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this->ts = ts;
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deltaMS = 0;
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} else {
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deltaMS = this->ts - ts;
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this->ts = ts;
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}
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}
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/**
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* smoothing transition starting at T with t, t-1,...0
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* @param particles_new p_t (Forward Filter) p2
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* @param particles_old p_t+1 (Smoothed Particles from Step before) p1
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* q(p1 | p2) is calculated
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*/
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std::vector<std::vector<double>> transition(std::vector<K::Particle<MyState>>const& particles_new,
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std::vector<K::Particle<MyState>>const& particles_old ) override {
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// calculate alpha(m,n) = p(q_t+1(m) | q_t(n))
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// this means, predict all possible states q_t+1 with all passible states q_t
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// e.g. p(q_490(1)|q_489(1));p(q_490(1)|q_489(2)) ... p(q_490(1)|q_489(N)) and
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// p(q_490(1)|q_489(1)); p(q_490(2)|q_489(1)) ... p(q_490(M)|q_489(1))
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std::vector<std::vector<double>> predictionProbabilities;
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omp_set_dynamic(0); // Explicitly disable dynamic teams
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omp_set_num_threads(7);
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#pragma omp parallel for shared(predictionProbabilities)
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for (int i = 0; i < particles_old.size(); ++i) {
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std::vector<double> innerVector;
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auto p1 = &particles_old[i];
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for(int j = 0; j < particles_new.size(); ++j){
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auto p2 = &particles_new[j];
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const double distance_m = p2->state.position.inMeter().getDistance(p1->state.position.inMeter()) / 100.0;
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//TODO Incorporated Activity - see IPIN16 MySmoothingTransitionExperimental
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const double distProb = K::NormalDistribution::getProbability(Settings::Smoothing::stepLength, Settings::Smoothing::stepSigma, distance_m);
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// TODO: FIX THIS CORRECTLY is the heading change similiar to the measurement?
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double diffRad = Angle::getDiffRAD_2PI_PI(p2->state.heading.direction.getRAD(), p1->state.heading.direction.getRAD());
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double diffDeg = Angle::radToDeg(diffRad);
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double measurementRad = Angle::makeSafe_2PI(p1->state.headingChangeMeasured_rad);
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double measurementDeg = Angle::radToDeg(measurementRad);
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const double headingProb = K::NormalDistribution::getProbability(measurementDeg, Settings::Smoothing::headingSigma, diffDeg);
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// does the angle between two particles positions is similiar to the measurement
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//double angleBetweenParticles = Angle::getDEG_360(p2->state.position.x, p2->state.position.y, p1->state.position.x, p1->state.position.y);
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//check how near we are to the measurement
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double diffZ = (p2->state.position.inMeter().z - p1->state.position.inMeter().z) / 100.0;
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const double floorProb = K::NormalDistribution::getProbability(Settings::Smoothing::zChange, Settings::Smoothing::zSigma, diffZ);
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//combine the probabilities
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double prob = distProb;// * floorProb * headingProb;
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innerVector.push_back(prob);
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}
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#pragma omp critical
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predictionProbabilities.push_back(innerVector);
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}
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return predictionProbabilities;
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}
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};
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struct PFEval : public K::ParticleFilterEvaluation<MyState, MyObs> {
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WiFiModel& wifiModel;
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WiFiObserverFree wiFiProbability; // free-calculation
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//WiFiObserverGrid<MyNode> wiFiProbability; // grid-calculation
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WiFiQualityAnalyzer wqa;
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BeaconModelLogDistCeiling& beaconModel;
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BeaconObserverFree beaconProbability;
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Grid<MyNode>& grid;
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PFEval(WiFiModel& wifiModel, BeaconModelLogDistCeiling& beaconModel, Grid<MyNode>& grid) :
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wifiModel(wifiModel),
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beaconModel(beaconModel),
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grid(grid),
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wiFiProbability(Settings::WiFiModel::sigma, wifiModel),
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beaconProbability(Settings::BeaconModel::sigma, beaconModel){
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}
