- refactoring - completely changed the tooling (adding elements) - better re-use for more stable editing - new elements - ui adjustments - LINT for stair-editing - many more changes
114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
#ifndef MV2DELEMENTFLOOROBSTACLELINE_H
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#define MV2DELEMENTFLOOROBSTACLELINE_H
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementFloorObstacleLine : public MV2DElement, public HasMoveableNodes {
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private:
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Floorplan::FloorObstacleLine* fo;
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public:
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/** ctor */
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MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
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}
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/** repaint me */
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void paint(Painter& p) override {
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
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if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
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}
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p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
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p.drawLine(fo->from, fo->to);
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// // door?
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// if (fo->type == Floorplan::ObstacleType::DOOR) {
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// paintDoor(p);
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// } else {
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// p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
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// p.drawLine(fo->from, fo->to);
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// }
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(fo->from);
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p.drawCircle(fo->to);
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}
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}
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void paintDoor(Painter& p) {
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QPen pen;
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pen.setColor(QColor(0.5,0.5,0.5));
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pen.setStyle(Qt::PenStyle::DotLine);
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p.setPenBrush(pen, Qt::NoBrush);
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// opening indicator
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const float open = M_PI / 4;
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const float len = (fo->to - fo->from).length();
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const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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const float angle2 = angle1 + open;
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const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
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p.drawLine(fo->from, fo->to);
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p.drawLine(fo->from, pOpen);
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p.drawArc(fo->from, len, angle1, open);
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//p.drawLine(fo->to, pOpen);
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}
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void onFocus() override {
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;
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}
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void onUnfocus() override {
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selectedUserIdx = -1; // clear selection
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}
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virtual std::vector<MoveableNode> getMoveableNodes() const override {
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return {
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MoveableNode(0, fo->from),
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MoveableNode(1, fo->to)
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};
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}
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void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) v;
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if (userIdx == 0) {fo->from.x = newPos.x; fo->from.y = newPos.y;}
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if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
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}
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};
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#endif // MV2DELEMENTFLOOROBSTACLELINE_H
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