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IndoorMap/mapview/2D/MV2DElementFloorObstacleLine.cpp
k-a-z-u 8017241c6e split line(old) and wall(new)
added new walling
started working on windows
2018-07-25 16:20:34 +02:00

107 lines
2.7 KiB
C++

#include "MV2DElementFloorObstacleLine.h"
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include <stdio.h>
MV2DElementFloorObstacleLine::MV2DElementFloorObstacleLine(Floorplan::Floor* f, Floorplan::FloorObstacleLine* fo) : f(f), fo(fo) {
;
}
BBox2 MV2DElementFloorObstacleLine::getBoundingBox() const {
BBox2 bbox;
bbox.add(fo->from);
bbox.add(fo->to);
return bbox;
}
ClickDist MV2DElementFloorObstacleLine::getMinDistanceXY(const Point2 p) const {
return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
}
//bool isConnected(const Point2 p, const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fo) {
// const float delta = 0.001;
// for (const Floorplan::FloorObstacle* fo1 : f->obstacles) {
// if (fo1 == fo) {continue;}
// const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(fo1);
// if (line) {
// if (line->from.eq(p, delta)) {return true;}
// if (line->to.eq(p, delta)) {return true;}
// }
// }
// return false;
//}
void MV2DElementFloorObstacleLine::paint(Painter& p) {
// convert wall's thickness from meter to pixels
const float thickness_px = p.s.ms(fo->thickness_m);
// see notes within MapElementHelper!
// lines only get thicker, but not longer!
p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus(), thickness_px), Qt::NoBrush);
// draw the wall itself
p.drawLine(fo->from, fo->to);
// const bool c1 = isConnected(fo->from, f, fo);
// const bool c2 = isConnected(fo->to, f, fo);
// // wall conencted to other walls?
// if (c1 || c2) {
// // QPen change is costly!
// QPen pp = p.getPen();
// pp.setCapStyle(Qt::RoundCap);
// p.setPen(pp);
// // indicate connection with other wall
// if (c1) {p.drawDot(fo->from);}
// if (c2) {p.drawDot(fo->to);}
// }
// length info
if (hasFocus()) {
// obstacle length
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to), thickness_px/2);
}
}
void MV2DElementFloorObstacleLine::onFocus() {
;
}
void MV2DElementFloorObstacleLine::onUnfocus() {
selectedUserIdx = -1; // clear selection
}
std::vector<MoveableNode> MV2DElementFloorObstacleLine::getMoveableNodes() const {
return {
MoveableNode(0, fo->from),
MoveableNode(1, fo->to)
};
}
void MV2DElementFloorObstacleLine::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) v;
if (userIdx == 0) {fo->from.x = newPos.x; fo->from.y = newPos.y;}
if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
}
void MV2DElementFloorObstacleLine::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}