Added try/catch around 3D mesh generation
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@@ -87,26 +87,29 @@ public:
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void rebuild(Floorplan::IndoorMap* im) {
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// rebuild the mesh
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Ray3D::ModelFactory fac(im);
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mesh = fac.getMesh();
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triaTransp.clear();
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triaSolid.clear();
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for (const Ray3D::Obstacle3D& obs : mesh.elements) {
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const int matID = getMaterial(obs);
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const Material& mat = mats[matID];
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for (const Triangle3& tria : obs.triangles) {
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const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
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if (mat.a != 255) {
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triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
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} else {
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triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
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// rebuild the mesh
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try {
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Ray3D::ModelFactory fac(im);
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mesh = fac.getMesh();
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for (const Ray3D::Obstacle3D& obs : mesh.elements) {
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const int matID = getMaterial(obs);
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const Material& mat = mats[matID];
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for (const Triangle3& tria : obs.triangles) {
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const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
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if (mat.a != 255) {
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triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
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} else {
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triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
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}
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}
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}
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}
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catch(const std::exception& e) {
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std::cout << "Can't create 3D view. Failed to get mesh from model factory with error: '" << e.what() << "'" << std::endl;
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}
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}
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};
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