This commit is contained in:
2018-05-12 11:00:18 +02:00
40 changed files with 640 additions and 153 deletions

1
.gitignore vendored Normal file
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@@ -0,0 +1 @@
*.pro.user

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@@ -4,9 +4,9 @@
# #
#------------------------------------------------- #-------------------------------------------------
QT += core gui opengl QT += core gui
CONFIG += c++11 -g3 -O0 CONFIG += c++17 -g3 -O0
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg
@@ -16,13 +16,21 @@ TEMPLATE = app
DEFINES += WITH_ASSERTIONS DEFINES += WITH_ASSERTIONS
DEFINES += WITH_DEBUG_LOG DEFINES += WITH_DEBUG_LOG
unix {
LIBS += -lstdc++fs
}
win32 {
DEFINES += _USE_MATH_DEFINES
CONFIG += console
}
INCLUDEPATH += \ INCLUDEPATH += \
../ ../
SOURCES += \ SOURCES += \
lib/gpc/gpc.cpp \
main.cpp \ main.cpp \
MainWindow.cpp \ MainWindow.cpp \
MainController.cpp \ MainController.cpp \
@@ -172,7 +180,7 @@ HEADERS += MainWindow.h \
mapview/3D/grid/GridModel.h \ mapview/3D/grid/GridModel.h \
mapview/3D/grid/GridRenderer.h \ mapview/3D/grid/GridRenderer.h \
mapview/3D/grid/MyNode.h \ mapview/3D/grid/MyNode.h \
mapview/3D/navMesh/NavMeshModel.h \ mapview/3D/navMesh/NavMeshModel.h \
mapview/3D/navMesh/NavMeshRenderer.h \ mapview/3D/navMesh/NavMeshRenderer.h \
mapview/3D/navMesh/QNavMeshSettings.h \ mapview/3D/navMesh/QNavMeshSettings.h \
mapview/3D/misc/TriangleData.h \ mapview/3D/misc/TriangleData.h \

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@@ -103,7 +103,12 @@ MainController::MainController() {
connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} ); connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} );
connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} ); connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} );
Ray3D::OBJPool::get().init("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/"); //Ray3D::OBJPool::get().init("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/");
//Ray3D::OBJPool::get().init("/apps/paper/diss/code/IndoorMap/res/mdl/");
Ray3D::OBJPool::get().init({
"/mnt/vm/paper/diss/code/IndoorMap/res/mdl/",
"/apps/paper/diss/code/IndoorMap/res/mdl/",
});
//mapModel->load("../IndoorMap/maps/SHL36_noel.xml"); //mapModel->load("../IndoorMap/maps/SHL36_noel.xml");
//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml"); //mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");
@@ -117,6 +122,7 @@ MainController::MainController() {
//mapModel->load("/mnt/vm/paper/diss/data/maps/walkmodel_stairs3.xml"); //mapModel->load("/mnt/vm/paper/diss/data/maps/walkmodel_stairs3.xml");
mapModel->load("/mnt/vm/paper/diss/data/maps/walkmodel_2D_1.xml"); mapModel->load("/mnt/vm/paper/diss/data/maps/walkmodel_2D_1.xml");
//mapModel->load("/mnt/vm/paper/diss/data/maps/walkmodel_stairs3.xml");
//mapModel->load("/mnt/vm/paper/diss/data/maps/SHL42_nm.xml"); //mapModel->load("/mnt/vm/paper/diss/data/maps/SHL42_nm.xml");
//mapModel->load("/apps/paper/diss/data/maps/SHL41_nm.xml"); //mapModel->load("/apps/paper/diss/data/maps/SHL41_nm.xml");

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@@ -3,6 +3,8 @@
#include "MainController.h" #include "MainController.h"
#include <QApplication> #include <QApplication>
#include <experimental/filesystem>
#include <iostream>
//#include "exp.h" //#include "exp.h"
//#include "ray.h" //#include "ray.h"

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@@ -36,9 +36,11 @@ public:
/** get a list of all nodes that are selectable / moveable */ /** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const = 0; virtual std::vector<MoveableNode> getMoveableNodes() const = 0;
/** the given node was moved */ /** the given node is currently moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0; virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
/** the given node was previously moved */
virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
/** the given node was selected */ /** the given node was selected */
virtual void onNodeSelect(MapView2D* v, const int userIdx) { virtual void onNodeSelect(MapView2D* v, const int userIdx) {

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@@ -84,6 +84,11 @@ public:
if (userIdx == 0) {ap->pos.x = newPos.x; ap->pos.y = newPos.y;} if (userIdx == 0) {ap->pos.x = newPos.x; ap->pos.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
virtual void mousePressed(MapView2D* v, const Point2 p) override { virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v; (void) v;

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@@ -77,6 +77,12 @@ public:
if (userIdx == 0) {b->pos.x = newPos.x; b->pos.y = newPos.y;} if (userIdx == 0) {b->pos.x = newPos.x; b->pos.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
virtual void onFocus() override { virtual void onFocus() override {
; ;
} }

