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This commit is contained in:
2016-09-28 12:16:45 +02:00
parent 075d8bb633
commit d47322e73b
90 changed files with 8228 additions and 606 deletions

120
ui/map/2D/ColorPoints2D.h Normal file
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#ifndef COLORPOINTS2D_H
#define COLORPOINTS2D_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Renderable2D.h"
#include <Indoor/geo/Point3.h>
#include <Indoor/grid/Grid.h>
#include <KLib/math/filter/particles/Particle.h>
#include "../nav/Node.h"
#include "../nav/State.h"
/**
* debug color points
*/
class ColorPoints2D : public Renderable2D {
private:
struct PT {
Point3 pos;
QColor color;
PT(const Point3 pos, const QColor color) : pos(pos), color(color) {;}
};
std::vector<PT> points;
public:
/** ctor */
ColorPoints2D() {
}
void showGridImportance(Grid<MyGridNode>* grid) {
float min = +INFINITY;
float max = -INFINITY;
for (const MyGridNode& n : *grid) {
const float f = n.getWalkImportance();
if (f < min) {min = f;}
if (f > max) {max = f;}
}
max = 1.2;
for (const MyGridNode& n : *grid) {
const Point3 pt(n.x_cm/100.0f, n.y_cm/100.0f + 0.1f, n.z_cm/100.0f);
const float f = n.getWalkImportance();
float h = 0.66 - ((f-min)/(max-min)) * 0.66; // 0.66 is blue on the HSV-scale
if (h < 0) {h = 0;}
if (h > 1) {h = 1;}
const QColor color = QColor::fromHsvF(h, 1, 1);
points.push_back(PT(pt, color));
}
}
/** NOTE: must be called from Qt's main thread! */
template <typename T> void setFromParticles(const std::vector<K::Particle<T>>& particles) {
points.clear();
// group particles by grid-point
std::unordered_map<GridPoint, float> weights;
for (const K::Particle<T>& p : particles) {
const GridPoint gp = p.state.position;
if (weights.find(gp) != weights.end()) {continue;}
weights[gp] += p.weight;
}
// find min/max
float min = +INFINITY;
float max = -INFINITY;
for (auto it : weights) {
if (it.second > max) {max = it.second;}
if (it.second < min) {min = it.second;}
}
// draw colored
for (auto it : weights) {
const GridPoint gp = it.first;
const float w = it.second;
const float p = (w-min) / (max-min); // [0:1]
const Point3 pt(gp.x_cm/100.0f, gp.y_cm/100.0f + 0.1f, gp.z_cm/100.0f);
float h = 0.66 - (p*0.66); // 0.66 is blue on the HSV-scale
const QColor color = QColor::fromHsvF(h, 1, 1);
points.push_back(PT(pt, color));
}
}
protected:
void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& r) override {
QPen pen;
pen.setWidth(4);
for (const PT& pt : points) {
if (pt.pos.z < r.clip.belowHeight_m) {continue;}
if (pt.pos.z > r.clip.aboveHeight_m) {continue;}
const Point2 p2 = s.mapToScreen(pt.pos.xy());
pen.setColor(pt.color);
qp.setPen(pen);
qp.drawPoint(p2.x, p2.y);
}
}
};
#endif // COLORPOINTS2D_H

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ui/map/2D/Floor2D.h Normal file
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#ifndef FLOOR2D_H
#define FLOOR2D_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Renderable2D.h"
/**
* draw the floor itself (outline, obstacles)
*/
class Floor2D : public Renderable2D {
private:
Floorplan::Floor* floor;
public:
/** ctor */
Floor2D(Floorplan::Floor* floor) : floor(floor) {
}
protected:
void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& r) override {
if (floor->atHeight < r.clip.belowHeight_m) {return;}
if (floor->atHeight > r.clip.aboveHeight_m) {return;}
qp.setPen(Qt::black);
for (const Floorplan::FloorObstacle* obs : floor->obstacles) {
const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(obs);
if (line) {drawLine(qp, s, line);}
}
qp.setPen(Qt::gray);
