refactoring

wireframe display
worked on 3d-model display
This commit is contained in:
2018-02-08 21:38:51 +01:00
parent bce771d6d6
commit 839401edb7
16 changed files with 395 additions and 236 deletions

View File

@@ -0,0 +1,138 @@
#include "MV2DElementFloorObstacleDoor.h"
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include "HasMoveableNodes.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include <chrono>
MV2DElementFloorObstacleDoor::MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {
;
}
BBox2 MV2DElementFloorObstacleDoor::getBoundingBox() const {
BBox2 bbox;
bbox.add(fo->from);
bbox.add(fo->to);
return bbox;
}
ClickDist MV2DElementFloorObstacleDoor::getMinDistanceXY(const Point2 p) const {
return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p) * 0.95;
}
void MV2DElementFloorObstacleDoor::paint(Painter& p) {
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
}
QPen pen;
pen.setColor(QColor(0.5,0.5,0.5));
pen.setStyle(Qt::PenStyle::DotLine);
p.setPenBrush(pen, Qt::NoBrush);
if (Floorplan::DoorType::SWING == fo->type) {
// opening indicator
const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
const float len = (fo->to - fo->from).length();
const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
const float angle2 = angle1 + open;
const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
pen.setWidth(2); p.setPen(pen);
p.drawLine(fo->from, fo->to);
pen.setWidth(1); p.setPen(pen);
p.drawLine(fo->from, pOpen);
p.drawArc(fo->from, len, angle1, open);
} else if (Floorplan::DoorType::REVOLVING == fo->type) {
const float angle_rad = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
// arcs
const Point2 cen = (fo->from + fo->to) / 2;
const float rad = (fo->to - fo->from).length() / 2;
p.drawArc(cen, rad, (40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
p.drawArc(cen, rad, (180+40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
const int funAngle = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count() / 50) % 360;
// inner spinner
int numDoors = 3;
for (int i = 0; i < numDoors; ++i) {
const int deg = 360 * i / numDoors + angle_rad*180.0f/M_PI + funAngle;
const float sx = std::cos(deg / 180.0f * M_PI);
const float sy = std::sin(deg / 180.0f * M_PI);
const Point2 dst = cen + Point2(sx,sy) * rad;
p.drawLine(cen, dst);
}
}
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(fo->from);
p.drawCircle(fo->to);
}
// obstacle length
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to));
}
}
void MV2DElementFloorObstacleDoor::onFocus() {
;
}
void MV2DElementFloorObstacleDoor::onUnfocus() {
selectedUserIdx = -1; // clear selection
}
void MV2DElementFloorObstacleDoor::mousePressed(MapView2D* v, const Point2 p) {
(void) v;
(void) p;
}
void MV2DElementFloorObstacleDoor::mouseMove(MapView2D* v, const Point2 p) {
(void) v;
(void) p;
}
void MV2DElementFloorObstacleDoor::mouseReleased(MapView2D* v, const Point2 p) {
(void) v;
(void) p;
}
std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const {
std::vector<MoveableNode> nodes = {
MoveableNode(0, fo->from),
MoveableNode(1, fo->to)
};
return nodes;
}
void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
switch (userIdx) {
case 0: fo->from = newPos; break;
case 1: fo->to = newPos; break;
}
emit v->onElementChange(this);
}
bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {
(void) v;
(void) e;
return false;
}

