worked on 3D viz
scaling, moving by finger some fixes / improvement
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@@ -50,17 +50,17 @@ protected:
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MapLayerType type;
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/** whether this layer is visible */
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bool visible;
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//bool visible;
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public:
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/** ctor */
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MapLayer(MapLayer* parent) : parent(parent), type(MapLayerType::UNKNOWN), visible(true) {
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MapLayer(MapLayer* parent) : parent(parent), type(MapLayerType::UNKNOWN) {
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if (parent) {parent->addSublayer(this);} // attach myself as child of my parent
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}
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/** ctor */
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MapLayer(MapLayer* parent, MapLayerType type) : parent(parent), type(type), visible(true) {
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MapLayer(MapLayer* parent, MapLayerType type) : parent(parent), type(type) {
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if (parent) {parent->addSublayer(this);} // attach myself as child of my parent
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}
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@@ -104,14 +104,15 @@ public:
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void removeSublayer(const MapLayer* layer) { sublayers.erase(std::remove(sublayers.begin(), sublayers.end(), layer), sublayers.end()); }
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/** is this layer currently visible? */
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bool isVisible() const {return visible;}
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// bool isVisible() const {return visible;}
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virtual bool isVisible() const = 0;
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/** make this layer visible */
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virtual void setVisible(const bool visible) {
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this->visible = visible;
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onVisibilityChanged(visible);
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}
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// virtual void setVisible(const bool visible) {
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// this->visible = visible;
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// onVisibilityChanged(visible);
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// }
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virtual void setVisible(const bool visible) = 0;
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/** get all sub-layers within this layer */
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const std::vector<MapLayer*>& getSubLayers() const {return sublayers;}
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@@ -145,7 +146,7 @@ public:
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}
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}
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private:
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protected:
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void onElemAdded(MapModelElement* e) {
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if (parent) {parent->onElemAdded(e);}
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@@ -182,6 +183,14 @@ public:
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std::string getLayerName() const override {return "root";}
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bool isVisible() const override {
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return true;
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}
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void setVisible(const bool visible) override {
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throw "error";
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}
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};
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