#ifndef MMFLOORFINGERPRINTS_H #define MMFLOORFINGERPRINTS_H #include "MapLayer.h" #include "MMFloorFingerprintLocation.h" #include /** * layer that contains all of one floor's fingerprints: * locations, measurements?, other? */ class MMFloorFingerprints : public MapLayer { Floorplan::Floor* floor; public: /** ctor with the floor */ MMFloorFingerprints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_FINGERPRINTS), floor(floor) { // the obstacles for (Floorplan::FingerprintLocation* fpl : floor->fpLocations) { addElement(new MMFloorFingerprintLocation(this, floor, fpl)); } } bool isVisible() const override { return floor->fpLocations.enabled; } void setVisible(const bool visible) override { this-> floor->fpLocations.enabled = visible; onVisibilityChanged(visible); } /** get the corresponding floor from the underlying model */ Floorplan::Floor* getFloor() {return floor;} //TODO: check MMFloorFingerprintLocation* create(Floorplan::FingerprintLocation* fpl) { // add to underlying model floor->fpLocations.push_back(fpl); // add to myself as element MMFloorFingerprintLocation* mm = new MMFloorFingerprintLocation(this, floor, fpl); addElement(mm); return mm; } std::string getLayerName() const override {return "fingerprints";} }; #endif // MMFLOORFINGERPRINTS_H