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@@ -94,6 +94,12 @@ public:
if (userIdx == 0) {elevator->center.x = newPos.x; elevator->center.y = newPos.y;} if (userIdx == 0) {elevator->center.x = newPos.x; elevator->center.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
virtual void mousePressed(MapView2D* v, const Point2 p) override { virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v; (void) v;

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@@ -82,6 +82,12 @@ public:
if (userIdx == 0) {fpl->posOnFloor = newPos;} if (userIdx == 0) {fpl->posOnFloor = newPos;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
virtual void onFocus() override { virtual void onFocus() override {
; ;
} }

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@@ -128,12 +128,16 @@ std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const
return nodes; return nodes;
} }
void MV2DElementFloorObstacleDoor::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
emit v->onElementChange(this);
}
void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) { void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
switch (userIdx) { switch (userIdx) {
case 0: fo->from = newPos; break; case 0: fo->from = newPos; break;
case 1: fo->to = newPos; break; case 1: fo->to = newPos; break;
} }
emit v->onElementChange(this); // emit v->onElementChange(this);
} }
bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) { bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {

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@@ -41,9 +41,10 @@ public:
/** get a list of all nodes that are selectable / moveable */ /** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const override; virtual std::vector<MoveableNode> getMoveableNodes() const override;
/** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override; virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override; virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
}; };

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@@ -129,6 +129,13 @@ public:
if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;} if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
}; };
#endif // MV2DELEMENTFLOOROBSTACLELINE_H #endif // MV2DELEMENTFLOOROBSTACLELINE_H

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@@ -102,6 +102,11 @@ void MV2DElementFloorObstacleObject::onNodeMove(MapView2D* v, const int userIdx,
if (userIdx == 0) {fo->pos.x = newPos.x; fo->pos.y = newPos.y;} if (userIdx == 0) {fo->pos.x = newPos.x; fo->pos.y = newPos.y;}
} }
void MV2DElementFloorObstacleObject::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
void MV2DElementFloorObstacleObject::mousePressed(MapView2D* v, const Point2 p) { void MV2DElementFloorObstacleObject::mousePressed(MapView2D* v, const Point2 p) {
(void) v; (void) v;

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@@ -34,6 +34,8 @@ public:
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override; virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual void mousePressed(MapView2D* v, const Point2 p) override; virtual void mousePressed(MapView2D* v, const Point2 p) override;
virtual void mouseMove(MapView2D* v, const Point2 p) override; virtual void mouseMove(MapView2D* v, const Point2 p) override;

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@@ -103,12 +103,19 @@ public:
} }
/** the given node was moved */ /** the given node was moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override { void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v; (void) v;
fo.poly.points[userIdx].x = newPos.x; fo.poly.points[userIdx].x = newPos.x;
fo.poly.points[userIdx].y = newPos.y; fo.poly.points[userIdx].y = newPos.y;
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
// virtual void mousePressed(MapView2D* v, const Point2 p) override { // virtual void mousePressed(MapView2D* v, const Point2 p) override {
// (void) v; // (void) v;
// (void) p; // (void) p;

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@@ -81,6 +81,11 @@ public:
if (userIdx == 0) {gtp->pos.x = newPos.x; gtp->pos.y = newPos.y;} if (userIdx == 0) {gtp->pos.x = newPos.x; gtp->pos.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
/** mouse pressed at the given point */ /** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override { virtual void mousePressed(MapView2D* v, const Point2 p) override {

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@@ -81,6 +81,11 @@ public:
if (userIdx == 0) {poi->pos = newPos;} if (userIdx == 0) {poi->pos = newPos;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
/** mouse pressed at the given point */ /** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override { virtual void mousePressed(MapView2D* v, const Point2 p) override {

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@@ -77,6 +77,11 @@ public:
if (userIdx == 0) {reg->posOnMap_m.x = newPos.x; reg->posOnMap_m.y = newPos.y;} if (userIdx == 0) {reg->posOnMap_m.x = newPos.x; reg->posOnMap_m.y = newPos.y;}
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
virtual void mousePressed(MapView2D* v, const Point2 p) override { virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v; (void) v;

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@@ -307,6 +307,12 @@ public:
} }
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
void onNodeSelect(MapView2D* v, const int userIdx) override { void onNodeSelect(MapView2D* v, const int userIdx) override {
HasMoveableNodes::onNodeSelect(v, userIdx); HasMoveableNodes::onNodeSelect(v, userIdx);
emit v->onElementChange(this); emit v->onElementChange(this);

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@@ -79,6 +79,7 @@ public:
if (focus) {pen.setColor(Qt::black);} if (focus) {pen.setColor(Qt::black);}
if (mat == Material::CONCRETE) {;} if (mat == Material::CONCRETE) {;}
if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);} if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);}
if (mat == Material::METAL) {pen.setColor(QColor(50, 50, 50));}
if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);} if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);}
if (type == ObstacleType::UNKNOWN) {pen.setColor(Qt::red);} if (type == ObstacleType::UNKNOWN) {pen.setColor(Qt::red);}
if (type == ObstacleType::PILLAR) {pen.setColor(Qt::red);} if (type == ObstacleType::PILLAR) {pen.setColor(Qt::red);}

