Merge branch 'master' of https://git.frank-ebner.de/FHWS/IndoorMap
This commit is contained in:
@@ -36,9 +36,11 @@ public:
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/** get a list of all nodes that are selectable / moveable */
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virtual std::vector<MoveableNode> getMoveableNodes() const = 0;
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/** the given node was moved */
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/** the given node is currently moved */
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
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/** the given node was previously moved */
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virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
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/** the given node was selected */
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virtual void onNodeSelect(MapView2D* v, const int userIdx) {
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@@ -84,6 +84,11 @@ public:
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if (userIdx == 0) {ap->pos.x = newPos.x; ap->pos.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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@@ -77,6 +77,12 @@ public:
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if (userIdx == 0) {b->pos.x = newPos.x; b->pos.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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virtual void onFocus() override {
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;
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}
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@@ -94,6 +94,12 @@ public:
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if (userIdx == 0) {elevator->center.x = newPos.x; elevator->center.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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@@ -82,6 +82,12 @@ public:
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if (userIdx == 0) {fpl->posOnFloor = newPos;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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virtual void onFocus() override {
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;
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}
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@@ -128,12 +128,16 @@ std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const
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return nodes;
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}
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void MV2DElementFloorObstacleDoor::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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emit v->onElementChange(this);
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}
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void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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switch (userIdx) {
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case 0: fo->from = newPos; break;
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case 1: fo->to = newPos; break;
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}
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emit v->onElementChange(this);
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// emit v->onElementChange(this);
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}
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bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {
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@@ -41,9 +41,10 @@ public:
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/** get a list of all nodes that are selectable / moveable */
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virtual std::vector<MoveableNode> getMoveableNodes() const override;
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/** the given node was moved */
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
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};
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@@ -129,6 +129,13 @@ public:
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if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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};
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#endif // MV2DELEMENTFLOOROBSTACLELINE_H
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@@ -102,6 +102,11 @@ void MV2DElementFloorObstacleObject::onNodeMove(MapView2D* v, const int userIdx,
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if (userIdx == 0) {fo->pos.x = newPos.x; fo->pos.y = newPos.y;}
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}
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void MV2DElementFloorObstacleObject::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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void MV2DElementFloorObstacleObject::mousePressed(MapView2D* v, const Point2 p) {
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(void) v;
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@@ -34,6 +34,8 @@ public:
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual void mousePressed(MapView2D* v, const Point2 p) override;
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virtual void mouseMove(MapView2D* v, const Point2 p) override;
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@@ -103,12 +103,19 @@ public:
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}
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/** the given node was moved */
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) v;
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fo.poly.points[userIdx].x = newPos.x;
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fo.poly.points[userIdx].y = newPos.y;
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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// virtual void mousePressed(MapView2D* v, const Point2 p) override {
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// (void) v;
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// (void) p;
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@@ -81,6 +81,11 @@ public:
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if (userIdx == 0) {gtp->pos.x = newPos.x; gtp->pos.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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@@ -81,6 +81,11 @@ public:
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if (userIdx == 0) {poi->pos = newPos;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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@@ -77,6 +77,11 @@ public:
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if (userIdx == 0) {reg->posOnMap_m.x = newPos.x; reg->posOnMap_m.y = newPos.y;}
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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@@ -307,6 +307,12 @@ public:
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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void onNodeSelect(MapView2D* v, const int userIdx) override {
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HasMoveableNodes::onNodeSelect(v, userIdx);
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emit v->onElementChange(this);
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@@ -79,6 +79,7 @@ public:
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if (focus) {pen.setColor(Qt::black);}
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if (mat == Material::CONCRETE) {;}
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if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);}
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if (mat == Material::METAL) {pen.setColor(QColor(50, 50, 50));}
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if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);}
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if (type == ObstacleType::UNKNOWN) {pen.setColor(Qt::red);}
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if (type == ObstacleType::PILLAR) {pen.setColor(Qt::red);}
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@@ -120,9 +120,10 @@ private:
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// // left mouse button?
