a whole lotta work!!

- refactoring
- completely changed the tooling (adding elements)
- better re-use for more stable editing
- new elements
- ui adjustments
- LINT for stair-editing
- many more changes
This commit is contained in:
2016-08-29 19:05:46 +02:00
parent 86c76b1284
commit fa06320219
51 changed files with 880 additions and 318 deletions

View File

@@ -0,0 +1,64 @@
#ifndef MV2D_IHASMOVEABLENODES_H
#define MV2D_IHASMOVEABLENODES_H
#include <Indoor/geo/Point2.h>
#include "../2D/MapView2D.h"
/** the selectable/moveable node */
struct MoveableNode {
/** user-defined index */
int userIdx;
/** the node's position */
Point2 pos;
/** ctor */
MoveableNode(const int userIdx, const Point2 pos) : userIdx(userIdx), pos(pos) {;}
};
/**
* base for all 2D elements that have selectable and moveable nodes.
* the ToolSelector is able to get, select, and move those nodes
*/
class HasMoveableNodes {
protected:
/** currently selected node */
int selectedUserIdx = -1;
public:
/** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const = 0;
/** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
/** the given node was selected */
virtual void onNodeSelect(MapView2D* v, const int userIdx) {
(void) v;
this->selectedUserIdx = userIdx;
}
/** unselect any selected node */
virtual void onNodeUnselect(MapView2D* v) {
(void) v;
this->selectedUserIdx = -1;
}
/** get the currently selected node */
virtual int getSelectedNode() const {
return selectedUserIdx;
}
};
#endif // MV2D_IHASMOVEABLENODES_H

75
mapview/2D/MV2DElement.h Normal file
View File

@@ -0,0 +1,75 @@
#ifndef MV2DELEMENT_H
#define MV2DELEMENT_H
#include <QKeyEvent>
#include "../2D/MapView2D.h"
#include "../2D/Painter.h"
#include <Indoor/geo/BBox2.h>
#include <Indoor/geo/Line2.h>
/**
* represents one drawable, selectable, editable, ...
* element shown within the MapView2D
*/
class MV2DElement {
private:
bool _focused = false;
public:
/** dtor */
virtual ~MV2DElement() {;}
/** get the element's 2D bounding box */
virtual BBox2 getBoundingBox() const = 0;
/** get the element's minimal distance (nearest whatsoever) to the given point */
virtual float getMinDistanceXY(const Point2 p) const = 0;
/** repaint me */
virtual void paint(Painter& p) = 0;
/** got focus */
void focus() {
_focused = true;
onFocus();
}
/** lost focus */
void unfocus() {
_focused = false;
onUnfocus();
}
bool hasFocus() {return _focused;}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) {(void) v; (void) p;}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 p) {(void) v; (void) p;}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 p) {(void) v; (void) p;}
/** key pressed. NOTE: return true when consumed. */
virtual bool keyPressEvent(MapView2D* v, QKeyEvent* e) {(void) v; (void) e; return false;}
protected:
virtual void onFocus() = 0;
virtual void onUnfocus() = 0;
};
#endif // MV2DELEMENT_H

View File

@@ -0,0 +1,114 @@
#ifndef MV2DELEMENTACCESSPOINT_H
#define MV2DELEMENTACCESSPOINT_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../UIHelper.h"
class MV2DElementAccessPoint : public MV2DElement, public HasMoveableNodes {
private:
//bool sel = false;
Floorplan::AccessPoint* ap;
public:
/** ctor with the AP to render/edit */
MV2DElementAccessPoint(Floorplan::AccessPoint* ap) : ap(ap) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(Point2(ap->pos.x, ap->pos.y));
bbox.grow(Point2(0.1, 0.1));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return p.getDistance(ap->pos.xy());
}
/** repaint me */
void paint(Painter& p) override {
static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("wifi", CFG::UNFOCUS_COLOR, 16);
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("wifi", CFG::FOCUS_COLOR, 16);
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("wifi", CFG::SEL_COLOR, 16);
if (selectedUserIdx == 0) {
//p.setPenBrush(Qt::black, CFG::SEL_COLOR);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(ap->pos.xy(), pixmapSel);
} else if (hasFocus()) {
//p.setPenBrush(Qt::black, Qt::NoBrush);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(ap->pos.xy(), pixmapFocused);
} else {
//p.setPenBrush(Qt::gray, Qt::NoBrush);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(ap->pos.xy(), pixmapUnfocused);
}
// label
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawDot(ap->pos.xy());
if (p.getScaler().getScale() >= 25) {
const std::string str = ap->name + " (" + ap->name + ")";
p.p->drawText(p.getScaler().xms(ap->pos.x) + 10, p.getScaler().yms(ap->pos.y) + 5, str.c_str());
} else if (p.getScaler().getScale() >= 10) {
const std::string str = ap->name;
p.p->drawText(p.getScaler().xms(ap->pos.x) + 10, p.getScaler().yms(ap->pos.y) + 5, str.c_str());
}
}
virtual std::vector<MoveableNode> getMoveableNodes() const override {
return { MoveableNode(0, ap->pos.xy()) };
}
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
if (userIdx == 0) {ap->pos.x = newPos.x; ap->pos.y = newPos.y;}
}
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseMove(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
;
}
};
#endif // MV2DELEMENTACCESSPOINT_H

View File

@@ -0,0 +1,115 @@
#ifndef MV2DELEMENTBEACON_H
#define MV2DELEMENTBEACON_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../UIHelper.h"
class MV2DElementBeacon : public MV2DElement, public HasMoveableNodes {
private:
Floorplan::Beacon* b;
public:
/** ctor with the Beacon to render/edit */
MV2DElementBeacon(Floorplan::Beacon* b) : b(b) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(Point2(b->pos.x, b->pos.y));
bbox.grow(Point2(0.1, 0.1));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return p.getDistance(b->pos.xy());
}
/** repaint me */
void paint(Painter& p) override {
static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("beacon", CFG::UNFOCUS_COLOR, 16);
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("beacon", CFG::FOCUS_COLOR, 16);
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("beacon", CFG::SEL_COLOR, 16);
if (selectedUserIdx == 0) {
//p.setPenBrush(Qt::black, CFG::SEL_COLOR);
//p.drawCircle(b->pos.xy());
p.drawPixmap(b->pos.xy(), pixmapSel);
} else if (hasFocus()) {
//p.setPenBrush(Qt::black, Qt::NoBrush);
//p.drawCircle(b->pos.xy());
p.drawPixmap(b->pos.xy(), pixmapFocused);
} else {
//p.setPenBrush(Qt::gray, Qt::NoBrush);
//p.drawCircle(b->pos.xy());
p.drawPixmap(b->pos.xy(), pixmapUnfocused);
}
// label
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawDot(b->pos.xy());
if (p.getScaler().getScale() >= 25) {
const std::string str = b->name + " (" + b->mac + ")";
p.p->drawText(p.getScaler().xms(b->pos.x) + 10, p.getScaler().yms(b->pos.y) + 5, str.c_str());
} else if (p.getScaler().getScale() >= 10) {
const std::string str = b->name;
p.p->drawText(p.getScaler().xms(b->pos.x) + 10, p.getScaler().yms(b->pos.y) + 5, str.c_str());
}
}
virtual std::vector<MoveableNode> getMoveableNodes() const override {
return { MoveableNode(0, b->pos.xy()) };
}
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
if (userIdx == 0) {b->pos.x = newPos.x; b->pos.y = newPos.y;}
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
;
}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
};
#endif // MV2DELEMENTBEACON_H