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@@ -120,9 +120,10 @@ private:
// // left mouse button? // // left mouse button?
// if (e->button() == Qt::MouseButton::LeftButton) { // if (e->button() == Qt::MouseButton::LeftButton) {
// // element has selectedable nodes? try to select one // // element has selectedable nodes? try to select one
// if (dynamic_cast<HasMoveableNodes*>(me)) { if (dynamic_cast<HasMoveableNodes*>(me)) {
// if (selectNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;} //if (selectNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
// } if (nodeMoved(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
}
// } // }
// otherwise: let the element itself process all events // otherwise: let the element itself process all events
@@ -173,6 +174,21 @@ private:
} }
/** moved the currently selected node (now done). true if successful */
bool nodeMoved(MapView2D* v, Point2 p, HasMoveableNodes* elem) {
// no node selected? -> done
if (elem->getSelectedNode() == -1) {return false;}
// snap the node
const Point2 pSnapped = v->getScaler().snap(p);
// moved (done)
elem->onNodeMoved(v, elem->getSelectedNode(), pSnapped);
return true;
}
private: private:
@@ -232,7 +248,7 @@ private:
const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines) const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
#warning "which elements to select? among all currently visible? or only among the selected layer?" #pragma message "which elements to select? among all currently visible? or only among the selected layer?"
// get all elements with bounding-box matchings // get all elements with bounding-box matchings
std::vector<MapModelElement*> possible; std::vector<MapModelElement*> possible;
// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) { // for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {

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@@ -2,12 +2,11 @@
#define MV3DELEMENTFLOOROUTLINE_H #define MV3DELEMENTFLOOROUTLINE_H
#include <Indoor/floorplan/v2/Floorplan.h> #include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/geo/GPCPolygon2.h>
#include "misc/Cube.h" #include "misc/Cube.h"
#include "MV3DElement.h" #include "MV3DElement.h"
#include "../../lib/gpc/gpc.h"
#include "misc/Polygon.h"
#include "misc/Outline.h" #include "misc/Outline.h"
class MV3DElementFloorOutline : public MV3DElement { class MV3DElementFloorOutline : public MV3DElement {
@@ -17,7 +16,7 @@ class MV3DElementFloorOutline : public MV3DElement {
struct Temp { struct Temp {
Point2 cacheSum; Point2 cacheSum;
Polygon* pol = nullptr; GPCPolygon2* pol = nullptr;
std::vector<std::vector<Point3>> trias; std::vector<std::vector<Point3>> trias;
}; };
@@ -80,7 +79,7 @@ protected:
std::vector<gpc_polygon> add; std::vector<gpc_polygon> add;
std::vector<gpc_polygon> rem; std::vector<gpc_polygon> rem;
if (tmp.pol) {delete tmp.pol;} if (tmp.pol) {delete tmp.pol;}
tmp.pol = new Polygon(); tmp.pol = new GPCPolygon2();
// all to-be-added polygons (filter!) // all to-be-added polygons (filter!)
for (Floorplan::FloorOutlinePolygon* poly : polys) { for (Floorplan::FloorOutlinePolygon* poly : polys) {

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@@ -58,7 +58,7 @@ protected:
rs.shader->setColor(1.0, 0.55, 0.55); rs.shader->setColor(1.0, 0.55, 0.55);
rs.shader->setVertices(data.getVertices().data()); rs.shader->setVertices(data.getVertices().data());
rs.shader->setNormals(data.getNormals().data()); rs.shader->setNormals(data.getNormals().data());
glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();
rs.shader->release(); rs.shader->release();