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// if (e->button() == Qt::MouseButton::LeftButton) {
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// // element has selectedable nodes? try to select one
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// if (dynamic_cast<HasMoveableNodes*>(me)) {
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// if (selectNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
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// }
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if (dynamic_cast<HasMoveableNodes*>(me)) {
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//if (selectNode(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
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if (nodeMoved(m, p, dynamic_cast<HasMoveableNodes*>(me))) {return;}
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}
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// }
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// otherwise: let the element itself process all events
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@@ -173,6 +174,21 @@ private:
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}
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/** moved the currently selected node (now done). true if successful */
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bool nodeMoved(MapView2D* v, Point2 p, HasMoveableNodes* elem) {
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// no node selected? -> done
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if (elem->getSelectedNode() == -1) {return false;}
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// snap the node
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const Point2 pSnapped = v->getScaler().snap(p);
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// moved (done)
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elem->onNodeMoved(v, elem->getSelectedNode(), pSnapped);
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return true;
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}
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private:
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@@ -232,7 +248,7 @@ private:
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const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
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#warning "which elements to select? among all currently visible? or only among the selected layer?"
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#pragma message "which elements to select? among all currently visible? or only among the selected layer?"
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// get all elements with bounding-box matchings
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std::vector<MapModelElement*> possible;
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// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {
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@@ -2,12 +2,11 @@
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#define MV3DELEMENTFLOOROUTLINE_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/geo/GPCPolygon2.h>
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#include "misc/Cube.h"
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#include "MV3DElement.h"
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#include "../../lib/gpc/gpc.h"
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#include "misc/Polygon.h"
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#include "misc/Outline.h"
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class MV3DElementFloorOutline : public MV3DElement {
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@@ -17,7 +16,7 @@ class MV3DElementFloorOutline : public MV3DElement {
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struct Temp {
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Point2 cacheSum;
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Polygon* pol = nullptr;
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GPCPolygon2* pol = nullptr;
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std::vector<std::vector<Point3>> trias;
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};
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@@ -80,7 +79,7 @@ protected:
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std::vector<gpc_polygon> add;
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std::vector<gpc_polygon> rem;
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if (tmp.pol) {delete tmp.pol;}
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tmp.pol = new Polygon();
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tmp.pol = new GPCPolygon2();
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// all to-be-added polygons (filter!)
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for (Floorplan::FloorOutlinePolygon* poly : polys) {
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@@ -58,7 +58,7 @@ protected:
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rs.shader->setColor(1.0, 0.55, 0.55);
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rs.shader->setVertices(data.getVertices().data());
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rs.shader->setNormals(data.getNormals().data());
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glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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rs.shader->release();
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@@ -112,12 +112,16 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
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grabGesture(Qt::PinchGesture);
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auto format = QSurfaceFormat();
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//format.setVersion(4,3);
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||||
format.setRenderableType(QSurfaceFormat::OpenGL);
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format.setVersion(3, 4);
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format.setSamples(2);
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||||
//format.setProfile(QSurfaceFormat::CoreProfile);
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||||
format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::DebugContext);
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setFormat(format);
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setFormat(format);
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||||
|
||||
auto ver = format.version();
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||||
std::cout << "OpenGL Context Version: " << ver.first << "." << ver.second << std::endl;
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||||
}
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||||
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@@ -126,6 +130,32 @@ void MapView3D::initializeGL() {
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||||
//setFormat(QGLFormat(QGL::SampleBuffers));
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QOpenGLWidget::initializeGL();
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initializeOpenGLFunctions();
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||||
|
||||
logger = new QOpenGLDebugLogger(this);
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if (logger->initialize()) {
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||||
connect(logger, &QOpenGLDebugLogger::messageLogged, [] (const QOpenGLDebugMessage& debugMessage) {
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std::cout << debugMessage.message().toStdString() << std::endl;
|
||||
});
|
||||
logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
|
||||
}
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||||
|
||||
// Print device info
|
||||
const GLubyte* vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
|
||||
std::cout << "Device info: ";
|
||||
if (vendor) {
|
||||
std::cout << (const char*) vendor << " ";
|
||||
}
|
||||
if (renderer) {
|
||||
std::cout << (const char*) renderer << " ";
|
||||
}
|
||||
if (version) {
|
||||
std::cout << (const char*) version << " ";
|
||||
}
|
||||
std::cout << std::endl;
|
||||
|
||||
// this should be the default!!
