61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef MMFLOORFINGERPRINTS_H
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#define MMFLOORFINGERPRINTS_H
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#include "MapLayer.h"
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#include "MMFloorFingerprintLocation.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* layer that contains all of one floor's fingerprints:
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* locations, measurements?, other?
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*/
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class MMFloorFingerprints : public MapLayer {
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Floorplan::Floor* floor;
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public:
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/** ctor with the floor */
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MMFloorFingerprints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_FINGERPRINTS), floor(floor) {
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// the obstacles
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for (Floorplan::FingerprintLocation* fpl : floor->fpLocations) {
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addElement(new MMFloorFingerprintLocation(this, floor, fpl));
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}
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}
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bool isVisible() const override {
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return floor->fpLocations.enabled;
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}
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void setVisible(const bool visible) override {
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this-> floor->fpLocations.enabled = visible;
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onVisibilityChanged(visible);
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}
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/** get the corresponding floor from the underlying model */
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Floorplan::Floor* getFloor() {return floor;}
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//TODO: check
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MMFloorFingerprintLocation* create(Floorplan::FingerprintLocation* fpl) {
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// add to underlying model
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floor->fpLocations.push_back(fpl);
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// add to myself as element
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MMFloorFingerprintLocation* mm = new MMFloorFingerprintLocation(this, floor, fpl);
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addElement(mm);
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return mm;
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}
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std::string getLayerName() const override {return "fingerprints";}
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};
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#endif // MMFLOORFINGERPRINTS_H
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