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@@ -112,12 +112,16 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
grabGesture(Qt::PinchGesture); grabGesture(Qt::PinchGesture);
auto format = QSurfaceFormat(); auto format = QSurfaceFormat();
//format.setVersion(4,3); format.setRenderableType(QSurfaceFormat::OpenGL);
format.setVersion(3, 4);
format.setSamples(2); format.setSamples(2);
//format.setProfile(QSurfaceFormat::CoreProfile); format.setProfile(QSurfaceFormat::CompatibilityProfile);
format.setOption(QSurfaceFormat::DebugContext);
setFormat(format); setFormat(format);
auto ver = format.version();
std::cout << "OpenGL Context Version: " << ver.first << "." << ver.second << std::endl;
} }
@@ -126,6 +130,32 @@ void MapView3D::initializeGL() {
//setFormat(QGLFormat(QGL::SampleBuffers)); //setFormat(QGLFormat(QGL::SampleBuffers));
QOpenGLWidget::initializeGL(); QOpenGLWidget::initializeGL();
initializeOpenGLFunctions();
logger = new QOpenGLDebugLogger(this);
if (logger->initialize()) {
connect(logger, &QOpenGLDebugLogger::messageLogged, [] (const QOpenGLDebugMessage& debugMessage) {
std::cout << debugMessage.message().toStdString() << std::endl;
});
logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
}
// Print device info
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
const GLubyte* version = glGetString(GL_VERSION);
std::cout << "Device info: ";
if (vendor) {
std::cout << (const char*) vendor << " ";
}
if (renderer) {
std::cout << (const char*) renderer << " ";
}
if (version) {
std::cout << (const char*) version << " ";
}
std::cout << std::endl;
// this should be the default!! // this should be the default!!
glCullFace(GL_BACK); glCullFace(GL_BACK);
@@ -134,8 +164,7 @@ void MapView3D::initializeGL() {
// additional settings // additional settings
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glClearColor(0.9, 0.9, 1.0, 1.0); glClearColor(0.5, 0.5, 0.5, 1.0);
} }
void MapView3D::paintGL() { void MapView3D::paintGL() {
@@ -293,7 +322,7 @@ void MapView3D::layerChange() {
void MapView3D::draw() { void MapView3D::draw() {
static RenderSettings rs = RenderSettings(new Shader()); static RenderSettings rs = RenderSettings(new Shader(), this);
// view // view
QMatrix4x4 V; QMatrix4x4 V;
@@ -305,7 +334,7 @@ void MapView3D::draw() {
V.rotate(rot.z, 0.0, 0.0, 1.0); V.rotate(rot.z, 0.0, 0.0, 1.0);
V.translate(center.x, center.y, center.z); V.translate(center.x, center.y, center.z);
float far = 200; // TODO float farPlane = 200; // TODO
// projection // projection
QMatrix4x4 P; QMatrix4x4 P;
@@ -316,14 +345,14 @@ void MapView3D::draw() {
float h = height() / 30; float h = height() / 30;
viewport.size.x = w; viewport.size.x = w;
viewport.size.y = h; viewport.size.y = h;
P.perspective(45.0f, aspect, 0.01, far); P.perspective(45.0f, aspect, 0.01, farPlane);
} else { } else {
// default size: 50 * 50/aspect meters // default size: 50 * 50/aspect meters
float w = 50.0f; float w = 50.0f;
float h = 50.0f * height() / width(); float h = 50.0f * height() / width();
viewport.size.x = w; viewport.size.x = w;
viewport.size.y = h; viewport.size.y = h;
P.ortho(-w, +w, -h, +h, 0.1f, +far); P.ortho(-w, +w, -h, +h, 0.1f, +farPlane);
} }
rs.shader->bind(); rs.shader->bind();

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@@ -4,7 +4,8 @@
#include "../../fixC11.h" #include "../../fixC11.h"
#include <QtWidgets> #include <QtWidgets>
#include <QtOpenGL> #include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <Indoor/geo/Point3.h> #include <Indoor/geo/Point3.h>
@@ -16,13 +17,15 @@ class NavMeshModel;
class FloorplanRenderer; class FloorplanRenderer;
class FloorplanRendererModel; class FloorplanRendererModel;
class MapView3D : public QOpenGLWidget { class MapView3D : public QOpenGLWidget, protected QOpenGLFunctions {
Q_OBJECT Q_OBJECT
bool usePerspectiveProjection = false; bool usePerspectiveProjection = false;
bool useWireframe = false; bool useWireframe = false;
QOpenGLDebugLogger* logger = nullptr;
public: public:
MapView3D(QWidget* parent = 0); MapView3D(QWidget* parent = 0);

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@@ -8,6 +8,7 @@
#include <QPainter> #include <QPainter>
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include "../misc/Renderable3D.h" #include "../misc/Renderable3D.h"
#include "../misc/Shader.h" #include "../misc/Shader.h"
@@ -35,7 +36,7 @@ public:
rs.shader->setVertices(rt.getVertices()); rs.shader->setVertices(rt.getVertices());
rs.shader->setNormals(rt.getNormals()); rs.shader->setNormals(rt.getNormals());
rs.shader->setVertexColor(rt.getRGBA()); rs.shader->setVertexColor(rt.getRGBA());
glDrawArrays(GL_TRIANGLES, 0, rt.count()); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();
rs.shader->unsetVertexColor(); rs.shader->unsetVertexColor();
@@ -45,7 +46,7 @@ public:
rs.shader->setColor(0,0,0,128); rs.shader->setColor(0,0,0,128);
rs.shader->setVertices(rt2.getVertices()); rs.shader->setVertices(rt2.getVertices());
//rs.shader->setVertexColor(rt2.getRGBA()); //rs.shader->setVertexColor(rt2.getRGBA());
glDrawArrays(GL_LINES, 0, rt2.count()); rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
rs.shader->unsetVertices(); rs.shader->unsetVertices();
//rs.shader->unsetVertexColor(); //rs.shader->unsetVertexColor();
} }
@@ -56,8 +57,8 @@ public:
/** render the given grid using GL commands */ /** render the given grid using GL commands */
void renderTransp(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) { void renderTransp(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) {
glEnable(GL_BLEND); rs.funcs->glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
rs.shader->bind(); rs.shader->bind();
rs.shader->setModelMatrix(QMatrix4x4()); rs.shader->setModelMatrix(QMatrix4x4());
@@ -65,7 +66,7 @@ public:
rs.shader->setVertices(rt.getVertices()); rs.shader->setVertices(rt.getVertices());
rs.shader->setNormals(rt.getNormals()); rs.shader->setNormals(rt.getNormals());
rs.shader->setVertexColor(rt.getRGBA()); rs.shader->setVertexColor(rt.getRGBA());
glDrawArrays(GL_TRIANGLES, 0, rt.count()); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();
rs.shader->unsetVertexColor(); rs.shader->unsetVertexColor();
@@ -75,14 +76,14 @@ public:
rs.shader->setColor(0,0,0,128); rs.shader->setColor(0,0,0,128);
rs.shader->setVertices(rt2.getVertices()); rs.shader->setVertices(rt2.getVertices());
//rs.shader->setVertexColor(rt2.getRGBA()); //rs.shader->setVertexColor(rt2.getRGBA());
glDrawArrays(GL_LINES, 0, rt2.count()); rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
rs.shader->unsetVertices(); rs.shader->unsetVertices();
//rs.shader->unsetVertexColor(); //rs.shader->unsetVertexColor();
} }
rs.shader->release(); rs.shader->release();
glDisable(GL_BLEND); rs.funcs->glDisable(GL_BLEND);
} }