|
||||
glCullFace(GL_BACK);
|
||||
@@ -134,8 +164,7 @@ void MapView3D::initializeGL() {
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||||
|
||||
// additional settings
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.9, 0.9, 1.0, 1.0);
|
||||
|
||||
glClearColor(0.5, 0.5, 0.5, 1.0);
|
||||
}
|
||||
|
||||
void MapView3D::paintGL() {
|
||||
@@ -293,7 +322,7 @@ void MapView3D::layerChange() {
|
||||
|
||||
void MapView3D::draw() {
|
||||
|
||||
static RenderSettings rs = RenderSettings(new Shader());
|
||||
static RenderSettings rs = RenderSettings(new Shader(), this);
|
||||
|
||||
// view
|
||||
QMatrix4x4 V;
|
||||
@@ -305,7 +334,7 @@ void MapView3D::draw() {
|
||||
V.rotate(rot.z, 0.0, 0.0, 1.0);
|
||||
V.translate(center.x, center.y, center.z);
|
||||
|
||||
float far = 200; // TODO
|
||||
float farPlane = 200; // TODO
|
||||
|
||||
// projection
|
||||
QMatrix4x4 P;
|
||||
@@ -316,14 +345,14 @@ void MapView3D::draw() {
|
||||
float h = height() / 30;
|
||||
viewport.size.x = w;
|
||||
viewport.size.y = h;
|
||||
P.perspective(45.0f, aspect, 0.01, far);
|
||||
P.perspective(45.0f, aspect, 0.01, farPlane);
|
||||
} else {
|
||||
// default size: 50 * 50/aspect meters
|
||||
float w = 50.0f;
|
||||
float h = 50.0f * height() / width();
|
||||
viewport.size.x = w;
|
||||
viewport.size.y = h;
|
||||
P.ortho(-w, +w, -h, +h, 0.1f, +far);
|
||||
P.ortho(-w, +w, -h, +h, 0.1f, +farPlane);
|
||||
}
|
||||
|
||||
rs.shader->bind();
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
#include "../../fixC11.h"
|
||||
|
||||
#include <QtWidgets>
|
||||
#include <QtOpenGL>
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include <Indoor/geo/Point3.h>
|
||||
|
||||
@@ -16,13 +17,15 @@ class NavMeshModel;
|
||||
class FloorplanRenderer;
|
||||
class FloorplanRendererModel;
|
||||
|
||||
class MapView3D : public QOpenGLWidget {
|
||||
class MapView3D : public QOpenGLWidget, protected QOpenGLFunctions {
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
bool usePerspectiveProjection = false;
|
||||
bool useWireframe = false;
|
||||
|
||||
QOpenGLDebugLogger* logger = nullptr;
|
||||
|
||||
public:
|
||||
|
||||
MapView3D(QWidget* parent = 0);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <QPainter>
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include "../misc/Renderable3D.h"
|
||||
#include "../misc/Shader.h"
|
||||
@@ -35,7 +36,7 @@ public:
|
||||
rs.shader->setVertices(rt.getVertices());
|
||||
rs.shader->setNormals(rt.getNormals());
|
||||
rs.shader->setVertexColor(rt.getRGBA());
|
||||
glDrawArrays(GL_TRIANGLES, 0, rt.count());
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetNormals();
|
||||
rs.shader->unsetVertexColor();
|
||||
@@ -45,7 +46,7 @@ public:
|
||||
rs.shader->setColor(0,0,0,128);
|
||||
rs.shader->setVertices(rt2.getVertices());
|
||||
//rs.shader->setVertexColor(rt2.getRGBA());
|
||||
glDrawArrays(GL_LINES, 0, rt2.count());
|
||||
rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
|
||||
rs.shader->unsetVertices();
|
||||
//rs.shader->unsetVertexColor();
|
||||
}
|
||||
@@ -56,8 +57,8 @@ public:
|
||||
/** render the given grid using GL commands */
|
||||
void renderTransp(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) {
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
rs.funcs->glEnable(GL_BLEND);
|
||||
rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
rs.shader->bind();
|
||||
rs.shader->setModelMatrix(QMatrix4x4());
|
||||
@@ -65,7 +66,7 @@ public:
|
||||
rs.shader->setVertices(rt.getVertices());
|
||||
rs.shader->setNormals(rt.getNormals());
|
||||
rs.shader->setVertexColor(rt.getRGBA());
|
||||
glDrawArrays(GL_TRIANGLES, 0, rt.count());
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetNormals();
|
||||
rs.shader->unsetVertexColor();
|
||||
@@ -75,14 +76,14 @@ public:
|
||||
rs.shader->setColor(0,0,0,128);
|
||||
rs.shader->setVertices(rt2.getVertices());
|
||||
//rs.shader->setVertexColor(rt2.getRGBA());
|
||||
glDrawArrays(GL_LINES, 0, rt2.count());
|
||||
rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
|
||||
rs.shader->unsetVertices();
|
||||
//rs.shader->unsetVertexColor();
|
||||
}
|
||||
|
||||
rs.shader->release();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
rs.funcs->glDisable(GL_BLEND);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -89,27 +89,37 @@ public:
|
||||
|
||||
void rebuild(Floorplan::IndoorMap* im) {
|
||||
|
||||
<<<<<<< HEAD
|
||||
// rebuild the mesh
|
||||
Ray3D::ModelFactory fac(im);
|
||||
fac.exportDoors = showDoors;
|
||||
mesh = fac.getMesh();
|
||||
|
||||
=======
|
||||
>>>>>>> 45592899ee7de1a99f3086205788ff43398fad41
|
||||
triaTransp.clear();
|
||||
triaSolid.clear();
|
||||
|
||||
for (const Ray3D::Obstacle3D& obs : mesh.elements) {
|
||||
const int matID = getMaterial(obs);
|
||||
const Material& mat = mats[matID];
|
||||
for (const Triangle3& tria : obs.triangles) {
|
||||
const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
|
||||
if (mat.a != 255) {
|
||||
triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
|
||||
} else {
|
||||
triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
|
||||
// rebuild the mesh
|
||||
try {
|
||||
Ray3D::ModelFactory fac(im);
|
||||
mesh = fac.getMesh();
|
||||
for (const Ray3D::Obstacle3D& obs : mesh.elements) {
|
||||
const int matID = getMaterial(obs);
|
||||
const Material& mat = mats[matID];
|
||||
for (const Triangle3& tria : obs.triangles) {
|
||||
const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized();
|
||||
if (mat.a != 255) {
|
||||
triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
|
||||
} else {
|
||||
triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
catch(const std::exception& e) {
|
||||
std::cout << "Can't create 3D view. Failed to get mesh from model factory with error: '" << e.what() << "'" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -10,17 +10,17 @@ class RenderTriangle {
|
||||
struct Vertex{
|
||||
float x,y,z;
|
||||
Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
|
||||
} __attribute__((packed));
|
||||
};
|
||||
|
||||
struct Normal {
|
||||
float x,y,z;
|
||||
Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
|
||||
} __attribute__((packed));
|
||||
};
|
||||
|
||||
struct RGBA {
|
||||
float r,g,b,a;
|
||||
RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
|
||||
} __attribute__((packed));
|
||||
};
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
std::vector<Normal> normals;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "Cube.h"
|
||||
#include "Shader.h"
|
||||
#include <QtOpenGL>
|
||||
|
||||
static float cube_vertices[] = {
|
||||
|
||||
@@ -76,7 +75,7 @@ void Cube::render(const RenderSettings& rs) {
|
||||
|
||||
