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IndoorMap/mapview/model/MMFloorFingerprints.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

61 lines
1.4 KiB
C++

#ifndef MMFLOORFINGERPRINTS_H
#define MMFLOORFINGERPRINTS_H
#include "MapLayer.h"
#include "MMFloorFingerprintLocation.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer that contains all of one floor's fingerprints:
* locations, measurements?, other?
*/
class MMFloorFingerprints : public MapLayer {
Floorplan::Floor* floor;
public:
/** ctor with the floor */
MMFloorFingerprints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_FINGERPRINTS), floor(floor) {
// the obstacles
for (Floorplan::FingerprintLocation* fpl : floor->fpLocations) {
addElement(new MMFloorFingerprintLocation(this, floor, fpl));
}
}
bool isVisible() const override {
return floor->fpLocations.enabled;
}
void setVisible(const bool visible) override {
this-> floor->fpLocations.enabled = visible;
onVisibilityChanged(visible);
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorFingerprintLocation* create(Floorplan::FingerprintLocation* fpl) {
// add to underlying model
floor->fpLocations.push_back(fpl);
// add to myself as element
MMFloorFingerprintLocation* mm = new MMFloorFingerprintLocation(this, floor, fpl);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "fingerprints";}
};
#endif // MMFLOORFINGERPRINTS_H