View File

@@ -0,0 +1,108 @@
#ifndef MV2DELEMENTFLOOROBSTACLECIRCLE_H
#define MV2DELEMENTFLOOROBSTACLECIRCLE_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleCircle : public MV2DElement {
private:
int selPoint = -1;
Floorplan::FloorObstacleCircle* c;
public:
/** ctor */
MV2DElementFloorObstacleCircle(Floorplan::FloorObstacleCircle* c) : c(c) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(c->center);
bbox.grow(Point2(c->radius, c->radius));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return std::min(p.getDistance(getSelPoints()[0]), p.getDistance(getSelPoints()[1]));
}
/** repaint me */
void paint(Painter& p) override {
QPen pen;// = MapElementHelper::getPen(c->material, c->type, hasFocus());
p.setPenBrush(pen, Qt::NoBrush);
p.drawCircle(c->center, c->radius);
//QBrush brush = MapElementHelper::getBru(c->material, c->type, _focused);
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selPoint == 0) {p.drawCircle(getSelPoints()[0]);}
if (selPoint == 1) {p.drawCircle(getSelPoints()[1]);}
}
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(getSelPoints()[0]);
p.drawCircle(getSelPoints()[1]);
}
}
std::vector<Point2> getSelPoints() const {
return {c->center, (c->center + Point2(c->radius,0))};
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
selPoint = -1;
}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
(void) v;
if (selPoint == -1) {return;}
const Point2 p = v->getScaler().snap(_p);
if (selPoint == 0) {c->center = p;}
if (selPoint == 1) {c->radius = p.getDistance(c->center);}
}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
const float l1 = _p.getDistance(getSelPoints()[0]);
const float l2 = _p.getDistance(getSelPoints()[1]);
if (l1 < l2 && l1 <= t) {selPoint = 0;}
else if (l2 < l1 && l2 <= t) {selPoint = 1;}
else {selPoint = -1;}
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
};
#endif // MV2DELEMENTFLOOROBSTACLECIRCLE_H

View File

@@ -0,0 +1,146 @@
#ifndef MV2DELEMENTFLOOROBSTACLEDOOR_H
#define MV2DELEMENTFLOOROBSTACLEDOOR_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include "HasMoveableNodes.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleDoor : public MV2DElement, public HasMoveableNodes {
private:
//int selPoint = -1;
Floorplan::FloorObstacleDoor* fo;
public:
/** ctor */
MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(fo->from);
bbox.add(fo->to);
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
}
/** repaint me */
void paint(Painter& p) override {
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
}
QPen pen;
pen.setColor(QColor(0.5,0.5,0.5));
pen.setStyle(Qt::PenStyle::DotLine);
p.setPenBrush(pen, Qt::NoBrush);
// opening indicator
const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
const float len = (fo->to - fo->from).length();
const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
const float angle2 = angle1 + open;
const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
pen.setWidth(2); p.setPen(pen);
p.drawLine(fo->from, fo->to);
pen.setWidth(1); p.setPen(pen);
p.drawLine(fo->from, pOpen);
p.drawArc(fo->from, len, angle1, open);
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(fo->from);
p.drawCircle(fo->to);
}
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
selectedUserIdx = -1; // clear selection
}
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseMove(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
// virtual void mouseMove(MapView2D* v, const Point2 _p) override {
// (void) v;
// if (selPoint == -1) {return;}
// const Point2 p = v->getScaler().snap(_p);
// if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;}
// if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;}
// emit v->onElementChange(this);
// }
/** mouse released */
// virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
// // select a new point on mouse-release (more robust than on mouse-press)
// const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
// const float l1 = _p.getDistance(fo->from);
// const float l2 = _p.getDistance(fo->to);
// if (l1 < l2 && l1 <= t) {selPoint = 0;}
// else if (l2 < l1 && l2 <= t) {selPoint = 1;}
// else {selPoint = -1;}
// }
/** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const override {
std::vector<MoveableNode> nodes = {
MoveableNode(0, fo->from),
MoveableNode(1, fo->to)
};
return nodes;
}
/** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
switch (userIdx) {
case 0: fo->from = newPos; break;
case 1: fo->to = newPos; break;
}
emit v->onElementChange(this);
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
};
#endif // MV2DELEMENTFLOOROBSTACLEDOOR_H

View File

@@ -0,0 +1,113 @@
#ifndef MV2DELEMENTFLOOROBSTACLELINE_H
#define MV2DELEMENTFLOOROBSTACLELINE_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleLine : public MV2DElement, public HasMoveableNodes {
private:
Floorplan::FloorObstacleLine* fo;
public:
/** ctor */
MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(fo->from);
bbox.add(fo->to);
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
}
/** repaint me */
void paint(Painter& p) override {
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
}
p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
p.drawLine(fo->from, fo->to);
// // door?
// if (fo->type == Floorplan::ObstacleType::DOOR) {
// paintDoor(p);
// } else {
// p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
// p.drawLine(fo->from, fo->to);
// }
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(fo->from);
p.drawCircle(fo->to);
}
}
void paintDoor(Painter& p) {
QPen pen;
pen.setColor(QColor(0.5,0.5,0.5));
pen.setStyle(Qt::PenStyle::DotLine);
p.setPenBrush(pen, Qt::NoBrush);
// opening indicator
const float open = M_PI / 4;
const float len = (fo->to - fo->from).length();
const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
const float angle2 = angle1 + open;
const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
p.drawLine(fo->from, fo->to);
p.drawLine(fo->from, pOpen);
p.drawArc(fo->from, len, angle1, open);
//p.drawLine(fo->to, pOpen);
}
void onFocus() override {
;
}
void onUnfocus() override {
selectedUserIdx = -1; // clear selection
}
virtual std::vector<MoveableNode> getMoveableNodes() const override {
return {
MoveableNode(0, fo->from),
MoveableNode(1, fo->to)
};
}
void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
if (userIdx == 0) {fo->from.x = newPos.x; fo->from.y = newPos.y;}
if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
}
};
#endif // MV2DELEMENTFLOOROBSTACLELINE_H