View File

@@ -89,27 +89,37 @@ public:
void rebuild(Floorplan::IndoorMap* im) { void rebuild(Floorplan::IndoorMap* im) {
<<<<<<< HEAD
// rebuild the mesh // rebuild the mesh
Ray3D::ModelFactory fac(im); Ray3D::ModelFactory fac(im);
fac.exportDoors = showDoors; fac.exportDoors = showDoors;
mesh = fac.getMesh(); mesh = fac.getMesh();
=======
>>>>>>> 45592899ee7de1a99f3086205788ff43398fad41
triaTransp.clear(); triaTransp.clear();
triaSolid.clear(); triaSolid.clear();
for (const Ray3D::Obstacle3D& obs : mesh.elements) { // rebuild the mesh
const int matID = getMaterial(obs); try {
const Material& mat = mats[matID]; Ray3D::ModelFactory fac(im);
for (const Triangle3& tria : obs.triangles) { mesh = fac.getMesh();
const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized(); for (const Ray3D::Obstacle3D& obs : mesh.elements) {
if (mat.a != 255) { const int matID = getMaterial(obs);
triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f); const Material& mat = mats[matID];
} else { for (const Triangle3& tria : obs.triangles) {
triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f); const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
if (mat.a != 255) {
triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
} else {
triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
}
} }
} }
} }
catch(const std::exception& e) {
std::cout << "Can't create 3D view. Failed to get mesh from model factory with error: '" << e.what() << "'" << std::endl;
}
} }
}; };

View File

@@ -10,17 +10,17 @@ class RenderTriangle {
struct Vertex{ struct Vertex{
float x,y,z; float x,y,z;
Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed)); };
struct Normal { struct Normal {
float x,y,z; float x,y,z;
Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed)); };
struct RGBA { struct RGBA {
float r,g,b,a; float r,g,b,a;
RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;} RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
} __attribute__((packed)); };
std::vector<Vertex> vertices; std::vector<Vertex> vertices;
std::vector<Normal> normals; std::vector<Normal> normals;

View File

@@ -1,6 +1,5 @@
#include "Cube.h" #include "Cube.h"
#include "Shader.h" #include "Shader.h"
#include <QtOpenGL>
static float cube_vertices[] = { static float cube_vertices[] = {
@@ -76,7 +75,7 @@ void Cube::render(const RenderSettings& rs) {
rs.shader->setVertices(cube_vertices); rs.shader->setVertices(cube_vertices);
rs.shader->setNormals(cube_normals); rs.shader->setNormals(cube_normals);
glDrawArrays(GL_TRIANGLES, 0, 12*3); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12*3);
//glDrawElements(GL_TRIANGLES, +12, GL_INT, cube_vertex_indices); //glDrawElements(GL_TRIANGLES, +12, GL_INT, cube_vertex_indices);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();

View File

@@ -54,7 +54,7 @@ void Handrail::render(const RenderSettings& rs) {
} }
rs.shader->setVertices(vertices.data()); rs.shader->setVertices(vertices.data());
glDrawArrays(GL_LINES, 0, vertices.size() / 3); rs.funcs->glDrawArrays(GL_LINES, 0, vertices.size() / 3);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->release(); rs.shader->release();

View File

@@ -26,7 +26,7 @@ void Outline::render(const RenderSettings& rs) {
rs.shader->setColor(color.x, color.y, color.z); rs.shader->setColor(color.x, color.y, color.z);
rs.shader->setVertices(triangles.getVertices().data()); rs.shader->setVertices(triangles.getVertices().data());
rs.shader->setNormals(triangles.getNormals().data()); rs.shader->setNormals(triangles.getNormals().data());
glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();