for (const Floorplan::FloorOutlinePolygon* poly : floor->outline) {
drawOutline(qp, s, poly);
}
}
private:
void drawLine(QPainter& qp, const Scaler2D& s, const Floorplan::FloorObstacleLine* line) {
const Point2 pt1 = s.mapToScreen(line->from);
const Point2 pt2 = s.mapToScreen(line->to);
qp.drawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
void drawOutline(QPainter& qp, const Scaler2D& s, const Floorplan::FloorOutlinePolygon* poly) {
const int num = poly->poly.points.size();
for (int i = 0; i < num; ++i) {
const Point2 pt1 = s.mapToScreen(poly->poly.points[(i+0)]);
const Point2 pt2 = s.mapToScreen(poly->poly.points[(i+1)%num]);
qp.drawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
}
};
#endif // FLOOR2D_H

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#ifndef HASSELECTABLENODES_H
#define HASSELECTABLENODES_H
#include <vector>
#include <KLib/geo/Point2.h>
class HasSelectableNodes {
public:
virtual ~HasSelectableNodes() {;}
virtual std::vector<Point2> getNodes() const = 0;
virtual void selectNode(const int idx) = 0;
};
#endif // HASSELECTABLENODES_H

184
ui/map/2D/MapView2D.cpp Normal file
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#include "MapView2D.h"
#include <QPainter>
#include <QResizeEvent>
#include <QSlider>
#include <QGridLayout>
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Floor2D.h"
#include "ColorPoints2D.h"
#include "Path2D.h"
#include "WiFiCalibTool.h"
#include "../../Icons.h"
#include "../../UIHelper.h"
MapView2D::MapView2D(QWidget *parent) : QWidget(parent) {
setFocusPolicy(Qt::StrongFocus);
setRenderHeight(0);
colorPoints = new ColorPoints2D();
elements.push_back(colorPoints);
pathToDest = new Path2D();
pathToDest->setColor(Qt::blue);
pathToDest->setWidth(10);
elements.push_back(pathToDest);
pathWalked = new Path2D();
pathToDest->setColor(Qt::black);
pathToDest->setWidth(5);
elements.push_back(pathWalked);
// buttons
//menu = new QWidget(this);
QGridLayout* lay = new QGridLayout(this);
int row = 0;
lay->addItem(new QSpacerItem(0,0,QSizePolicy::Minimum,QSizePolicy::Expanding), row, 0, 1, 1);
++ row;
// // map-layer slider
// sldLayer = new QSlider();
// sldLayer->setOrientation(Qt::Horizontal);
// connect(sldLayer, &QSlider::sliderMoved, this, &MapView2D::onLayerSelect);
// connect(sldLayer, &QSlider::sliderReleased, this, &MapView2D::onLayerSelect);
// lay->addWidget(sldLayer, row, 0, 1, 1);
// show/hide button
const int bs = UIHelper::getButtonSize(this);
btnColorPoints = new QPushButton(Icons::getIcon("dots", bs), "");
btnColorPoints->connect(btnColorPoints, &QPushButton::clicked, [&] () {colorPoints->setVisible(!colorPoints->isVisible()); emit update();} );
lay->addWidget(btnColorPoints, row, 0, 1, 1);
btnLayerMinus = new QPushButton("-");
connect(btnLayerMinus, &QPushButton::clicked, this, &MapView2D::onLayerMinus);
lay->addWidget(btnLayerMinus, row, 1, 1, 1);
btnLayerPlus = new QPushButton("+");
connect(btnLayerPlus, &QPushButton::clicked, this, &MapView2D::onLayerPlus);
lay->addWidget(btnLayerPlus, row, 2, 1, 1);
}
void MapView2D::onLayerSelect() {
setRenderHeight(sldLayer->value());
}
void MapView2D::onLayerMinus() {
if (layerHeight_m <= 0) {return;}
layerHeight_m -= 1;
setRenderHeight(layerHeight_m);
}
void MapView2D::onLayerPlus() {
if (layerHeight_m >= 16) {return;}
layerHeight_m += 1;
setRenderHeight(layerHeight_m);
}
void MapView2D::setMap(WiFiCalibrationDataModel* mdl, Floorplan::IndoorMap* map) {
for (Floorplan::Floor* floor : map->floors) {
Floor2D* f = new Floor2D(floor);
elements.push_back(f);
}
wifiCalib = new WiFiCalibTool(mdl, map);