View File

@@ -0,0 +1,168 @@
#ifndef MV2DELEMENTFLOOROUTLINEPOLYGON_H
#define MV2DELEMENTFLOOROUTLINEPOLYGON_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorOutlinePolygon : public MV2DElement, public HasMoveableNodes {
private:
Floorplan::FloorOutlinePolygon& fo;
public:
/** ctor */
MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo) : fo(fo) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
for (const Point2 p : fo.poly.points) { bbox.add(p); }
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
float min = 999999;
for (int i = 0; i < (int)fo.poly.points.size()-1; ++i) {
const Point2 p1 = fo.poly.points[i];
const Point2 p2 = fo.poly.points[i+1];
const float dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
if (dst < min) {min = dst;}
}
return min;
}
virtual void onFocus() override {
}
virtual void onUnfocus() override {
selectedUserIdx = -1; // clear selection
}
void paint(Painter& p) override {
QBrush brush;
// fill-style (depends on the mode)
switch (fo.method) {
case Floorplan::OutlineMethod::ADD:
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor(QColor(0,0,0,24));
break;
case Floorplan::OutlineMethod::REMOVE:
brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
brush.setColor(QColor(0,0,0));
break;
default:
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor(QColor(255,0,0));
}
// outline + filled area
p.setPenBrush(Qt::black, brush);
p.drawPolygon(fo.poly.points);
// selected endpoints?
if (hasFocus() && selectedUserIdx != -1) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
p.drawCircle(fo.poly.points[selectedUserIdx]);
}
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
for (const Point2 pt : fo.poly.points) {
p.drawCircle(pt);
}
}
}
/** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const override {
std::vector<MoveableNode> nodes;
for (int i = 0; i < (int) fo.poly.points.size(); ++i) {
nodes.push_back(MoveableNode(i, fo.poly.points[i]));
}
return nodes;
}
/** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
fo.poly.points[userIdx].x = newPos.x;
fo.poly.points[userIdx].y = newPos.y;
}
// virtual void mousePressed(MapView2D* v, const Point2 p) override {
// (void) v;
// (void) p;
// }
// virtual void mouseMove(MapView2D* v, const Point2 _p) override {
// (void) v;
// if (selPoint == -1) {return;}
// const Point2 p = v->getScaler().snap(_p);
// fo.poly.points[selPoint].x = p.x;
// fo.poly.points[selPoint].y = p.y;
// }
// virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
// (void) v;
// // if (selPoint != -1) {
// // const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
// // fo.poly.points[selPoint].x = p.x;
// // fo.poly.points[selPoint].y = p.y;
// // }
// // select a new point on mouse-release (more robust than on mouse-press)
// const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
// auto comp = [&] (const Point2 a, const Point2 b) {return a.getDistance(_p) < b.getDistance(_p);};
// auto it = std::min_element(fo.poly.points.begin(), fo.poly.points.end(), comp);
// if (it == fo.poly.points.end()) {selPoint = -1;} // none found -> skip
// else if ((*it).getDistance(_p) > t) {selPoint = -1;} // nearest distance is above threshold -> skip
// else {selPoint = it - fo.poly.points.begin();}
// }
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
if (e->key() == Qt::Key_Delete) {
// delete the currently selected vertex?
if (selectedUserIdx != -1) {
fo.poly.points.erase(fo.poly.points.begin() + selectedUserIdx);
selectedUserIdx = -1;
return true;
}
} else if (e->key() == Qt::Key_Plus && selectedUserIdx != -1) {
int idx1 = selectedUserIdx;
int idx2 = (selectedUserIdx + 1) % fo.poly.points.size();
int idxNew = idx2;
Point2 pNew = (fo.poly.points[idx1] + fo.poly.points[idx2]) / 2.0f;
fo.poly.points.insert(fo.poly.points.begin() + idxNew, pNew);
selectedUserIdx = idxNew;
return true;
}
// not consumed
return false;
}
};
#endif // MV2DELEMENTFLOOROUTLINEPOLYGON_H

View File

@@ -0,0 +1,149 @@
#ifndef MV2DELEMENTFLOORUNDERLAY_H
#define MV2DELEMENTFLOORUNDERLAY_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* display e.g. a PNG-file below the map [as reference]
*/
class MV2DElementFloorUnderlay : public MV2DElement {
private:
QImage img;
std::string tmpFile;
Floorplan::UnderlayImage* underlay;
BBox2 bbox;
int selPoint = -1;
public:
/** ctor */
MV2DElementFloorUnderlay(Floorplan::UnderlayImage* underlay) : underlay(underlay) {
missing();
}
void missing() {
//img = QImage(QSize(64, 64), QImage::Format_ARGB32);
//img.fill(0xFF000000);
img = QImage("://res/icons/cross.png");
}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
(void) p;
return CFG::SEL_THRESHOLD_SIZE_PX; // we do not know the distance from the image
}
virtual void onFocus() override {
}
virtual void onUnfocus() override {
selPoint = -1; // clear selection
}
void paint(Painter& p) override {
(void) p;
if (tmpFile != underlay->filename) {
img = QImage(underlay->filename.c_str());
if (img.size().width() == 0) {
missing();
}
tmpFile = underlay->filename;
}
// map coordinates
float mx1 = underlay->anchor.x;
float my1 = underlay->anchor.y;
float mw = img.width() * underlay->scaleX;
float mh = img.height() * underlay->scaleY;
float mx2 = mx1+mw;
float my2 = my1+mh;
// screen coordinates
float sx1 = p.s.xms(mx1);
float sy1 = p.s.yms(my1);
float sx2 = p.s.xms(mx2);
float sy2 = p.s.yms(my2);
float sw = std::abs(sx1-sx2);
float sh = std::abs(sy1-sy2);
bbox = BBox2();
bbox.add(Point2(mx1, my1));
bbox.add(Point2(mx2, my2));
float opacity = p.p->opacity();
p.p->setOpacity(0.50f);
p.p->drawImage(QRectF(sx1, sy1-sh, sw, sh), img, QRectF(0,0,img.width(),img.height()));
p.p->setOpacity(opacity);
// selected endpoint(s)?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selPoint == 0) {p.drawCircle(bbox.getMin());}
}
// just focused?
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawRect(mx1,my1,mx2,my2);
p.drawCircle(bbox.getMin());
}
}
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
(void) v;
if (selPoint == -1) {return;}
const Point2 p = v->getScaler().snap(_p);
if (selPoint == 0) {underlay->anchor = p;}
}
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
// select a new point on mouse-release (more robust than on mouse-press)
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
const float l1 = _p.getDistance(bbox.getMin());
if (l1 <= t) {selPoint = 0;}
else {selPoint = -1;}
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
const float s = (e->modifiers() & Qt::ShiftModifier) ? (1.0f) : (0.1f);
if (e->key() == Qt::Key_Up) {underlay->anchor += Point2(0, +s); return true;}
if (e->key() == Qt::Key_Down) {underlay->anchor += Point2(0, -s); return true;}
if (e->key() == Qt::Key_Left) {underlay->anchor += Point2(-s, 0); return true;}
if (e->key() == Qt::Key_Right) {underlay->anchor += Point2(+s, 0); return true;}
return false;
}
};
#endif // MV2DELEMENTFLOORUNDERLAY_H

119
mapview/2D/MV2DElementPOI.h Normal file
View File

@@ -0,0 +1,119 @@
#ifndef MV2DELEMENTPOI_H
#define MV2DELEMENTPOI_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../UIHelper.h"
class MV2DElementPOI : public MV2DElement, public HasMoveableNodes {
private:
//bool sel = false;
Floorplan::POI* poi;
public:
/** ctor with the AP to render/edit */
MV2DElementPOI(Floorplan::POI* poi) : poi(poi) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(Point2(poi->pos.x, poi->pos.y));
bbox.grow(Point2(0.1, 0.1));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return p.getDistance(poi->pos);
}
/** repaint me */
void paint(Painter& p) override {
static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("poi", CFG::UNFOCUS_COLOR, 16);
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("poi", CFG::FOCUS_COLOR, 16);
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("poi", CFG::SEL_COLOR, 16);
if (selectedUserIdx == 0) {
// p.setPenBrush(Qt::black, CFG::SEL_COLOR);
// p.drawCircle(poi->pos);
p.drawPixmap(poi->pos, pixmapSel);
} else if (hasFocus()) {
// p.setPenBrush(Qt::black, Qt::NoBrush);
// p.drawCircle(poi->pos);
p.drawPixmap(poi->pos, pixmapFocused);
} else {
// p.setPenBrush(Qt::gray, Qt::NoBrush);
// p.drawCircle(poi->pos);
p.drawPixmap(poi->pos, pixmapUnfocused);
}
// label
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawDot(poi->pos);
if (p.getScaler().getScale() >= 10) {
const std::string str = poi->name;
p.p->drawText(p.getScaler().xms(poi->pos.x) + 10, p.getScaler().yms(poi->pos.y) + 5, str.c_str());
}
}
virtual std::vector<MoveableNode> getMoveableNodes() const override {
return { MoveableNode(0, poi->pos) };
}
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
if (userIdx == 0) {poi->pos = newPos;}
}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
// if (sel) {
// const Point2 p = v->getScaler().snap(_p);
// poi->pos.x = p.x;
// poi->pos.y = p.y;
// }
}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
;
}
};
#endif // MV2DELEMENTPOI_H