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/** probability step-distance */
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//TODO: add number of recognized steps
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inline double getStepDistanceProb(const Point3 particle1, const Point3 particle2){
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double distance = particle1.getDistance(particle2);
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return Distribution::Normal<double>::getProbability(Settings::IMU::stepLength, Settings::IMU::stepSigma + 0.4, distance);
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}
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//TODO: combinied evaluation heading and distance
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/** probability for WIFI */
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inline double getWIFI(const MyObs& observation, const WiFiMeasurements& vapWifi, const GridPoint& point) const {
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const MyNode& node = grid.getNodeFor(point);
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return wiFiProbability.getProbability(node, observation.currentTime, vapWifi);
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}
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/** probability for BEACONS */
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inline double getBEACON(const MyObs& observation, const GridPoint& point){
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//consider adding the persons height
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Point3 p = point.inMeter() + Point3(0,0,1.3);
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return beaconProbability.getProbability(p, observation.currentTime, observation.beacons);
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}
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/** probability for Barometer */
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inline double getBaroPressure(const MyObs& observation, const float hPa) const{
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return Distribution::Normal<double>::getProbability(static_cast<double>(hPa), 0.10, static_cast<double>(observation.relativePressure));
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}
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double getStairProb(const K::Particle<MyState>& p, const ActivityButterPressure::Activity act) {
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const float kappa = 0.75;
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const MyNode& gn = grid.getNodeFor(p.state.position);
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switch (act) {
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case ActivityButterPressure::Activity::STAY:
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if (gn.getType() == GridNode::TYPE_FLOOR) {return kappa;}
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if (gn.getType() == GridNode::TYPE_DOOR) {return kappa;}
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{return 1-kappa;}
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case ActivityButterPressure::Activity::UP:
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case ActivityButterPressure::Activity::DOWN:
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if (gn.getType() == GridNode::TYPE_STAIR) {return kappa;}
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if (gn.getType() == GridNode::TYPE_ELEVATOR) {return kappa;}
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{return 1-kappa;}
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}
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return 1.0;
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}
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virtual double evaluation(std::vector<K::Particle<MyState>>& particles, const MyObs& observation) override {
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double sum = 0;
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const WiFiMeasurements wifiObs = Settings::WiFiModel::vg_eval.group(observation.wifi);
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wqa.add(wifiObs);
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float quality = wqa.getQuality();
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#pragma omp parallel for num_threads(3)
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for (int i = 0; i < particles.size(); ++i) {
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K::Particle<MyState>& p = particles[i];
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Point3 pos_m = p.state.position.inMeter();
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Point3 posOld_m = p.state.positionOld.inMeter();
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double pWifi = getWIFI(observation, wifiObs, p.state.position);
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const double pBaroPressure = getStairProb(p, observation.activity);
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const double pStepDistance = getStepDistanceProb(pos_m, posOld_m);
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//const double pBaroPressure = getBaroPressure(observation, p.state.relativePressure);
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//const double pBeacon = getBEACON(observation, p.state.position);
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|
|
|
//small checks
|
|
_assertNotNAN(pWifi, "Wifi prob is nan");
|
|
_assertNot0(pBaroPressure,"pBaroPressure is null");
|
|
|
|
const bool volatile init = observation.currentTime.sec() < 25;
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//double pWiFiMod = (init) ? (std::pow(pWiFi, 0.1)) : (std::pow(pWiFi, 0.5));
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//double pWiFiMod = (init) ? (std::pow(pWifi, 0.5)) : (std::pow(pWifi, 0.9));
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|
|
|
// bad wifi? -> we have no idea where we are!
|
|
if (quality < 0.25 && !init) {
|
|
//pWifi = 1;
|
|
//p.weight = std::pow(p.weight, 0.5);
|
|
}
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|
|
|
const double prob = pWifi * pStepDistance;// * pBaroPressure;
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|
|
|
p.weight = prob;
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|
|
|
#pragma omp atomic
|
|
sum += (prob);
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|
|
|
}
|
|
|
|
if(sum == 0.0){
|
|
return 1.0;
|
|
}
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|
|
|
return sum;
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|
|
|
}
|
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|
|
};
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#endif // FLOGIC_H
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