elements.push_back(wifiCalib);
scaler.setCenterM(Point2(70, 35));
}
void MapView2D::showParticles(const std::vector<K::Particle<MyState>>* particles) {
this->colorPoints->setFromParticles(*particles);
}
void MapView2D::setCurrentEstimation(const Point3 pos_m, const Point3 dir) {
(void) dir;
setRenderHeight(pos_m.z);
scaler.setCenterM(pos_m.xy());
}
void MapView2D::setRenderHeight(const float height_m) {
renderParams.clip.aboveHeight_m = height_m + 1.5;
renderParams.clip.belowHeight_m = height_m - 1.5;
emit update();
}
void MapView2D::showGridImportance(Grid<MyGridNode>* grid) {
colorPoints->showGridImportance(grid);
}
void MapView2D::resizeEvent(QResizeEvent* evt) {
(void) evt;
int s = UIHelper::getButtonSize(this->parent()) * 1.5;
//sldLayer->setMinimumHeight(s);
//sldLayer->setMinimum(0);
//sldLayer->setMaximum(16);
btnColorPoints->setMinimumHeight(s);
btnColorPoints->setMinimumWidth(s);
btnLayerMinus->setMinimumHeight(s);
btnLayerMinus->setMinimumWidth(s);
btnLayerPlus->setMinimumHeight(s);
btnLayerPlus->setMinimumWidth(s);
scaler.setScreenSize(width(), height());
scaler.setScale( UIHelper::isLarge(this->parent()) ? 2 : 1 );
}
void MapView2D::mousePressEvent(QMouseEvent* evt) {
move.startCenter_px = scaler.getCenterPX();
move.startMouse_px = Point2(evt->x(), evt->y());
}
void MapView2D::mouseMoveEvent(QMouseEvent* evt) {
Point2 pt(evt->x(), evt->y());
pt -= move.startMouse_px;
pt.x = -pt.x;
pt += move.startCenter_px;
scaler.setCenterPX(pt);
emit update();
}
void MapView2D::mouseReleaseEvent(QMouseEvent* evt) {
if (!wifiCalib) {return;}
const Point2 p1(evt->x(), evt->y());
int idx = 0;
for (const Point2 p2 : wifiCalib->getNodes()) {
const float dist = p1.getDistance(p2);
if (dist < 25) { wifiCalib->selectNode(idx); emit update(); break; }
++idx;
}
}
void MapView2D::paintEvent(QPaintEvent*) {
QPainter qp(this);
// clear
qp.fillRect(0, 0, width(), height(), Qt::white);
// render elements
for (Renderable2D* r : elements) {
r->render(qp, scaler, renderParams);
}
qp.end();
}

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#ifndef MAPVIEW2D_H
#define MAPVIEW2D_H
#include "../misc/fixc11.h"
#include <QWidget>
#include "Scaler2D.h"
#include "Path2D.h"
#include "Renderable2D.h"
#include <Indoor/nav/dijkstra/DijkstraPath.h>
#include <Indoor/geo/Point3.h>
namespace Floorplan {
class IndoorMap;
}
template <typename T> class Grid;
class MyGridNode;
class Renderable2D;
class QSlider;
class QPushButton;
class ColorPoints2D;
class Path2D;
template <typename T> class DijkstraPath;
namespace K {
template <typename T> class Particle;
}
class MyState;
class WiFiCalibTool;
class WiFiCalibrationDataModel;
class MapView2D : public QWidget {
Q_OBJECT
private:
std::vector<Renderable2D*> elements;
ColorPoints2D* colorPoints = nullptr;
Path2D* pathToDest = nullptr;
Path2D* pathWalked = nullptr;
WiFiCalibTool* wifiCalib = nullptr;
Scaler2D scaler;
RenderParams2D renderParams;
float layerHeight_m = 0;
struct Move {
Point2 startCenter_px;
Point2 startMouse_px;
} move;
QWidget* menu = nullptr;
QSlider* sldLayer = nullptr;
QPushButton* btnColorPoints = nullptr;
QPushButton* btnLayerPlus = nullptr;
QPushButton* btnLayerMinus = nullptr;
public:
explicit MapView2D(QWidget *parent = 0);
/** set the to-be-shown map */
void setMap(WiFiCalibrationDataModel* mdl, Floorplan::IndoorMap* map);
/** show importance factors for the grid */
void showGridImportance(Grid<MyGridNode>* grid);
/** set the height-slice to be visible */
void setRenderHeight(const float height_m);
/** set the path to the destination MUST BE CALLED FROM THE MAIN THREAD */