View File

@@ -0,0 +1,256 @@
#ifndef MV2DELEMENTSTAIR_H
#define MV2DELEMENTSTAIR_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementStair : public MV2DElement {
private:
bool sel = false;
Floorplan::Floor* floor;
Floorplan::Stair* stair;
int selPart = -1;
int selNode = -1;
public:
/** ctor with the AP to render/edit */
MV2DElementStair(Floorplan::Floor* floor, Floorplan::Stair* stair) : floor(floor), stair(stair) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
if (dynamic_cast<Floorplan::StairFreeform*>(stair)) {
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
for (const Floorplan::StairPart p : stair->parts) {
bbox.add(p.start.xy());
bbox.add(p.end.xy());
}
}
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
auto comp = [p] (const Floorplan::StairPart& p1, const Floorplan::StairPart& p2) {
const float d1 = MapElementHelper::getLineDistanceXY(p1.start.xy(), p1.end.xy(), p);
const float d2 = MapElementHelper::getLineDistanceXY(p2.start.xy(), p2.end.xy(), p);
return d1 < d2;
};
auto parts = stair->getParts();
auto min = std::min_element(parts.begin(), parts.end(), comp);
return MapElementHelper::getLineDistanceXY(min->start.xy(), min->end.xy(), p);
}
int getSelPart() const {return selPart;}
int getSelNode() const {return selNode;}
static inline float clamp01(const float val) {
if (val < 0) {return 0;}
if (val > 1) {return 1;}
return val;
}
/** repaint me */
void paint(Painter& p) override {
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
// if (sel) {
// p.setPenBrush(Qt::black, CFG::SEL_COLOR);
// p.drawCircle(stair->center);
// } else if (hasFocus()) {
// p.setPenBrush(Qt::black, Qt::NoBrush);
// p.drawCircle(stair->center);
// } else {
// p.setPenBrush(Qt::gray, Qt::NoBrush);
// p.drawCircle(stair->center);
// }
// draw all parts of the stair (all polygons)
p.setPenBrush(Qt::black, Qt::NoBrush);
std::vector<Floorplan::StairPart> parts = stair->getParts();
std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(parts, floor);
for (int i = 0; i < (int) parts.size(); ++i) {
const Floorplan::StairPart& part = parts[i];
const Floorplan::Quad3& quad = quads[i];
// fill the polygon with a gradient corresponding with the stair's height relative to the floor's height
QLinearGradient gradient(p.s.xms(part.start.x), p.s.yms(part.start.y), p.s.xms(part.end.x), p.s.yms(part.end.y));
const float p1 = 0.1 + clamp01( part.start.z / floor->height) * 0.8;
const float p2 = 0.1 + clamp01( part.end.z / floor->height) * 0.8;
gradient.setColorAt(0, QColor(p1*255, p1*255, p1*255, 128));
gradient.setColorAt(1, QColor(p2*255, p2*255, p2*255, 128));
p.setBrush(gradient);
p.setPen(QColor(0,0,0,128));
// polygon-construction
//const Floorplan::Quad3 quad = part.getQuad(floor);
const std::vector<Point3> points = {quad.p1, quad.p2, quad.p3, quad.p4};
p.drawPolygon(points);
QPen pen;
pen.setWidth(5);
pen.setColor(QColor(255,0,0));
p.setPen(pen);
// LINT
if (i == 0) {
if (quad.p1.z != floor->getStartingZ()) {
p.drawLine(quad.p1, quad.p2);
}
} else if (i == (int) parts.size() - 1) {
if (quad.p3.z != floor->getEndingZ()) {
p.drawLine(quad.p3, quad.p4);
}
}
if (i > 0) {
if (quads[i-1].p4.z != quads[i-0].p1.z) {
p.drawLine(quad.p1, quad.p2);
}
}
}
if (hasFocus()) {
int cnt = 0;
std::vector<Floorplan::StairPart> parts = stair->getParts();
for (const Floorplan::StairPart& part : parts) {
p.setPenBrush(Qt::black, (cnt == selPart && selNode == 0) ? CFG::SEL_COLOR : Qt::NoBrush); // part start
p.drawCircle(part.start.xy());
p.setPenBrush(Qt::black, (cnt == selPart && selNode == 1) ? CFG::SEL_COLOR : Qt::NoBrush); // part end
p.drawRect(part.end.xy());
p.setPenBrush(Qt::blue, Qt::NoBrush);
Point2 ctr = (part.start+part.end).xy() / 2;
p.drawText(ctr, "p" + std::to_string(cnt+1)); // part name
++cnt;
}
for (int i = 0; i < (int)parts.size() - 1; ++i) {
const Point3 p1 = parts[i+0][1];
const Point3 p2 = parts[i+1][0];
p.drawLine(p1.xy(), p2.xy());
}
}
}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
(void) v;
if (selPart == -1) {return;}
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
const Point2 p = v->getScaler().snap(_p);
stair->parts[selPart][selNode].x = p.x;
stair->parts[selPart][selNode].y = p.y;
}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
(void) v;
(void) _p;
// select a new point on mouse-release (more robust than on mouse-press)
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
// auto comp = [&] (const Point3 a, const Point3 b) {return a.xy().getDistance(_p) < b.xy().getDistance(_p);};
// auto it = std::min_element(stair->nodes.begin(), stair->nodes.end(), comp);
// if (it == stair->nodes.end()) {selIdx = -1;} // none found -> skip
// else if ((*it).xy().getDistance(_p) > t) {selIdx = -1;} // nearest distance is above threshold -> skip
// else {selIdx = it - stair->nodes.begin();}
float best = 999999;
int minPart; int minNode;
for (int part = 0; part < (int) stair->parts.size(); ++part) {
for (int node = 0; node < 2; ++node) {
const float dist = stair->parts[part][node].xy().getDistance(_p);
if (dist < best) {best = dist; minPart = part; minNode = node;}
}
}
if (best <= t) {
selPart = minPart; selNode = minNode;
} else {
selPart = -1; selNode = -1;
}
emit v->onElementChange(this);
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
if (e->key() == Qt::Key_Delete) {
// delete the currently selected vertex?
if (selPart != -1) {
// stair->nodes.erase(stair->nodes.begin() + selIdx);
// selIdx = -1;
// return true;
}
} else if (e->key() == Qt::Key_Plus && selPart != -1) {
// int idx1 = selIdx;
// int idx2 = (selIdx + 1) % stair->nodes.size();
// int idxNew = idx2;
// Point3 pNew = (stair->nodes[idx1] + stair->nodes[idx2]) / 2.0f;
// stair->nodes.insert(stair->nodes.begin() + idxNew, pNew);
// selIdx = idxNew;
// return true;
const int idxNew = selPart + 1;
const Point3 p0 = stair->parts[selPart][1];
const Point3 p1 = p0 + Point3(1,1,0);
const Point3 p2 = p1 + Point3(2,2,0);
const float w = stair->parts[selPart].width;
stair->parts.insert(stair->parts.begin() + idxNew, Floorplan::StairPart(p1, p2, w));
return true;
}
// not consumed
return false;
}
virtual void onFocus() override {
selPart = -1;
selNode = -1;
}
virtual void onUnfocus() override {
sel = false;
}
};
#endif // MV2DELEMENTSTAIR_H

