worked on 3D viz

scaling, moving by finger
some fixes / improvement
This commit is contained in:
k-a-z-u
2018-02-06 17:35:10 +01:00
parent 076c0e9157
commit bce771d6d6
28 changed files with 547 additions and 155 deletions

View File

@@ -13,6 +13,7 @@ class MMFloors : public MapLayer {
private:
bool visible = true;
Floorplan::IndoorMap* map;
public:
@@ -27,6 +28,15 @@ public:
}
bool isVisible() const override {
return visible;
}
void setVisible(const bool visible) override {
this->visible = visible;
onVisibilityChanged(visible);
}
std::string getLayerName() const override {return "floors";}
/** get the underlying model */