View File

@@ -2,7 +2,6 @@
#define MV2DELEMENTFLOOROBSTACLEDOOR_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include "HasMoveableNodes.h"
#include <Indoor/floorplan/v2/Floorplan.h>
@@ -16,136 +15,36 @@ private:
public:
/** ctor */
MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {;}
MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo);
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(fo->from);
bbox.add(fo->to);
return bbox;
}
BBox2 getBoundingBox() const override;
/** get the element's minimal distance (nearest whatsoever) to the given point */
ClickDist getMinDistanceXY(const Point2 p) const override {
return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
}
ClickDist getMinDistanceXY(const Point2 p) const override;
/** repaint me */
void paint(Painter& p) override {
void paint(Painter& p) override;
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
}
virtual void onFocus() override;
QPen pen;
pen.setColor(QColor(0.5,0.5,0.5));
pen.setStyle(Qt::PenStyle::DotLine);
p.setPenBrush(pen, Qt::NoBrush);
virtual void onUnfocus() override;
// opening indicator
const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
const float len = (fo->to - fo->from).length();
const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
const float angle2 = angle1 + open;
const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
virtual void mousePressed(MapView2D* v, const Point2 p) override;
pen.setWidth(2); p.setPen(pen);
p.drawLine(fo->from, fo->to);
virtual void mouseMove(MapView2D* v, const Point2 p) override;
pen.setWidth(1); p.setPen(pen);
p.drawLine(fo->from, pOpen);
p.drawArc(fo->from, len, angle1, open);
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(fo->from);
p.drawCircle(fo->to);
}
// obstacle length
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to));
}
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
selectedUserIdx = -1; // clear selection
}
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseMove(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
// virtual void mouseMove(MapView2D* v, const Point2 _p) override {
// (void) v;
// if (selPoint == -1) {return;}
// const Point2 p = v->getScaler().snap(_p);
// if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;}
// if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;}
// emit v->onElementChange(this);
// }
/** mouse released */
// virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
// // select a new point on mouse-release (more robust than on mouse-press)
// const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
// const float l1 = _p.getDistance(fo->from);
// const float l2 = _p.getDistance(fo->to);
// if (l1 < l2 && l1 <= t) {selPoint = 0;}
// else if (l2 < l1 && l2 <= t) {selPoint = 1;}
// else {selPoint = -1;}
// }
virtual void mouseReleased(MapView2D* v, const Point2 p) override;
/** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const override {
std::vector<MoveableNode> nodes = {
MoveableNode(0, fo->from),
MoveableNode(1, fo->to)
};
return nodes;
}
virtual std::vector<MoveableNode> getMoveableNodes() const override;
/** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
switch (userIdx) {
case 0: fo->from = newPos; break;
case 1: fo->to = newPos; break;
}
emit v->onElementChange(this);
}
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
};

View File

@@ -34,7 +34,7 @@ public:
const ClickDist dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
if (dst < min) {min = dst;}
}
return min;
return min * 1.1; // penalty.. outlines are everywhere.. reduce priority
}
virtual void onFocus() override {

View File

@@ -56,7 +56,7 @@ public:
}
// distance from endpoints
// (direct) distance from endpoints
const ClickDist d1(p1.getDistance(dst), ClickDistType::DIRECT);
const ClickDist d2(p2.getDistance(dst), ClickDistType::DIRECT);

View File

@@ -56,6 +56,15 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
emit update();
});
QPushButton* btnWireframe = new QPushButton(UIHelper::getIcon("wireframe"), "", this);
btnWireframe->setCheckable(true);
btnWireframe->setStyleSheet(style);
btnWireframe->setGeometry(16, 16+8+32+8+32, 32, 32);
connect(btnWireframe, &QPushButton::clicked, [this] () {
useWireframe = !useWireframe;
emit update();
});
QPushButton* btnGrid = new QPushButton(UIHelper::getIcon("grid"), "", this);
btnGrid->setCheckable(true);
btnGrid->setChecked(false);
@@ -74,6 +83,7 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
emit onShow3DNavMesh(btnNavMesh->isChecked());
});
// android
setAttribute(Qt::WA_AcceptTouchEvents, true);
grabGesture(Qt::PanGesture);
@@ -81,7 +91,7 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
auto format = QSurfaceFormat();
//format.setVersion(4,3);
format.setSamples(4);
format.setSamples(2);
//format.setProfile(QSurfaceFormat::CoreProfile);
setFormat(format);
@@ -298,8 +308,8 @@ void MapView3D::draw() {
rs.shader->setViewMatrix(V);
rs.shader->setProjectionMatrix(P);
if (floorplanRenderer && floorplanRendererModel) {
floorplanRenderer->renderSolid(rs, floorplanRendererModel->getTriaSolid() );
if (showFloorplan && floorplanRendererModel) {
floorplanRenderer->renderSolid(rs, floorplanRendererModel->getTriaSolid(), useWireframe );
}
// // solid floorplan parts
@@ -330,8 +340,8 @@ void MapView3D::draw() {
// }
if (floorplanRenderer && floorplanRendererModel) {
floorplanRenderer->renderTransp(rs, floorplanRendererModel->getTriaTransp() );
if (showFloorplan && floorplanRendererModel) {
floorplanRenderer->renderTransp(rs, floorplanRendererModel->getTriaTransp(), useWireframe);
}