83
mapview/2D/MapView2D.h Normal file
View File

@@ -0,0 +1,83 @@
#ifndef MAP2D_H
#define MAP2D_H
#include <QWidget>
#include <QOpenGLWidget>
#include "Scaler.h"
class MapModel;
class MV2DElement;
#include "tools/Tools.h"
/**
* view to render (and edit) MapElements
*/
class MapView2D : public QOpenGLWidget {
Q_OBJECT
private:
/** scaling within the map */
Scaler s;
/** the currently active tool (if any) */
Tools tools;
/** the underlying data-model */
MapModel* model = nullptr;
public:
/** ctor */
MapView2D(QWidget* parent = nullptr);
void layerChange() {
update();
tools.layerChange(this);
}
public:
void paintGL();
void initializeGL();
void resizeGL();
Tools& getTools() {return tools;}
/** get the underlying data-model */
MapModel* getModel() {return model;}
/** set the underlying data-model */
void setModel(MapModel* mdl) {
this->model = mdl;
update();
}
/** get the underlying scaling device */
Scaler& getScaler() {return s;}
signals:
void onElementChange(MV2DElement*e);
protected:
void mousePressEvent(QMouseEvent* e);
void mouseMoveEvent(QMouseEvent* e);
void mouseReleaseEvent(QMouseEvent* e);
void wheelEvent(QWheelEvent* e);
void keyPressEvent(QKeyEvent* e);
};
#endif // MAP2D_H

View File

@@ -0,0 +1,81 @@
#ifndef MAPELEMENTHELPER_H
#define MAPELEMENTHELPER_H
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/Point3.h>
#include <Indoor/geo/Line2.h>
#include <QColor>
#include <QPen>
#include <QBrush>
#include <Indoor/floorplan/v2/Floorplan.h>
/** configuration */
namespace CFG {
const float MOVE_SNAP_SIZE_M = 0.1f; // in meter (= map-space)
const int SEL_THRESHOLD_SIZE_PX = 15; // in screen-pixels (-> should depend on the current zoom)
const QColor FOCUS_COLOR = Qt::black;
const QColor UNFOCUS_COLOR = Qt::gray;
const QColor SEL_COLOR = Qt::blue;
}
/**
* contains some common helper-methods
*/
class MapElementHelper {
public:
/**
* get the minimal distance of dst to the line denoted by (p1, p2).
* this will generate line l perpendicular to (p1, p2)
* move l into dst
* and calculate the cut-point between l and (p1, p2)
*/
static float getLineDistanceXY(Point2 p1, Point2 p2, Point2 dst) {
// the line (p1, p2)
const Line2 line(p1, p2);
// 90 degree rotation L of the line (p1, p2)
const Point2 vec = (p1 - p2).perpendicular();
// the line L
const Line2 perb(dst-vec*100, dst+vec*100);
// calculate the cut betwen L and (p1,p2) (if any)
Point2 cut(0,0);
if (line.getSegmentIntersection(perb, cut)) {
// distance between cut-point and mouse
return cut.getDistance(dst);
} else {
// no cut detected
const float d1 = p1.getDistance(dst);
const float d2 = p2.getDistance(dst);
return std::min(d1, d2);
}
}
static QPen getPen(Floorplan::Material mat, Floorplan::ObstacleType type, bool focus) {
using namespace Floorplan;
QPen pen; pen.setColor(Qt::darkGray);
if (focus) {pen.setColor(Qt::black);}
if (mat == Material::CONCRETE) {pen.setWidth(3);}
if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);}
if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);}
if (type == ObstacleType::UNKNOWN) {pen.setColor(Qt::red); pen.setWidth(5);}
if (type == ObstacleType::PILLAR) {pen.setColor(Qt::red); pen.setWidth(5);}
return pen;
}
};
#endif // MAPELEMENTHELPER_H

137
mapview/2D/Painter.h Normal file
View File

@@ -0,0 +1,137 @@
#ifndef PAINTER_H
#define PAINTER_H
#include <QPainter>
#include <QBitmap>
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/Point3.h>
#include "Scaler.h"
class Painter {
public:
Scaler& s;
QPainter* p;
int w;
int h;
public:
/** ctor */
Painter(Scaler& s, QPainter* p, int w, int h) : s(s), p(p), w(w), h(h) {
p->setPen(Qt::black);
p->setBrush(Qt::NoBrush);
}
int width() {return w;}
int height() {return h;}
void drawLine(const Point2 p1, const Point2 p2) {
p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
}
void drawLine(const Point3 p1, const Point3 p2) {
p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
}
float radToDeg(const float rad) const {
return rad * 180 / M_PI;
}
void drawArc(const Point2 center, const float radius, const float startAngleRad, const float spanAngleRad) {
const float wh = s.ms(radius) * 2;
const float x1 = s.xms(center.x) - wh/2;
const float y1 = s.yms(center.y) - wh/2;
p->drawArc(x1, y1, wh, wh, radToDeg(startAngleRad)*16, radToDeg(spanAngleRad)*16);
}
void drawCircle(const Point3 center) {
int r = 5;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawCircle(const Point2 center) {
int r = 5;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
/** draw a dot at the given map coordinates */
void drawDot(const Point2 center) {
int r = 1;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawCircle(const Point2 center, const float size_m) {
int r = s.ms(size_m);
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawLine(const float x1, const float y1, const float x2, const float y2) {
p->drawLine(s.xms(x1), s.yms(y1), s.xms(x2), s.yms(y2));
}
void drawRect(const Point2 p1, const Point2 p2) {
drawRect(p1.x, p1.y, p2.x, p2.y);
}
void drawRect(const float x1, const float y1, const float x2, const float y2) {
float w = x2-x1;
float h = y1-y2;
p->drawRect(s.xms(x1), s.yms(y1), s.ms(w), s.ms(h));
}
void drawRect(const Point2 center) {
float r = s.sm(5); // 5 pixel
drawRect(center-Point2(r,r), center+Point2(r,r));
}
void drawText(const Point2 pos, const std::string& text) {
p->drawText(s.xms(pos.x), s.yms(pos.y), text.c_str());
}
void drawPolygon(const std::vector<Point2>& points) {
std::vector<QPointF> vec;
for (const Point2 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void drawPolygon(const std::vector<Point3>& points) {
std::vector<QPointF> vec;
for (const Point3 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void drawPixmap(const Point2 pt, const QPixmap& img) {
p->drawPixmap(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void drawImage(const Point2 pt, const QImage& img) {
p->drawImage(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void setBrush(const QBrush& brush) { p->setBrush(brush); }
void setBrush(const Qt::BrushStyle& brush) { p->setBrush(brush); }
void setPen(const QPen& pen) {p->setPen(pen); }
void setPen(const QColor& pen) {p->setPen(pen); }
void setPen(const Qt::PenStyle& pen) {p->setPen(pen); }
template <typename Pen, typename Brush> void setPenBrush(const Pen& pen, const Brush& brush) {setPen(pen); setBrush(brush);}
const Scaler& getScaler() {return s;}
private:
};
#endif // PAINTER_H