View File

@@ -1,110 +1,112 @@
#ifndef POLYGON_H // Duplicated file with Indoor/wifi/estimate/ray3/ModelFactoryHelper.h
#define POLYGON_H
//#ifndef POLYGON_H
//#define POLYGON_H
#include <Indoor/floorplan/v2/Floorplan.h> //#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../../lib/gpc/gpc.h" //#include "../../../lib/gpc/gpc.h"
class Polygon { //class Polygon_ {
struct GPCPolygon : gpc_polygon { // struct GPCPolygon : gpc_polygon {
GPCPolygon() { // GPCPolygon() {
// contour = (gpc_vertex_list*) calloc(0, 1024); //// contour = (gpc_vertex_list*) calloc(0, 1024);
// contour->num_vertices = 0; //// contour->num_vertices = 0;
// contour->vertex = (gpc_vertex*) calloc(0, 1024); //// contour->vertex = (gpc_vertex*) calloc(0, 1024);
// hole = (int*) calloc(0, 1024); //// hole = (int*) calloc(0, 1024);
num_contours = 0; // num_contours = 0;
contour = nullptr; // contour = nullptr;
hole = nullptr; // hole = nullptr;
} // }
~GPCPolygon() { // ~GPCPolygon() {
if (contour) { // if (contour) {
gpc_free_polygon(this); // gpc_free_polygon(this);
//free(contour->vertex); contour->vertex = nullptr; // //free(contour->vertex); contour->vertex = nullptr;
} // }
free(contour); contour = nullptr; // free(contour); contour = nullptr;
free(hole); hole = nullptr; // free(hole); hole = nullptr;
} // }
GPCPolygon& operator = (const GPCPolygon& o) = delete; // GPCPolygon& operator = (const GPCPolygon& o) = delete;
GPCPolygon& operator = (GPCPolygon& o) { // GPCPolygon& operator = (GPCPolygon& o) {
this->contour = o.contour; // this->contour = o.contour;
this->hole = o.hole; // this->hole = o.hole;
this->num_contours = o.num_contours; // this->num_contours = o.num_contours;
o.contour = nullptr; // o.contour = nullptr;
o.hole = nullptr; // o.hole = nullptr;
return *this; // return *this;
} // }
}; // };
private: //private:
GPCPolygon state; // GPCPolygon state;
public: //public:
void add(const Floorplan::Polygon2& poly) { // void add(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly); // GPCPolygon cur = toGPC(poly);
//GPCPolygon out; // //GPCPolygon out;
gpc_polygon_clip(GPC_UNION, &state, &cur, &state); // gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
//state = out; // //state = out;
} // }
void remove(const Floorplan::Polygon2& poly) { // void remove(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly); // GPCPolygon cur = toGPC(poly);
//GPCPolygon out; // //GPCPolygon out;
gpc_polygon_clip(GPC_DIFF, &state, &cur, &state); // gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
//state = out; // //state = out;
} // }
std::vector<std::vector<Point3>> get(float z) { // std::vector<std::vector<Point3>> get(float z) {
gpc_tristrip res; // gpc_tristrip res;
res.num_strips = 0; // res.num_strips = 0;
res.strip = nullptr; // res.strip = nullptr;
//res.strip = (gpc_vertex_list*) malloc(1024); // //res.strip = (gpc_vertex_list*) malloc(1024);
gpc_polygon_to_tristrip(&state, &res); // gpc_polygon_to_tristrip(&state, &res);
std::vector<std::vector<Point3>> trias; // std::vector<std::vector<Point3>> trias;
for (int i = 0; i < res.num_strips; ++i) { // for (int i = 0; i < res.num_strips; ++i) {
gpc_vertex_list lst = res.strip[i]; // gpc_vertex_list lst = res.strip[i];
std::vector<Point3> tria; // std::vector<Point3> tria;
for (int j = 0; j < lst.num_vertices; ++j) { // for (int j = 0; j < lst.num_vertices; ++j) {
gpc_vertex& vert = lst.vertex[j]; // gpc_vertex& vert = lst.vertex[j];
Point3 p3(vert.x, vert.y, z); // Point3 p3(vert.x, vert.y, z);
tria.push_back(p3); // tria.push_back(p3);
} // }
trias.push_back(tria); // trias.push_back(tria);
} // }
gpc_free_tristrip(&res); // gpc_free_tristrip(&res);
return std::move(trias); // return std::move(trias);
} // }
private: //private:
GPCPolygon toGPC(Floorplan::Polygon2 poly) { // GPCPolygon toGPC(Floorplan::Polygon2 poly) {
std::vector<gpc_vertex> verts; // std::vector<gpc_vertex> verts;
for (Point2 p2 : poly.points) { // for (Point2 p2 : poly.points) {
gpc_vertex vert; vert.x = p2.x; vert.y = p2.y; // gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
verts.push_back(vert); // verts.push_back(vert);
} // }
GPCPolygon gpol; // GPCPolygon gpol;
gpc_vertex_list list; // gpc_vertex_list list;
list.num_vertices = verts.size(); // list.num_vertices = verts.size();
list.vertex = verts.data(); // list.vertex = verts.data();
gpc_add_contour(&gpol, &list, 0); // gpc_add_contour(&gpol, &list, 0);
return gpol; // return gpol;
} // }
}; //};
#endif // POLYGON_H //#endif // POLYGON_H

