worked on 3D viz
scaling, moving by finger some fixes / improvement
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@@ -13,6 +13,7 @@ class MMFloors : public MapLayer {
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private:
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bool visible = true;
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Floorplan::IndoorMap* map;
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public:
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@@ -27,6 +28,15 @@ public:
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}
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bool isVisible() const override {
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return visible;
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}
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void setVisible(const bool visible) override {
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this->visible = visible;
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onVisibilityChanged(visible);
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}
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std::string getLayerName() const override {return "floors";}
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/** get the underlying model */
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