void setPathToDestination(const std::vector<Point3>& path);
/** set the path to disply. MUST BE CALLED FROM THE MAIN THREAD */
template <typename Node> void setPathToDestination(const DijkstraPath<Node>* path) {this->pathToDest->set(*path);}
/** set the path to disply. MUST BE CALLED FROM THE MAIN THREAD*/
Q_INVOKABLE void setPathToDestination(const void* path) { setPathToDestination( (const DijkstraPath<MyGridNode>*) path); }
/** set the walked path. MUST BE CALLED FROM THE MAIN THREAD */
void setPathWalked(const std::vector<Point3>& path) {this->pathWalked->set(path);}
/** set the walked path. MUST BE CALLED FROM THE MAIN THREAD */
Q_INVOKABLE void setPathWalked(const void* path) { this->pathWalked->set( *((const std::vector<Point3>*) path)); }
/** NOTE: must be called from Qt's main thread! */
Q_INVOKABLE void showParticles(const void* particles) {
showParticles((const std::vector<K::Particle<MyState>>*) particles);
}
/** NOTE: must be called from Qt's main thread! */
void showParticles(const std::vector<K::Particle<MyState>>* particles);
/** set the currently estimated position */
void setCurrentEstimation(const Point3 pos, const Point3 dir);
signals:
protected slots:
void onLayerSelect();
void onLayerPlus();
void onLayerMinus();
public slots:
void resizeEvent(QResizeEvent*);
void paintEvent(QPaintEvent*);
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
};
#endif // MAPVIEW2D_H

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ui/map/2D/Path2D.h Normal file
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#ifndef PATH2D_H
#define PATH2D_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Renderable2D.h"
#include <Indoor/geo/Point3.h>
#include <Indoor/nav/dijkstra/DijkstraPath.h>
#include <Indoor/grid/Grid.h>
#include "../nav/Node.h"
class Path2D : public Renderable2D {
private:
/** the path */
std::vector<Point3> path;
float width = 8;
QColor color = Qt::blue;
public:
/** ctor */
Path2D() {
}
template <typename Node> void set(const DijkstraPath<Node>& path) {
std::vector<Point3> out;
for (const DijkstraNode<Node>* node : path.getVector()) {
if (!node) {break;}
const Node* elem = node->element;
out.push_back(Point3(elem->x_cm/100.0f, elem->y_cm/100.0f, elem->z_cm/100.0f));
}
set(out);
}
/** MUST BE CALLED FROM THE MAIN THREAD */
void set(const std::vector<Point3>& path) {
this->path = simplify(path);
}
/** combine nodes while the direction stays the same (many small quads -> one large quad) */
std::vector<Point3> simplify(const std::vector<Point3>& path) {
// copy
std::vector<Point3> out = path;
// remove unneccesary nodes
for (int i = 1; i < (int) out.size() - 1; ++i) {
const Point3 pa = out[i-1];
const Point3 pb = out[i-0];
const Point3 pc = out[i+1];
// same direction as last segment? combine segments!
const float dir1 = std::atan2(pb.y-pa.y, pb.x-pa.x); // last edge
const float dir2 = std::atan2(pc.y-pb.y, pc.x-pb.x); // next edge
const bool isSameDir = std::abs(dir1-dir2) < 0.03; // last-edge and next-edge have (approx) the same direction?
if (isSameDir) {out.erase(out.begin()+i); --i; continue;} // no additional information! remove the center node
// too many changes in a small space? -> remove some!
const float d1 = pb.getDistance(pa); // distance to last node
const float d2 = pb.getDistance(pc); // distance to next node
const float min = 1.0;
const bool isPackedChange = d1 < min && d2 < min; // both distances below a threshold?
if (isPackedChange) {out.erase(out.begin()+i); --i; continue;} // -> many changes in a small area -> remove current node!