View File

@@ -1,11 +1,15 @@
#ifndef RENDERABLE3D_H #ifndef RENDERABLE3D_H
#define RENDERABLE3D_H #define RENDERABLE3D_H
#include <QOpenGLFunctions>
class Shader; class Shader;
struct RenderSettings { struct RenderSettings {
Shader* shader = nullptr; Shader* shader = nullptr;
RenderSettings(Shader* shader) : shader(shader) {;} QOpenGLFunctions* funcs = nullptr;
RenderSettings(Shader* shader, QOpenGLFunctions* f) : shader(shader), funcs(f) {;}
}; };

View File

@@ -22,23 +22,24 @@ Shader::Shader() {
)"); )");
addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, R"( addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, R"(
uniform vec4 color; uniform lowp vec4 color;
uniform bool useNormal; uniform bool useNormal;
uniform bool useVertexColor; uniform bool useVertexColor;
varying highp vec3 v_normal; varying highp vec3 v_normal;
varying lowp vec4 v_color; varying lowp vec4 v_color;
varying lowp vec4 v_vertex; varying lowp vec4 v_vertex;
void main() { void main() {
vec3 lightPos = vec3(0,0,0); // camera mediump vec3 lightPos = vec3(0,0,0); // camera
//vec3 lightVec = normalize(vec3(0,0,1)); //vec3 lightVec = normalize(vec3(0,0,1));
vec3 lightVec = normalize(lightPos - v_vertex.xyz); mediump vec3 lightVec = normalize(lightPos - v_vertex.xyz);
float intensity = useNormal ? 0.3 + 0.7 * dot( normalize(v_normal), lightVec ) : 1.0; // light at camera pos lowp float intensity = useNormal ? 0.3 + 0.7 * dot( normalize(v_normal), lightVec ) : 1.0; // light at camera pos
vec4 col = useVertexColor ? v_color : color; lowp vec4 col = useVertexColor ? v_color : color;
gl_FragColor.rgb = col.rgb * intensity; gl_FragColor.rgb = col.rgb * intensity;
gl_FragColor.a = col.a; gl_FragColor.a = col.a;
} }
)"); )");
//bindAttributeLocation("vertices", 0); //bindAttributeLocation("vertices", 0);
if (!link()) { if (!link()) {
@@ -50,6 +51,7 @@ Shader::Shader() {
void Shader::setModelMatrix(const QMatrix4x4& m) { void Shader::setModelMatrix(const QMatrix4x4& m) {
//vao.bind();;
setUniformValue(getUniform("M"), m); setUniformValue(getUniform("M"), m);
} }

View File

@@ -69,20 +69,20 @@ void Window::render(const RenderSettings& rs) {
rs.shader->setColor(0.75, 0.85, 1.0, 0.35); rs.shader->setColor(0.75, 0.85, 1.0, 0.35);
glEnable(GL_BLEND); rs.funcs->glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable(GL_CULL_FACE); //glDisable(GL_CULL_FACE);
rs.shader->setModelMatrix(mat); rs.shader->setModelMatrix(mat);
rs.shader->setVertices(window_vertices); rs.shader->setVertices(window_vertices);
rs.shader->setNormals(window_normals); rs.shader->setNormals(window_normals);
glDrawArrays(GL_TRIANGLES, 0, 12); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetNormals(); rs.shader->unsetNormals();
//glEnable(GL_CULL_FACE); //glEnable(GL_CULL_FACE);
glDisable(GL_BLEND); rs.funcs->glDisable(GL_BLEND);
rs.shader->release(); rs.shader->release();

View File

@@ -10,6 +10,7 @@
#include <QPainter> #include <QPainter>
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include "../misc/Renderable3D.h" #include "../misc/Renderable3D.h"
#include "../misc/Shader.h" #include "../misc/Shader.h"
@@ -88,7 +89,7 @@ public:
rs.shader->setVertices(data.getVertices().data()); rs.shader->setVertices(data.getVertices().data());
rs.shader->setVertexColor(data.getRGBA().data()); rs.shader->setVertexColor(data.getRGBA().data());
glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3); rs.funcs->glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetVertexColor(); rs.shader->unsetVertexColor();
@@ -132,7 +133,7 @@ public:
rs.shader->setVertices(data.getVertices().data()); rs.shader->setVertices(data.getVertices().data());
rs.shader->setVertexColor(data.getRGBA().data()); rs.shader->setVertexColor(data.getRGBA().data());
glDrawArrays(GL_LINES, 0, data.getVertices().size()/3); rs.funcs->glDrawArrays(GL_LINES, 0, data.getVertices().size()/3);
rs.shader->unsetVertices(); rs.shader->unsetVertices();
rs.shader->unsetVertexColor(); rs.shader->unsetVertexColor();