120
mapview/2D/Scaler.h Normal file
View File

@@ -0,0 +1,120 @@
#ifndef SCALER_H
#define SCALER_H
#include <Indoor/geo/Point3.h>
#include <QRectF>
struct Rect {
float x0;
float y0;
float x1;
float y1;
};
/**
* - scale between map- and screen-space.
* - inverts y-axis (for openGL)
*/
class Scaler {
private:
int w;
int h;
float _scale = 50;
float _snap = 0.1;
Point3 _offset;
public:
/** map->screen (no offset) */
float ms(const float m) const {return m*_scale;}
/** x map->screen */
float xms(const float x) const {return w/2+(x+_offset.x)*_scale;}
/** x map->screen */
float yms(const float y) const {return h/2-(y-_offset.y)*_scale;}
/** screen->map (no offset) */
float sm(const float s) const {return (s/_scale);}
/** x screen->map */
float xsm(const float x) const {return ((x-w/2)/_scale)-_offset.x;}
/** y screen->map */
float ysm(const float y) const {return ((h/2-y)/_scale)+_offset.y;}
/** x,y screen->map */
Point2 sm(const Point2 p) const {return Point2(xsm(p.x), ysm(p.y));}
void setScale(const float s) {_scale = s;}
float getScale() const {return _scale;}
void setOffset(Point3 p) {_offset = p;}
Point3 getOffset() const {return _offset;}
void addOffset(int px, int py) {_offset.x += sm(px); _offset.y += sm(py);}
float getLODstep() const {
float step = 0.01;
if (_scale <= 1000) {step = 0.1;}
if (_scale <= 500) {step = 0.5;}
if (_scale <= 100) {step = 1.0;}
if (_scale <= 50) {step = 5.0;}
if (_scale <= 10) {step = 10.0;}
if (_scale <= 1) {step = 100.0;}
return step;
}
/** get the currently visible map-region given the provided screen-size */
Rect getMapVisible(const int screenW, const int screenH) const {
Rect r;
r.x0 = xsm(0);
r.x1 = xsm(screenW);
r.y0 = ysm(screenH);
r.y1 = ysm(0);
return r;
}
/** get the currently visible map-region given the provided screen-size, SNAPED to the given grid-size */
Rect getMapVisible(const int screenW, const int screenH, const float mapGridSize) const {
Rect r = getMapVisible(screenW, screenH);
r.x0 = snapFloor(r.x0, mapGridSize);
r.y0 = snapFloor(r.y0, mapGridSize);
r.x1 = snapCeil(r.x1, mapGridSize);
r.y1 = snapCeil(r.y1, mapGridSize);
return r;
}
//Point2 getOffset() const {return _offset.xy();}
Point2 getCenter() const {return Point2(-_offset.x, _offset.y);}
void setScreenSize(const int w, const int h) {this->w = w; this->h = h;}
public:
float majorGridLineStep() const {return 1.0f * getLODstep();}
float minorGridLineStep() const {return majorGridLineStep() / 5.0f;}
/** snap everything to minor grid lines */
float snap(const float v) const { return snap(v, minorGridLineStep()); }
Point2 snap(const Point2 p) const { return Point2(snap(p.x), snap(p.y)); }
Point3 snap(const Point3 p) const { return Point3(snap(p.x), snap(p.y), snap(p.z)); }
private:
static float snap(const float v, const float grid) { return std::round(v/grid)*grid; }
//static Point2 snap(const Point2 p, const float grid) { return Point2(snap(p.x, grid), snap(p.y, grid)); }
//tatic Point3 snap(const Point3 p, const float grid) { return Point3(snap(p.x, grid), snap(p.y, grid), snap(p.z, grid)); }
static float snapCeil(const float v, const float grid) { return std::ceil(v/grid) * grid; }
static float snapFloor(const float v, const float grid) { return std::floor(v/grid) * grid; }
//float snap(const float v) const { return v; }
};
#endif // SCALER_H

View File

58
mapview/2D/tools/Tool.h Normal file
View File

@@ -0,0 +1,58 @@
#ifndef TOOL_H
#define TOOL_H
#include <QKeyEvent>
#include <QMouseEvent>
#include <QObject>
#include "../Painter.h"
class MapView2D;
/**
* interface for every MapView tool.
* a tool may be a background tool (e.g. a ruler-display, grid, ..)
* or a foreground (active) one, which e.g. selects nodes, creates a new element, ...
*/
class Tool : public QObject {
Q_OBJECT
public:
Tool() {;}
virtual ~Tool() {;}
/** the tool must return its name here */
virtual const std::string getName() const = 0;
/** the tool was activated (by user or by code) */
virtual void becomesActive() {;}
/** the tool was deactivated (by user or by code) */
virtual void becomesInactive() {;}
/** events: return TRUE when you consumed the event */
virtual bool mousePressEvent(MapView2D* m, QMouseEvent* e) { (void) m; (void) e; return false; }
virtual bool mouseMoveEvent(MapView2D* m, QMouseEvent* e) { (void) m; (void) e; return false; }
virtual bool mouseReleaseEvent(MapView2D* m, QMouseEvent* e) { (void) m; (void) e; return false; }
virtual bool wheelEvent(MapView2D* m, QWheelEvent* e) { (void) m; (void) e; return false; }
virtual bool keyPressEvent(MapView2D* m, QKeyEvent* e) { (void) m; (void) e; return false; }
virtual void paintBefore(MapView2D* m, Painter& p) { (void) m; (void) p; }
virtual void paintAfter(MapView2D* m, Painter& p) { (void) m; (void) p; }
virtual void layerChange(MapView2D* m) { (void) m; }
signals:
void onHelpTextChange(QString str);
};
#endif // TOOL_H

View File

@@ -0,0 +1,87 @@
#ifndef TOOLMAPGRID_H
#define TOOLMAPGRID_H
#include "Tool.h"
class ToolMapGrid : public Tool {
private:
bool show = true;
public:
const std::string getName() const override {
return "MapGrid";
}
virtual bool keyPressEvent(MapView2D* m, QKeyEvent* e) override {
(void) m;
if (e->key() == Qt::Key_NumberSign) { show = !show; return true; }
return false;
}
void paintBefore(MapView2D* m, Painter& p) override {
(void) m;
if (!show) {return;}
static const QColor cB(245,245,245);
static const QColor cN(225,225,225);
static const QColor c0(128,128,128);
int w = p.width();
int h = p.height();
// grid-size
const float step = p.getScaler().getLODstep();
const float sStep = step/5;
// map-region visible on the screen
const Rect r = p.getScaler().getMapVisible(w, h, step);
// x-lines
for (float x = r.x0; x < r.x1; x += step) {
// major-lines (without center)
if (std::abs(x) > 0.001) {
p.setPenBrush(cN, Qt::NoBrush);
p.drawLine(x, r.y0, x, r.y1);
}
// minor-lines
p.setPenBrush(cB, Qt::NoBrush);
for (float x1 = x+sStep; x1 < x+step; x1 += sStep) {
p.drawLine(x1, r.y0, x1, r.y1);
}
}
// y-lines
for (float y = r.y0; y < r.y1; y += step) {
// major-lines (without center)
if (std::abs(y) > 0.001) {
p.setPenBrush(cN, Qt::NoBrush);
p.drawLine(r.x0, y, r.x1, y);
}
// minor-lines
p.setPenBrush(cB, Qt::NoBrush);
for (float y1 = y+sStep; y1 < y+step; y1 += sStep) {
p.drawLine(r.x0, y1, r.x1, y1);
}
}
// thick center lines
p.setPenBrush(c0, Qt::NoBrush);
p.drawLine(0, r.y0, 0, r.y1);
p.drawLine(r.x0, 0, r.x1, 0);
}
};
#endif // TOOLMAPGRID_H

View File

@@ -0,0 +1,37 @@
#ifndef TOOLMAPZOOM_H
#define TOOLMAPZOOM_H
#include "Tool.h"
#include "../MapView2D.h"
/**
* this tool allows zooming in and out of the map
*/
class ToolMapZoom : public Tool {
public:
const std::string getName() const override {
return "MapZoom";
}
virtual bool wheelEvent(MapView2D* m, QWheelEvent* e) override {
Scaler& s = m->getScaler();
if (e->delta() < 0) {
s.setScale(s.getScale() * 0.5);
} else {
s.setScale(s.getScale() / 0.5);
}
if (s.getScale() > 1000) {s.setScale(1000);}
if (s.getScale() < 5) {s.setScale(5);}
return true;
}
};
#endif // TOOLMAPZOOM_H