View File

@@ -21,6 +21,7 @@ class MapView3D : public QOpenGLWidget {
Q_OBJECT
bool usePerspectiveProjection = false;
bool useWireframe = false;
public:

View File

@@ -27,25 +27,34 @@ public:
}
/** render the given grid using GL commands */
void renderSolid(const RenderSettings& rs, const RenderTriangle& rt) {
void renderSolid(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) {
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
rs.shader->setVertices(rt.getVertices().data());
rs.shader->setNormals(rt.getNormals().data());
rs.shader->setVertexColor(rt.getRGBA().data());
glDrawArrays(GL_TRIANGLES, 0, rt.getVertices().size()/3);
rs.shader->setVertices(rt.getVertices());
rs.shader->setNormals(rt.getNormals());
rs.shader->setVertexColor(rt.getRGBA());
glDrawArrays(GL_TRIANGLES, 0, rt.count());
rs.shader->unsetVertices();
rs.shader->unsetNormals();
rs.shader->unsetVertexColor();
if (wireframe) {
RenderTriangle rt2 = rt.toWireframe(false);
rs.shader->setColor(0,0,0,128);
rs.shader->setVertices(rt2.getVertices());
//rs.shader->setVertexColor(rt2.getRGBA());
glDrawArrays(GL_LINES, 0, rt2.count());
rs.shader->unsetVertices();
//rs.shader->unsetVertexColor();
}
rs.shader->release();
}
/** render the given grid using GL commands */
void renderTransp(const RenderSettings& rs, const RenderTriangle& rt) {
void renderTransp(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -53,14 +62,24 @@ public:
rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4());
rs.shader->setVertices(rt.getVertices().data());
rs.shader->setNormals(rt.getNormals().data());
rs.shader->setVertexColor(rt.getRGBA().data());
glDrawArrays(GL_TRIANGLES, 0, rt.getVertices().size()/3);
rs.shader->setVertices(rt.getVertices());
rs.shader->setNormals(rt.getNormals());
rs.shader->setVertexColor(rt.getRGBA());
glDrawArrays(GL_TRIANGLES, 0, rt.count());
rs.shader->unsetVertices();
rs.shader->unsetNormals();
rs.shader->unsetVertexColor();
if (wireframe) {
RenderTriangle rt2 = rt.toWireframe(false);
rs.shader->setColor(0,0,0,128);
rs.shader->setVertices(rt2.getVertices());
//rs.shader->setVertexColor(rt2.getRGBA());
glDrawArrays(GL_LINES, 0, rt2.count());
rs.shader->unsetVertices();
//rs.shader->unsetVertexColor();
}
rs.shader->release();
glDisable(GL_BLEND);