View File

@@ -30,6 +30,7 @@ QComboBox* getMaterials() {
case Material::DRYWALL: cmbMaterial->addItem("Drywall", i); break; case Material::DRYWALL: cmbMaterial->addItem("Drywall", i); break;
case Material::WOOD: cmbMaterial->addItem("Wood", i); break; case Material::WOOD: cmbMaterial->addItem("Wood", i); break;
case Material::GLASS: cmbMaterial->addItem("Glass", i); break; case Material::GLASS: cmbMaterial->addItem("Glass", i); break;
case Material::METAL: cmbMaterial->addItem("Metal", i); break;
case Material::_END: throw 1; case Material::_END: throw 1;
} }
} }
@@ -128,7 +129,6 @@ void ElementParamWidget::refresh() {
} }
} }
// has outline method? // has outline method?
{ {
MMFloorOutlinePolygon* elem = dynamic_cast<MMFloorOutlinePolygon*>(el); MMFloorOutlinePolygon* elem = dynamic_cast<MMFloorOutlinePolygon*>(el);

164
res/mdl/dude1.obj Normal file
View File

@@ -0,0 +1,164 @@
# Blender v2.79 (sub 0) OBJ File: 'dude1.blend'
# www.blender.org
v 0.050000 0.225000 0.750000
v 0.050000 0.225000 1.450000
v -0.050000 0.225000 0.750000
v -0.050000 0.225000 1.450000
v 0.050000 0.325000 0.750000
v 0.050000 0.325000 1.450000
v -0.050000 0.325000 0.750000
v -0.050000 0.325000 1.450000
vn 0.0000 -1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
s off
f 2//1 3//1 1//1
f 4//2 7//2 3//2
f 8//3 5//3 7//3
f 6//4 1//4 5//4
f 7//5 1//5 3//5
f 4//6 6//6 8//6
f 2//1 4//1 3//1
f 4//2 8//2 7//2
f 8//3 6//3 5//3
f 6//4 2//4 1//4
f 7//5 5//5 1//5
f 4//6 2//6 6//6
v 0.050000 -0.325000 0.750000
v 0.050000 -0.325000 1.450000
v -0.050000 -0.325000 0.750000
v -0.050000 -0.325000 1.450000
v 0.050000 -0.225000 0.750000
v 0.050000 -0.225000 1.450000
v -0.050000 -0.225000 0.750000
v -0.050000 -0.225000 1.450000
vn 0.0000 -1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
s off
f 10//7 11//7 9//7
f 12//8 15//8 11//8
f 16//9 13//9 15//9
f 14//10 9//10 13//10
f 15//11 9//11 11//11
f 12//12 14//12 16//12
f 10//7 12//7 11//7
f 12//8 16//8 15//8
f 16//9 14//9 13//9
f 14//10 10//10 9//10
f 15//11 13//11 9//11
f 12//12 10//12 14//12
v 0.100000 -0.100000 1.550000
v 0.100000 -0.100000 1.750000
v -0.100000 -0.100000 1.550000
v -0.100000 -0.100000 1.750000
v 0.100000 0.100000 1.550000
v 0.100000 0.100000 1.750000
v -0.100000 0.100000 1.550000
v -0.100000 0.100000 1.750000
vn 0.0000 -1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
s off
f 18//13 19//13 17//13
f 20//14 23//14 19//14
f 24//15 21//15 23//15
f 22//16 17//16 21//16
f 23//17 17//17 19//17
f 20//18 22//18 24//18
f 18//13 20//13 19//13
f 20//14 24//14 23//14
f 24//15 22//15 21//15
f 22//16 18//16 17//16
f 23//17 21//17 17//17
f 20//18 18//18 22//18
v 0.150000 -0.200000 0.900000
v 0.150000 -0.200000 1.500000
v -0.150000 -0.200000 0.900000
v -0.150000 -0.200000 1.500000
v 0.150000 0.200000 0.900000
v 0.150000 0.200000 1.500000
v -0.150000 0.200000 0.900000
v -0.150000 0.200000 1.500000
vn 0.0000 -1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
s off
f 26//19 27//19 25//19
f 28//20 31//20 27//20
f 32//21 29//21 31//21
f 30//22 25//22 29//22
f 31//23 25//23 27//23
f 28//24 30//24 32//24
f 26//19 28//19 27//19
f 28//20 32//20 31//20
f 32//21 30//21 29//21
f 30//22 26//22 25//22
f 31//23 29//23 25//23
f 28//24 26//24 30//24
v 0.075000 0.025000 0.000000
v 0.075000 0.025000 0.850000
v -0.075000 0.025000 0.000000
v -0.075000 0.025000 0.850000
v 0.075000 0.175000 0.000000
v 0.075000 0.175000 0.850000
v -0.075000 0.175000 0.000000
v -0.075000 0.175000 0.850000
vn 0.0000 -1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
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164
res/mdl/dude2.obj Normal file
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@@ -0,0 +1,164 @@
# Blender v2.79 (sub 0) OBJ File: 'dude2.blend'
# www.blender.org
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@@ -41,8 +41,11 @@ public:
_parent = static_cast<MapLayer*>(parent.internalPointer()); _parent = static_cast<MapLayer*>(parent.internalPointer());
} }
return createIndex(row, column, _parent->getSubLayers().at(row)); if (_parent->getSubLayers().size() > 0) {
return createIndex(row, column, _parent->getSubLayers().at(row));
} else {
return createIndex(0, 0, nullptr);
}
} }
virtual QModelIndex parent(const QModelIndex& child) const override { virtual QModelIndex parent(const QModelIndex& child) const override {