}
return out;
}
/** the color to use */
void setColor(const QColor color) {
this->color = color;
}
/** the width to use */
void setWidth(const float w) {
this->width = w;
}
protected:
void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& r) override {
QPen pen;
pen.setWidth(this->width);
pen.setColor(color);
qp.setPen(pen);
for (int i = 0; i < (int)path.size() - 1; ++i) {
const Point3 p1 = path[i];
const Point3 p2 = path[i+1];
if (p1.z < r.clip.belowHeight_m && p2.z < r.clip.belowHeight_m) {continue;}
if (p1.z > r.clip.aboveHeight_m && p2.z > r.clip.aboveHeight_m) {continue;}
const Point2 pa1 = s.mapToScreen(p1.xy());
const Point2 pa2 = s.mapToScreen(p2.xy());
qp.drawLine(pa1.x, pa1.y, pa2.x, pa2.y);
}
}
};
#endif // PATH2D_H

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#ifndef RENDERPARAMS2D_H
#define RENDERPARAMS2D_H
struct RenderParams2D {
struct Clipping {
float belowHeight_m;
float aboveHeight_m;
} clip;
};
#endif // RENDERPARAMS2D_H

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#ifndef RENDERABLE2D_H
#define RENDERABLE2D_H
#include <QPainter>
#include "Scaler2D.h"
#include "RenderParams2D.h"
class Renderable2D {
private:
bool visible = true;
public:
virtual ~Renderable2D() {;}
/** show/hide this element */
void setVisible(const bool visible) {this->visible = visible;}
/** is this element currently visible? */
bool isVisible() const {return this->visible;}
/** render this element */
void render(QPainter& qp, const Scaler2D& s, const RenderParams2D& p) {
if (!visible) {return;}
doRender(qp, s, p);
}
protected:
/** subclasses render themselves here */
virtual void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& p) = 0;
};
#endif // RENDERABLE2D_H

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ui/map/2D/Scaler2D.h Normal file
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#ifndef SCALER2D_H
#define SCALER2D_H
#include <QPoint>
#include <Indoor/geo/Point2.h>
class Scaler2D {
private:
Point2 screenSize = Point2(400,400);
Point2 center_m = Point2(0,0);
float rotation_rad = 0.0f;
float scaleFactor = 1;
public:
Scaler2D() {
;
}
/** set the screen's size (in pixel) */
void setScreenSize(const float w_px, const float h_px) {
this->screenSize = Point2(w_px, h_px);
}
/** change the point displayed within the center of the screen */
void setCenter(const float x_m, const float y_m) {
this->center_m = Point2(x_m, y_m);
}
/** change the point displayed within the center of the screen */
void setCenterM(const Point2 center_m) {
this->center_m = center_m;
}
/** change the point displayed within the center of the screen */
void setCenterPX(const Point2 center_px) {
this->center_m = pxToM(center_px);
}
Point2 getCenterPX() const {
return mToPX(this->center_m);
}
/** set the map's rotation in radians */
void setRotation(const float rad) {
this->rotation_rad = rad;
}
void setScale(const float scale) {
this->scaleFactor = scale;
}
public:
float mToPX(const float m) const {
return m * scaleFactor * (screenSize.x * 0.01);
}
float pxToM(const float px) const {
return px / scaleFactor / (screenSize.x * 0.01);
}
Point2 pxToM(const Point2 pt) const {
return Point2(pxToM(pt.x), pxToM(pt.y));
}
Point2 mToPX(const Point2 pt) const {
return Point2(mToPX(pt.x), mToPX(pt.y));
}
