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YASMIN/ui/map/2D/Floor2D.h
2016-09-28 12:16:45 +02:00

63 lines
1.5 KiB
C++

#ifndef FLOOR2D_H
#define FLOOR2D_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "Renderable2D.h"
/**
* draw the floor itself (outline, obstacles)
*/
class Floor2D : public Renderable2D {
private:
Floorplan::Floor* floor;
public:
/** ctor */
Floor2D(Floorplan::Floor* floor) : floor(floor) {
}
protected:
void doRender(QPainter& qp, const Scaler2D& s, const RenderParams2D& r) override {
if (floor->atHeight < r.clip.belowHeight_m) {return;}
if (floor->atHeight > r.clip.aboveHeight_m) {return;}
qp.setPen(Qt::black);
for (const Floorplan::FloorObstacle* obs : floor->obstacles) {
const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(obs);
if (line) {drawLine(qp, s, line);}
}
qp.setPen(Qt::gray);
for (const Floorplan::FloorOutlinePolygon* poly : floor->outline) {
drawOutline(qp, s, poly);
}
}
private:
void drawLine(QPainter& qp, const Scaler2D& s, const Floorplan::FloorObstacleLine* line) {
const Point2 pt1 = s.mapToScreen(line->from);
const Point2 pt2 = s.mapToScreen(line->to);
qp.drawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
void drawOutline(QPainter& qp, const Scaler2D& s, const Floorplan::FloorOutlinePolygon* poly) {
const int num = poly->poly.points.size();
for (int i = 0; i < num; ++i) {
const Point2 pt1 = s.mapToScreen(poly->poly.points[(i+0)]);
const Point2 pt2 = s.mapToScreen(poly->poly.points[(i+1)%num]);
qp.drawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
}
};
#endif // FLOOR2D_H