refactoring
wireframe display worked on 3d-model display
This commit is contained in:
138
mapview/2D/MV2DElementFloorObstacleDoor.cpp
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138
mapview/2D/MV2DElementFloorObstacleDoor.cpp
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#include "MV2DElementFloorObstacleDoor.h"
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include "HasMoveableNodes.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <chrono>
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MV2DElementFloorObstacleDoor::MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {
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;
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}
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BBox2 MV2DElementFloorObstacleDoor::getBoundingBox() const {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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ClickDist MV2DElementFloorObstacleDoor::getMinDistanceXY(const Point2 p) const {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p) * 0.95;
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}
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void MV2DElementFloorObstacleDoor::paint(Painter& p) {
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
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if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
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}
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QPen pen;
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pen.setColor(QColor(0.5,0.5,0.5));
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pen.setStyle(Qt::PenStyle::DotLine);
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p.setPenBrush(pen, Qt::NoBrush);
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if (Floorplan::DoorType::SWING == fo->type) {
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// opening indicator
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const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
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const float len = (fo->to - fo->from).length();
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const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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const float angle2 = angle1 + open;
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const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
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pen.setWidth(2); p.setPen(pen);
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p.drawLine(fo->from, fo->to);
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pen.setWidth(1); p.setPen(pen);
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p.drawLine(fo->from, pOpen);
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p.drawArc(fo->from, len, angle1, open);
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} else if (Floorplan::DoorType::REVOLVING == fo->type) {
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const float angle_rad = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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// arcs
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const Point2 cen = (fo->from + fo->to) / 2;
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const float rad = (fo->to - fo->from).length() / 2;
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p.drawArc(cen, rad, (40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
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p.drawArc(cen, rad, (180+40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
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const int funAngle = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count() / 50) % 360;
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// inner spinner
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int numDoors = 3;
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for (int i = 0; i < numDoors; ++i) {
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const int deg = 360 * i / numDoors + angle_rad*180.0f/M_PI + funAngle;
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const float sx = std::cos(deg / 180.0f * M_PI);
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const float sy = std::sin(deg / 180.0f * M_PI);
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const Point2 dst = cen + Point2(sx,sy) * rad;
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p.drawLine(cen, dst);
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}
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}
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(fo->from);
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p.drawCircle(fo->to);
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}
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// obstacle length
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to));
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}
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}
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void MV2DElementFloorObstacleDoor::onFocus() {
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;
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}
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void MV2DElementFloorObstacleDoor::onUnfocus() {
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selectedUserIdx = -1; // clear selection
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}
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void MV2DElementFloorObstacleDoor::mousePressed(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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void MV2DElementFloorObstacleDoor::mouseMove(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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void MV2DElementFloorObstacleDoor::mouseReleased(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const {
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std::vector<MoveableNode> nodes = {
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MoveableNode(0, fo->from),
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MoveableNode(1, fo->to)
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};
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return nodes;
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}
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void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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switch (userIdx) {
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case 0: fo->from = newPos; break;
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case 1: fo->to = newPos; break;
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}
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emit v->onElementChange(this);
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}
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bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {
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(void) v;
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(void) e;
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return false;
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}
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@@ -2,7 +2,6 @@
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#define MV2DELEMENTFLOOROBSTACLEDOOR_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include "HasMoveableNodes.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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@@ -16,136 +15,36 @@ private:
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public:
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/** ctor */
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MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {;}
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MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo);
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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BBox2 getBoundingBox() const override;
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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ClickDist getMinDistanceXY(const Point2 p) const override {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
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}
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ClickDist getMinDistanceXY(const Point2 p) const override;
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/** repaint me */
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void paint(Painter& p) override {
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void paint(Painter& p) override;
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
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if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
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}
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virtual void onFocus() override;
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QPen pen;
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pen.setColor(QColor(0.5,0.5,0.5));
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pen.setStyle(Qt::PenStyle::DotLine);
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p.setPenBrush(pen, Qt::NoBrush);
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virtual void onUnfocus() override;
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// opening indicator
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const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
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const float len = (fo->to - fo->from).length();
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const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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const float angle2 = angle1 + open;
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const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
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virtual void mousePressed(MapView2D* v, const Point2 p) override;
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pen.setWidth(2); p.setPen(pen);
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p.drawLine(fo->from, fo->to);
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virtual void mouseMove(MapView2D* v, const Point2 p) override;
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pen.setWidth(1); p.setPen(pen);
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p.drawLine(fo->from, pOpen);
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p.drawArc(fo->from, len, angle1, open);
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(fo->from);
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p.drawCircle(fo->to);
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}
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// obstacle length
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to));
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}
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}
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virtual void onFocus() override {
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;
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}
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virtual void onUnfocus() override {
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selectedUserIdx = -1; // clear selection
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}
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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virtual void mouseMove(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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virtual void mouseReleased(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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// virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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// (void) v;
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// if (selPoint == -1) {return;}
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// const Point2 p = v->getScaler().snap(_p);
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// if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;}
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// if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;}
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// emit v->onElementChange(this);
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// }
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/** mouse released */
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// virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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// // select a new point on mouse-release (more robust than on mouse-press)
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// const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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// const float l1 = _p.getDistance(fo->from);
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// const float l2 = _p.getDistance(fo->to);
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// if (l1 < l2 && l1 <= t) {selPoint = 0;}
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// else if (l2 < l1 && l2 <= t) {selPoint = 1;}
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// else {selPoint = -1;}
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// }
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virtual void mouseReleased(MapView2D* v, const Point2 p) override;
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/** get a list of all nodes that are selectable / moveable */
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virtual std::vector<MoveableNode> getMoveableNodes() const override {
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std::vector<MoveableNode> nodes = {
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MoveableNode(0, fo->from),
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MoveableNode(1, fo->to)
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};
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return nodes;
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}
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virtual std::vector<MoveableNode> getMoveableNodes() const override;
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/** the given node was moved */
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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switch (userIdx) {
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case 0: fo->from = newPos; break;
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case 1: fo->to = newPos; break;
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}
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emit v->onElementChange(this);
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}
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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return false;
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
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};
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@@ -34,7 +34,7 @@ public:
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const ClickDist dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
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if (dst < min) {min = dst;}
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}
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return min;
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return min * 1.1; // penalty.. outlines are everywhere.. reduce priority
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}
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virtual void onFocus() override {
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@@ -56,7 +56,7 @@ public:
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}
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// distance from endpoints
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// (direct) distance from endpoints
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const ClickDist d1(p1.getDistance(dst), ClickDistType::DIRECT);
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const ClickDist d2(p2.getDistance(dst), ClickDistType::DIRECT);
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