View File

@@ -0,0 +1,59 @@
#ifndef TOOLMOVEMAP_H
#define TOOLMOVEMAP_H
#include "Tool.h"
#include "../MapView2D.h"
/**
* this tool allows moving the 2D map
*/
class ToolMoveMap : public Tool {
private:
bool mouseIsDown = false;
Point3 startOffset;
int sx;
int sy;
const std::string getName() const override {
return "MapMove";
}
public:
virtual bool mousePressEvent(MapView2D* m, QMouseEvent* e) override {
if (e->button() == Qt::MouseButton::MidButton) {
mouseIsDown = true;
this->sx = e->x();
this->sy = e->y();
this->startOffset = m->getScaler().getOffset();
return true;
}
return false;
}
virtual bool mouseMoveEvent(MapView2D* m, QMouseEvent* e) override {
if (!mouseIsDown) {return false;}
m->getScaler().setOffset(startOffset);
m->getScaler().addOffset(e->x()-sx, e->y()-sy);
return true;
}
virtual bool mouseReleaseEvent(MapView2D* m, QMouseEvent* e) override {
(void) m;
(void) e;
mouseIsDown = false;
return false;
}
// virtual void keyPressEvent(MapView2D* m, QKeyEvent* e) override {
// (void) m;
// (void) e;
// // TODO: move on arrow keys?
// }
};
#endif // TOOLMOVEMAP_H

View File

@@ -0,0 +1,154 @@
#ifndef TOOLRULER_H
#define TOOLRULER_H
#include "Tool.h"
/**
* draw a ruler into the 2D map view
*/
class ToolRuler : public Tool {
private:
int mouseX;
int mouseY;
const bool fullSize = true;
const int rs = 40; // ruler size
const int tsMajor = 20; // major-tick size
const int tsMinor = 5; // minor-tick size
public:
const std::string getName() const override {
return "MapRuler";
}
virtual bool mouseMoveEvent(MapView2D* m, QMouseEvent* e) override {
(void) m;
this->mouseX = e->x();
this->mouseY = e->y();
return false;
}
virtual void paintBefore(MapView2D* m, Painter& p) override {
(void) m;
// mouse-indicator within the image?
if (fullSize) {
const int w = p.width();
const int h = p.height();
p.setPenBrush(Qt::lightGray, Qt::NoBrush);
p.p->drawLine(rs, mouseY, w, mouseY);
p.p->drawLine(mouseX, rs, mouseX, h);
}
}
virtual void paintAfter(MapView2D* m, Painter& p) override {
(void) m;
static const QColor c1(240,240,240);
static const QColor c2(200,200,200);
const int w = p.width();
const int h = p.height();
// ruler step-size depending on the current zoom level
const float step = p.getScaler().getLODstep();
const float sStep = step / 10.0f;
// the visible map-rect
const Rect r = p.getScaler().getMapVisible(w, h, step);
QRect rx(rs,0,w-1-rs,rs);
QRect ry(0,rs,rs,h-1-rs);
// background
{
// samller font
QFont f = p.p->font(); f.setPointSize(8);
p.p->setFont(f);
// outline
p.setPen(Qt::darkGray);
// x-axis
QLinearGradient gx(0,0,0,rs); gx.setColorAt(0, c1); gx.setColorAt(1, c2); p.setBrush(gx);
p.p->drawRect(rx);
// y-axis
QLinearGradient gy(0,0,rs,0); gy.setColorAt(0, c2); gy.setColorAt(1, c1); p.setBrush(gy);
p.p->drawRect(ry);
}
// mouse-indicator
p.setPenBrush(Qt::darkGray, Qt::NoBrush);
p.p->drawLine(0, mouseY, rs, mouseY);
p.p->drawLine(mouseX, 0, mouseX, rs);
p.setPenBrush(Qt::black, Qt::NoBrush);
char buf[128];
// y-axis
p.p->setClipRect(ry);
for (float y = r.y0; y <= r.y1; y += step) {
// major-lines
const float yMajor = p.s.yms(y);
//if (yMajor < 0 || yMajor > h) {continue;} // stop at the end
p.p->drawLine(0,yMajor, tsMajor,yMajor);
// minor-lines
for (float y1 = y+sStep; y1 < y+step; y1 += sStep) {
const float yMinor = p.s.yms(y1);
p.p->drawLine(0,yMinor, tsMinor,yMinor);
}
// text-label
std::sprintf(buf, "%.1f", y);
p.p->drawText(6, yMajor-2, buf);
}
// x-axis
p.p->setClipRect(rx);
for (float x = r.x0; x <= r.x1; x += step) {
// major-lines
const float xMajor = p.s.xms(x);
//if (xMajor < 0 || xMajor > w) {continue;} // stop at the end
p.p->drawLine(xMajor,0, xMajor,tsMajor);
// minor-lines
for (float x1 = x+sStep; x1 < x+step; x1 += sStep) {
const float xMinor = p.s.xms(x1);
p.p->drawLine(xMinor,0, xMinor,tsMinor);
}
// text-label
std::sprintf(buf, "%.1f", x);
p.p->drawText(xMajor+2, 18, buf);
}
p.p->setClipping(false);
// snapped dot
const Point2 mouseOnScreen(mouseX, mouseY);
const Point2 mouseInMap = p.s.sm(mouseOnScreen);
const Point2 snappedMouseInMap = p.s.snap(mouseInMap);
p.drawDot(snappedMouseInMap);
}
};
#endif // TOOLRULER_H

