added mouse-up event for moved nodes
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@@ -128,12 +128,16 @@ std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const
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return nodes;
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}
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void MV2DElementFloorObstacleDoor::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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emit v->onElementChange(this);
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}
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void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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switch (userIdx) {
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case 0: fo->from = newPos; break;
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case 1: fo->to = newPos; break;
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}
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emit v->onElementChange(this);
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// emit v->onElementChange(this);
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}
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bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {
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