a lot!!! of changes
added main menu added debug display many debug widgets for plotting live data worked on android live sensors added offline-data sensor feeding some dummy data sensors worked on the map display added ui debug for grid-points, particles and weights added a cool dude to display the estimation added real filtering based on the Indoor components c++11 fixes for android compilation online and offline filtering support new resampling technique for testing map loading via dialog
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55
ui/menu/MainMenu.cpp
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55
ui/menu/MainMenu.cpp
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#include "MainMenu.h"
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#include "../Icons.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <Indoor/Assertions.h>
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MainMenu::MainMenu(QWidget* parent) : QWidget(parent) {
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setMinimumHeight(64);
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QGridLayout* lay = new QGridLayout(this);
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int row = 0;
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int col = 0;
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btnLoadMap = getButton("load");
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Assert::isTrue(connect(btnLoadMap, &QPushButton::clicked, this, &MainMenu::onLoadButton), "connect() failed");
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lay->addWidget(btnLoadMap, row, col, 1,1,Qt::AlignTop); ++col;
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btnDebug = getButton("bug");
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Assert::isTrue(connect(btnDebug, &QPushButton::clicked, this, &MainMenu::onDebugButton), "connect() failed");
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lay->addWidget(btnDebug, row, col, 1,1,Qt::AlignTop); ++col;
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btnCamera = getButton("camera");
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Assert::isTrue(connect(btnCamera, &QPushButton::clicked, this, &MainMenu::onCameraButton), "connect() failed");
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lay->addWidget(btnCamera, row, col, 1,1,Qt::AlignTop); ++col;
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btnTransparent = getButton("cube");
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Assert::isTrue(connect(btnTransparent, &QPushButton::clicked, this, &MainMenu::onTransparentButton), "connect() failed");
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lay->addWidget(btnTransparent, row, col, 1,1,Qt::AlignTop); ++col;
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btnStart = getButton("run");
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Assert::isTrue(connect(btnStart, &QPushButton::clicked, this, &MainMenu::onStartButton), "connect() failed");
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lay->addWidget(btnStart, row, col, 1,1,Qt::AlignTop); ++col;
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}
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QPushButton* MainMenu::getButton(const std::string& icon) {
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const int size = 48;
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const int border = 4;
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QPushButton* btn = new QPushButton(Icons::getIcon(icon, size), "");
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btn->setIconSize(QSize(size,size));
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btn->setMinimumHeight(size+border);
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btn->setMaximumHeight(size+border);
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btn->setMinimumWidth(size+border);
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btn->setMaximumWidth(size+border);
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return btn;
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}
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