/** convert map to screen coordinates */
Point2 mapToScreen(const Point2 pt_m) const {
Point2 pt = pt_m;
// move to (0,0)
pt -= center_m;
// rotate
pt = Point2(
std::cos(rotation_rad) * pt.x - std::sin(rotation_rad) * pt.y,
std::sin(rotation_rad) * pt.x + std::cos(rotation_rad) * pt.y
);
// scale
pt.x = mToPX(pt.x);
pt.y = mToPX(pt.y);
// add screen-center
pt += screenSize/2;
// negate y
pt.y = screenSize.y - pt.y;
// done
return pt;
}
};
#endif // SCALER2D_H

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#ifndef WIFICALIBTOOL_H
#define WIFICALIBTOOL_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Renderable2D.h"
#include "../../../Settings.h"
#include "HasSelectableNodes.h"
#include <QDialog>
#include <QPushButton>
#include "../../../tools/calibration/WiFiCalibrationDataModel.h"
#include "../../../tools/calibration/WiFiCalibrationScanDialog.h"
#include <QGridLayout>
#include <QLabel>
#include "../ui/UIHelper.h"
#include "../../../sensors/SensorFactory.h"
struct WiFiCalibPoint {
std::string name; // title
Point3 pos_m; // map position + smartphone height
Point2 pos_px; // screen position
WiFiCalibPoint(const std::string& name, const Point3 pos_m, const Point2 pos_px) : name(name), pos_m(pos_m), pos_px(pos_px) {;}
WiFiCalibPoint() {;}
};
/**
* helper for wifi calibration
*/
class WiFiCalibTool : public Renderable2D {
private:
WiFiCalibrationDataModel* mdl;
Floorplan::IndoorMap* map;
std::vector<WiFiCalibPoint> currentlyVisible;
WiFiCalibPoint currentlySelected;
public:
/** ctor */
WiFiCalibTool(WiFiCalibrationDataModel* mdl, Floorplan::IndoorMap* map) : mdl(mdl), map(map) {
}
virtual void selectNode(const int idx) {
currentlySelected = currentlyVisible[idx];
showCalib(currentlySelected);
}
/** get all selectable caliration nodes */
virtual std::vector<Point2> getNodes() const {
std::vector<Point2> pts;
for (const WiFiCalibPoint& cp : currentlyVisible) {pts.push_back(cp.pos_px);}
return pts;
}
protected:
void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& r) override {
currentlyVisible.clear();
const QFont font("Arial", 10);
qp.setFont(font);
for (const Floorplan::Floor* floor : map->floors) {
for (const Floorplan::Beacon* beacon : floor->beacons) {
const Point3 p = beacon->pos + Point3(0,0,floor->atHeight) + Point3(0,0,Settings::smartphoneAboveGround);
const Point2 pt = s.mapToScreen(p.xy());
if (floor->atHeight < r.clip.belowHeight_m) {continue;}
if (floor->atHeight > r.clip.aboveHeight_m) {continue;}
const WiFiCalibPoint cp(beacon->name, p, pt);
currentlyVisible.push_back(cp);
const WiFiFingerprint& fp = mdl->getFingerprint(cp.pos_m);
const QString txt1(beacon->name.c_str());
const QString txt2 = QString::number(fp.measurements.entries.size());
qp.setPen(Qt::black);
if (currentlySelected.name == cp.name) {
qp.setBrush(Qt::blue);
} else {
qp.setBrush(Qt::NoBrush);
}
//FONT SIZE??
int s = 20;
qp.drawEllipse(pt.x-s, pt.y-s, s*2, s*2);
qp.drawText(pt.x+s*2, pt.y-s, txt1);
qp.drawText(pt.x+s*2, pt.y+s, txt2);
}
}
}
private:
void showCalib(const WiFiCalibPoint& cp) {
// get (or create an empty one) the fingerprint for this location
WiFiFingerprint& fp = mdl->getFingerprint(cp.pos_m);
// edit it (blocking!)
WiFiCalibrationScanDialog::get(fp);
// save the model
mdl->save();
}
};
#endif // WIFICALIBTOOL_H