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IndoorMap/mapview/3D/navMesh/NavMeshRenderer.cpp
2018-07-11 12:29:32 +02:00

92 lines
2.8 KiB
C++

#include "../../../fixC11.h"
#include "NavMeshRenderer.h"
#include "NavMeshModel.h"
NavMeshRenderer::NavMeshRenderer() {
// colors[GridNode::TYPE_FLOOR] = Color(0.4, 0.4, 0.4);
// colors[GridNode::TYPE_STAIR] = Color(0,0,1);
// colors[GridNode::TYPE_ELEVATOR] = Color(0,0,1);
// colors[GridNode::TYPE_DOOR] = Color(0.0, 0.0, 0.0);
// colors[GridNode::TYPE_OUTDOOR] = Color(0.0, 0.5, 0.0);
}
void NavMeshRenderer::rebuildIfNeeded(NavMeshModel* model) {
// rebuild needed?
if (lastBuildID == model->getBuildID()) {return;}
lastBuildID = model->getBuildID();
// get the mesh
NM::NavMesh<NM::NavMeshTriangle>* navMesh = model->getNavMesh();
// clear previous
triangles.clear();
outlines.clear();
// create triangles
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.8, 0.8, 0.8); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.1, 0.8, 0.1); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.7, 0.7, 0.8); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.5, 0.5, 0.5); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.6, 0.6, 0.6); break;
}
triangles.addTriangle(tria->getP1(), tria->getP3(), tria->getP2(), Point3(0,0,1), color.x, color.y, color.z, 1.0f);
}
// create outlines
for (const NM::NavMeshTriangle* tria : *navMesh) {
Point3 color;
switch (tria->getType()) {
case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.6, 0.6, 0.6); break;
case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.0, 0.6, 0.0); break;
case (int) NM::NavMeshType::DOOR: color = Point3(0.5, 0.5, 0.6); break;
case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.4, 0.4, 0.4); break;
case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.4, 0.4, 0.4); break;
}
const float o = 0.001f;
outlines.addLine(tria->getP1(), tria->getP2(), color.x, color.y, color.z, 1);
outlines.addLine(tria->getP2(), tria->getP3(), color.x, color.y, color.z, 1);
outlines.addLine(tria->getP3(), tria->getP1(), color.x, color.y, color.z, 1);
}
}
void NavMeshRenderer::render(const RenderSettings& rs, NavMeshModel* model) {
if (model == nullptr) {return;}
rebuildIfNeeded(model);
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
rs.shader->setVertices(triangles.getVertices().data());
rs.shader->setVertexColor(triangles.getRGBA().data());
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
rs.shader->setVertices(outlines.getVertices().data());
rs.shader->setVertexColor(outlines.getRGBA().data());
rs.funcs->glDrawArrays(GL_LINES, 0, outlines.getVertices().size()/3);
rs.shader->unsetVertices();
rs.shader->unsetVertexColor();
rs.shader->release();
}