#ifndef MMFLOORGROUNDTRUTHPOINTS_H #define MMFLOORGROUNDTRUTHPOINTS_H #include "MapLayer.h" #include "MMFloorGroundTruthPoint.h" #include /** * layer that contains all of one floor's GroundTruthPoints */ class MMFloorGroundTruthPoints : public MapLayer { Floorplan::Floor* floor; public: /** ctor with the floor */ MMFloorGroundTruthPoints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND_TRUTH_POINTS), floor(floor) { // the POIs for (Floorplan::GroundTruthPoint* gtp : floor->gtpoints) { addElement(new MMFloorGroundTruthPoint(this, floor, gtp)); } } /** get the corresponding floor from the underlying model */ Floorplan::Floor* getFloor() {return floor;} //TODO: check MMFloorGroundTruthPoint* createGroundTruthPoint(Floorplan::GroundTruthPoint* gtp) { // add to underlying model floor->gtpoints.push_back(gtp); // add to myself as element //addElement(new MMFloorGroundTruthPoint(this, floor, gtp)); // add to myself as element MMFloorGroundTruthPoint* mm = new MMFloorGroundTruthPoint(this, floor, gtp); addElement(mm); return mm; } std::string getLayerName() const override {return "GroundTruthPoints";} }; #endif // MMFLOORGROUNDTRUTHPOINTS_H