View File

@@ -7,56 +7,71 @@
class RenderTriangle {
std::vector<float> vertices;
std::vector<float> normals;
std::vector<float> rgba;
struct Vertex{
float x,y,z;
Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed));
struct Normal {
float x,y,z;
Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed));
struct RGBA {
float r,g,b,a;
RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
} __attribute__((packed));
std::vector<Vertex> vertices;
std::vector<Normal> normals;
std::vector<RGBA> rgba;
public:
void addTriangle(Point3 p1, Point3 p2, Point3 p3) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
vertices.push_back(Vertex(p1.x, p1.y, p1.z));
vertices.push_back(Vertex(p2.x, p2.y, p2.z));
vertices.push_back(Vertex(p3.x, p3.y, p3.z));
}
void addTriangle(Point3 p1, Point3 p2, Point3 p3, const Point3 n) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
vertices.push_back(Vertex(p1.x, p1.y, p1.z));
vertices.push_back(Vertex(p2.x, p2.y, p2.z));
vertices.push_back(Vertex(p3.x, p3.y, p3.z));
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.push_back(Normal(n.x, n.y, n.z));
normals.push_back(Normal(n.x, n.y, n.z));
normals.push_back(Normal(n.x, n.y, n.z));
}
void addTriangle(Point3 p1, Point3 p2, Point3 p3, const Point3 n, const float r, const float g, const float b, const float a) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.insert(vertices.end(), {p3.x, p3.y, p3.z});
vertices.push_back(Vertex(p1.x, p1.y, p1.z));
vertices.push_back(Vertex(p2.x, p2.y, p2.z));
vertices.push_back(Vertex(p3.x, p3.y, p3.z));
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.insert(normals.end(), {n.x, n.y, n.z});
normals.push_back(Normal(n.x, n.y, n.z));
normals.push_back(Normal(n.x, n.y, n.z));
normals.push_back(Normal(n.x, n.y, n.z));
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.push_back(RGBA(r,g,b,a));
rgba.push_back(RGBA(r,g,b,a));
rgba.push_back(RGBA(r,g,b,a));
}
void addLine(Point3 p1, Point3 p2, const float r, const float g, const float b, const float a) {
vertices.insert(vertices.end(), {p1.x, p1.y, p1.z});
vertices.insert(vertices.end(), {p2.x, p2.y, p2.z});
vertices.push_back( Vertex(p1.x, p1.y, p1.z));
vertices.push_back(Vertex(p2.x, p2.y, p2.z));
rgba.insert(rgba.end(), {r,g,b,a});
rgba.insert(rgba.end(), {r,g,b,a});
rgba.push_back( RGBA(r,g,b,a));
rgba.push_back(RGBA(r,g,b,a));
}
@@ -66,11 +81,49 @@ public:
rgba.clear();
}
const std::vector<float>& getVertices() const {return vertices;}
const float* getVertices() const {return (float*) vertices.data();}
const std::vector<float>& getNormals() const {return normals;}
const float* getNormals() const {return (float*) normals.data();}
const std::vector<float>& getRGBA() const {return rgba;}
const float* getRGBA() const {return (float*) rgba.data();}
size_t count() const {return vertices.size();}
RenderTriangle toWireframe(const bool withVertexColors) const {
RenderTriangle res;
for (size_t i = 0; i < vertices.size(); i += 3) {
res.vertices.push_back(vertices[i+0]);
res.vertices.push_back(vertices[i+1]);
res.vertices.push_back(vertices[i+1]);
res.vertices.push_back(vertices[i+2]);
res.vertices.push_back(vertices[i+2]);
res.vertices.push_back(vertices[i+0]);
}
if (withVertexColors) {
for (size_t i = 0; i < rgba.size(); i += 3) {
res.rgba.push_back(rgba[i+0]);
res.rgba.push_back(rgba[i+1]);
res.rgba.push_back(rgba[i+1]);
res.rgba.push_back(rgba[i+2]);
res.rgba.push_back(rgba[i+2]);
res.rgba.push_back(rgba[i+0]);
}
}
return res;
}
};

View File

@@ -15,6 +15,7 @@ enum class ParamType {
FILE,
POINT2,
POINT3,
ENUM,
};
class ParamValue {
@@ -85,13 +86,22 @@ struct Param {
/** read-only parameter? */
bool readOnly;
std::vector<std::string> enumValues;
/** ctor */
Param(const std::string& name, const ParamType type, const bool readOnly = false) : name(name), type(type), readOnly(readOnly) {;}
/** ctor */
Param(const std::string& name, const ParamType type, const std::vector<std::string>& enumValues) : name(name), type(type), readOnly(false), enumValues(enumValues) {;}
/** special parameter */
static Param getNA() { return Param("", ParamType::NOT_AVAILABLE); }
/** get all supported enum values */
const std::vector<std::string>& getEnumValues() const {return enumValues;}
};
/** free parameters */

View File

@@ -46,7 +46,7 @@ public:
/** get the number of parameters */
int getNumParams() const override {
return 3;
return 4;
}
/** get the description of the idx-th parameter */
@@ -55,6 +55,7 @@ public:
case 0: return Param("width", ParamType::FLOAT, true);
case 1: return Param("height", ParamType::FLOAT);
case 2: return Param("swap", ParamType::BOOL);
case 3: return Param("type", ParamType::ENUM, {"unknown", "swing", "double swing", "slide", "double slide", "revolving"});
default: throw Exception("out of bounds");
}
}
@@ -65,6 +66,7 @@ public:
case 0: return fo->getSize();
case 1: return fo->height;
case 2: return fo->swap;
case 3: return (int) fo->type;
default: throw Exception("out of bounds");
}
}
@@ -75,6 +77,7 @@ public:
case 0: break;
case 1: fo->height = val.toFloat(); break;
case 2: fo->swap = val.toBool(); break;
case 3: fo->type = (Floorplan::DoorType) val.toInt(); break;
default: throw Exception("out of bounds");
}
}