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IndoorMap/mapview/model/MMFloorGroundTruthPoints.h
kazu 7a23001b82 fixed some issues
added new tools for creating APs, Beacons, GTP, POI, Fingerprints
fixed selection issue
changed new-element creation
added missing layer parameters
2017-06-01 16:26:09 +02:00

52 lines
1.3 KiB
C++

#ifndef MMFLOORGROUNDTRUTHPOINTS_H
#define MMFLOORGROUNDTRUTHPOINTS_H
#include "MapLayer.h"
#include "MMFloorGroundTruthPoint.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer that contains all of one floor's GroundTruthPoints
*/
class MMFloorGroundTruthPoints : public MapLayer {
Floorplan::Floor* floor;
public:
/** ctor with the floor */
MMFloorGroundTruthPoints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND_TRUTH_POINTS), floor(floor) {
// the POIs
for (Floorplan::GroundTruthPoint* gtp : floor->gtpoints) {
addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
}
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorGroundTruthPoint* createGroundTruthPoint(Floorplan::GroundTruthPoint* gtp) {
// add to underlying model
floor->gtpoints.push_back(gtp);
// add to myself as element
//addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
// add to myself as element
MMFloorGroundTruthPoint* mm = new MMFloorGroundTruthPoint(this, floor, gtp);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "GroundTruthPoints";}
};
#endif // MMFLOORGROUNDTRUTHPOINTS_H