View File

View File

@@ -0,0 +1,304 @@
#ifndef TOOLSELECTOR_H
#define TOOLSELECTOR_H
#include "Tool.h"
#include "../MapView2D.h"
#include "../../model/MapModelElement.h"
#include "../../model/MapModel.h"
/**
* this tool allows:
* - selecting elements within the 2D view (focus/unfocus)
* - selecting and moving nodes of elements inheriting from HasMoveableNodes
*
*/
class ToolSelector : public Tool {
Q_OBJECT
private:
/** the currently focused MapElement (if any) */
MapModelElement* focused = nullptr;
/** whether the mouse-button is currently pressed */
bool mouseIsDown = false;
public:
virtual ~ToolSelector() {;}
const std::string getName() const override {
return "Selection";
}
void becomesActive() override {
showHelp();
}
/** needed eg. when the focused element gets invalid (switching visible layers) */
void layerChange(MapView2D* m) override {
(void) m;
setFocused(m, nullptr);
}
private:
void processUnfocus(MapView2D* m, MapModelElement* elem) {
MV2DElement* me = elem->getMV2D();
if (!me) {return;}
// elements has selectedable nodes? unselect them
if (dynamic_cast<HasMoveableNodes*>(me)) {
dynamic_cast<HasMoveableNodes*>(me)->onNodeUnselect(m);
}
// let the element itself process the unfocus
me->unfocus();
}
void processPress(MapView2D* m, const Point2 p, MapModelElement* elem) {
MV2DElement* me = elem->getMV2D();
if (!me) {return;}
// let the element itself process all events
me->mousePressed(m, p);
}
void processMove(MapView2D* m, const Point2 p, MapModelElement* elem) {
MV2DElement* me = elem->getMV2D();
if (!me) {return;}
// elements has selectedable nodes? try to process them
if (dynamic_cast<HasMoveableNodes*>(me)) {
if (moveNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
}
// otherwise: let the element itself process all events
me->mouseMove(m, p);
}
void processRelease(MapView2D* m, const Point2 p, MapModelElement* elem) {
MV2DElement* me = elem->getMV2D();
if (!me) {return;}
// element has selectedable nodes? try to process them
if (dynamic_cast<HasMoveableNodes*>(me)) {
if (selectNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
}
// otherwise: let the element itself process all events
me->mouseReleased(m, p);
}
private:
/** the given element has selectable nodes. try to select the one near to the mouse. true if successful */
bool selectNode(MapView2D* v, Point2 p, HasMoveableNodes* elem) {
// select a new point on mouse-release (more robust than on mouse-press)
// find the node nearest to p
auto comp = [&] (const MoveableNode& n1, const MoveableNode& n2) {return n1.pos.getDistance(p) < n2.pos.getDistance(p);};
auto lst = elem->getMoveableNodes();
auto it = std::min_element(lst.begin(), lst.end(), comp);
// is the nearest point below the threshold?
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
const float d = it->pos.getDistance(p);
if (d < t) {
elem->onNodeSelect(v, it->userIdx);
return true;
} else {
elem->onNodeSelect(v, -1);
return false;
}
}
/** move the currently selected node. true if successful */
bool moveNode(MapView2D* v, Point2 p, HasMoveableNodes* elem) {
// no node selected? -> done
if (elem->getSelectedNode() == -1) {return false;}
// snap the node
const Point2 pSnapped = v->getScaler().snap(p);
// move
elem->onNodeMove(v, elem->getSelectedNode(), pSnapped);
return true;
}
private:
void showHelp() {
if (focused) {emit onHelpTextChange("select one of the element's nodes");}
if (!focused) {emit onHelpTextChange("select an element by clicking on it");}
}
/**
* @brief change the currently focused element. throws an event.
* @param el the to-be-focused element or null
* @return true if the focused element has changed. false otherwise
*/
bool setFocused(MapView2D* v, MapModelElement* el) {
// whether the focus has changed or not
const bool focusChanged = (focused != el);
if (focusChanged) {
// unfocus the old one (if any)
if (focused) {processUnfocus(v, focused);}
// set the currently focused object (if any)
focused = el;
// focus the new one (if any)
if (focused) {focused->getMV2D()->focus();}
// update the help-text
showHelp();
emit onMapElementSelected(el);
}
// done
return focusChanged;
}
private:
virtual bool mousePressEvent(MapView2D* m, QMouseEvent* e) override {
if (e->button() != Qt::MouseButton::LeftButton) {return false;}
mouseIsDown = true;
const Scaler& s = m->getScaler();
const Point2 p2(s.xsm(e->x()), s.ysm(e->y()));
const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
// get all elements with bounding-box matchings
std::vector<MapModelElement*> possible;
for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {
if (!el->getMV2D()) {continue;}
BBox2 bbox = el->getMV2D()->getBoundingBox(); // elements 2D bbox
bbox.grow(Point2(g, g)); // grow a little (needed for straight lines)
if (bbox.contains(p2)) {possible.push_back(el);} // intersection?
}
// among those, find the best-matching one (smallest distance to an intersection)
auto lambda = [&] (const MapModelElement* el1, const MapModelElement* el2) {return el1->getMV2D()->getMinDistanceXY(p2) < el2->getMV2D()->getMinDistanceXY(p2);};
auto it = std::min_element(possible.begin(), possible.end(), lambda);
MapModelElement* el = (it == possible.end()) ? (nullptr) : (*it);
// focus changed? -> unfocus the old one (if any)
if (setFocused(m, el)) {
;
} else {
// focus kept. provide the currently focused element with events
if (focused) {
processPress(m, p2, focused);
}
}
return true;
}
virtual bool mouseMoveEvent(MapView2D* m, QMouseEvent* e) override {
const Scaler& s = m->getScaler();
Point2 p2(s.xsm(e->x()), s.ysm(e->y()));
// mouse pressed?
if (mouseIsDown) {
// provide the focused element with the mouse event?
if (focused) {processMove(m, p2, focused);}
}
return false;
}
virtual bool mouseReleaseEvent(MapView2D* m, QMouseEvent* e) override {
const Scaler& s = m->getScaler();
Point2 p2(s.xsm(e->x()), s.ysm(e->y()));
// provide the focused element with the mouse event?
if (focused) {processRelease(m, p2, focused);}
mouseIsDown = false;
return false;
}
virtual bool keyPressEvent(MapView2D* m, QKeyEvent* e) override {
(void) m;
if (focused) {
// pass it to the element which may consume this event
if (focused->getMV2D()->keyPressEvent(m, e)) {return false;}
// not consumed -> additional options
// ESCAPE -> unfocus
if (e->key() == Qt::Key_Escape) {setFocused(m, nullptr);}
// DELETE -> delete
if (e->key() == Qt::Key_Delete) {
focused->deleteMe();
setFocused(m, nullptr);
return true;
}
}
return false;
}
signals:
/** map element was selected */
void onMapElementSelected(MapModelElement* el);
};
#endif // TOOLSELECTOR_H

View File

126
mapview/2D/tools/Tools.h Normal file
View File

@@ -0,0 +1,126 @@
#ifndef TOOLS_H
#define TOOLS_H
#include <vector>
#include "Tool.h"
/**
* combine several tools under the interface for one tool
*/
class Tools : public QObject { //public Tool {
Q_OBJECT
private:
/** all added tools */
std::vector<Tool*> backgroundTools;
Tool* mainTool = nullptr;
signals:
void mainToolChanged();
void onHelpTextChange(QString str);
public:
Tools() {
;
}
virtual ~Tools() {
;
}
const std::string getName() const {//override {
return (mainTool) ? (mainTool->getName()) : ("");
}
/** add a new background-helper-tool (ruler, grid, ..) those are always processed! */
void addBackground(Tool* t) {
backgroundTools.push_back(t);
}
/** remove this tool */
void removeBackground(Tool* t) {
backgroundTools.erase(std::remove(backgroundTools.begin(), backgroundTools.end(), t));
}
/** set the currently active main tool. there is only one that can be active! (e.g. selector, new wall, new polygon, ..) */
void setMain(Tool* t) {
if (this->mainTool) {
this->mainTool->becomesInactive();
disconnect(this->mainTool, &Tool::onHelpTextChange, this, &Tools::onHelpTextChange);
}
this->mainTool = t;
emit mainToolChanged();
if (this->mainTool) {
connect(this->mainTool, &Tool::onHelpTextChange, this, &Tools::onHelpTextChange);
this->mainTool->becomesActive();
}
}
/** get the current main tool */
Tool* getMain() {
return this->mainTool;
}
virtual bool mousePressEvent(MapView2D* m, QMouseEvent* e) {//override {
if (mainTool) {mainTool->mousePressEvent(m, e);}
for (Tool* t : backgroundTools) { if(t->mousePressEvent(m, e)) {return true;} }
return false;
}
virtual bool mouseMoveEvent(MapView2D* m, QMouseEvent* e) {//override {
if (mainTool) {mainTool->mouseMoveEvent(m, e);}
for (Tool* t : backgroundTools) { if(t->mouseMoveEvent(m, e)) {return true;} }
return false;
}
virtual bool mouseReleaseEvent(MapView2D* m, QMouseEvent* e) {//override {
if (mainTool) {mainTool->mouseReleaseEvent(m, e);}
for (Tool* t : backgroundTools) { if(t->mouseReleaseEvent(m, e)) {return true;} }
return false;
}
virtual bool wheelEvent(MapView2D* m, QWheelEvent* e) {//override {
if (mainTool) {mainTool->wheelEvent(m, e);}
for (Tool* t : backgroundTools) { if(t->wheelEvent(m, e)) {return true;} }
return false;
}
virtual bool keyPressEvent(MapView2D* m, QKeyEvent* e) {//override {
if (mainTool) {mainTool->keyPressEvent(m, e);}
for (Tool* t : backgroundTools) { if(t->keyPressEvent(m, e)) {return true;} }
return false;
}
virtual void paintBefore(MapView2D* m, Painter& p) {//override {
for (Tool* t : backgroundTools) {t->paintBefore(m, p);}
if (mainTool) {mainTool->paintBefore(m, p);}
}
virtual void paintAfter(MapView2D* m, Painter& p) {//override {
for (Tool* t : backgroundTools) {t->paintAfter(m, p);}
if (mainTool) {mainTool->paintAfter(m, p);}
}
virtual void layerChange(MapView2D* m) {//override {
for (Tool* t : backgroundTools) {t->layerChange(m);}
if (mainTool) {mainTool->layerChange(m);}
}
};
#endif // TOOLS_H