refactoring to add nav mesh
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@@ -12,6 +12,8 @@
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#include <Indoor/nav/dijkstra/DijkstraPath.h>
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#include <Indoor/geo/Point3.h>
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#include "nav/grid/State.h"
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namespace Floorplan {
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class IndoorMap;
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}
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@@ -99,11 +101,11 @@ public:
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/** NOTE: must be called from Qt's main thread! */
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Q_INVOKABLE void showParticles(const void* particles) {
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showParticles((const std::vector<K::Particle<MyState>>*) particles);
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showParticles((const std::vector<K::Particle<GridBased::MyState>>*) particles);
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}
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/** NOTE: must be called from Qt's main thread! */
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void showParticles(const std::vector<K::Particle<MyState>>* particles);
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void showParticles(const std::vector<K::Particle<GridBased::MyState>>* particles);
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