rs.shader->setVertices(cube_vertices);
|
||||
rs.shader->setNormals(cube_normals);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 12*3);
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12*3);
|
||||
//glDrawElements(GL_TRIANGLES, +12, GL_INT, cube_vertex_indices);
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetNormals();
|
||||
|
||||
@@ -54,7 +54,7 @@ void Handrail::render(const RenderSettings& rs) {
|
||||
}
|
||||
|
||||
rs.shader->setVertices(vertices.data());
|
||||
glDrawArrays(GL_LINES, 0, vertices.size() / 3);
|
||||
rs.funcs->glDrawArrays(GL_LINES, 0, vertices.size() / 3);
|
||||
rs.shader->unsetVertices();
|
||||
|
||||
rs.shader->release();
|
||||
|
||||
@@ -26,7 +26,7 @@ void Outline::render(const RenderSettings& rs) {
|
||||
rs.shader->setColor(color.x, color.y, color.z);
|
||||
rs.shader->setVertices(triangles.getVertices().data());
|
||||
rs.shader->setNormals(triangles.getNormals().data());
|
||||
glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetNormals();
|
||||
|
||||
|
||||
@@ -1,110 +1,112 @@
|
||||
#ifndef POLYGON_H
|
||||
#define POLYGON_H
|
||||
// Duplicated file with Indoor/wifi/estimate/ray3/ModelFactoryHelper.h
|
||||
|
||||
//#ifndef POLYGON_H
|
||||
//#define POLYGON_H
|
||||
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
#include "../../../lib/gpc/gpc.h"
|
||||
//#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
//#include "../../../lib/gpc/gpc.h"
|
||||
|
||||
class Polygon {
|
||||
//class Polygon_ {
|
||||
|
||||
struct GPCPolygon : gpc_polygon {
|
||||
GPCPolygon() {
|
||||
// contour = (gpc_vertex_list*) calloc(0, 1024);
|
||||
// contour->num_vertices = 0;
|
||||
// contour->vertex = (gpc_vertex*) calloc(0, 1024);
|
||||
// hole = (int*) calloc(0, 1024);
|
||||
num_contours = 0;
|
||||
contour = nullptr;
|
||||
hole = nullptr;
|
||||
}
|
||||
~GPCPolygon() {
|
||||
if (contour) {
|
||||
gpc_free_polygon(this);
|
||||
//free(contour->vertex); contour->vertex = nullptr;
|
||||
}
|
||||
free(contour); contour = nullptr;
|
||||
free(hole); hole = nullptr;
|
||||
// struct GPCPolygon : gpc_polygon {
|
||||
// GPCPolygon() {
|
||||
//// contour = (gpc_vertex_list*) calloc(0, 1024);
|
||||
//// contour->num_vertices = 0;
|
||||
//// contour->vertex = (gpc_vertex*) calloc(0, 1024);
|
||||
//// hole = (int*) calloc(0, 1024);
|
||||
// num_contours = 0;
|
||||
// contour = nullptr;
|
||||
// hole = nullptr;
|
||||
// }
|
||||
// ~GPCPolygon() {
|
||||
// if (contour) {
|
||||
// gpc_free_polygon(this);
|
||||
// //free(contour->vertex); contour->vertex = nullptr;
|
||||
// }
|
||||
// free(contour); contour = nullptr;
|
||||
// free(hole); hole = nullptr;
|
||||
|
||||
}
|
||||
GPCPolygon& operator = (const GPCPolygon& o) = delete;
|
||||
GPCPolygon& operator = (GPCPolygon& o) {
|
||||
this->contour = o.contour;
|
||||
this->hole = o.hole;
|
||||
this->num_contours = o.num_contours;
|
||||
o.contour = nullptr;
|
||||
o.hole = nullptr;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
// }
|
||||
// GPCPolygon& operator = (const GPCPolygon& o) = delete;
|
||||
// GPCPolygon& operator = (GPCPolygon& o) {
|
||||
// this->contour = o.contour;
|
||||
// this->hole = o.hole;
|
||||
// this->num_contours = o.num_contours;
|
||||
// o.contour = nullptr;
|
||||
// o.hole = nullptr;
|
||||
// return *this;
|
||||
// }
|
||||
// };
|
||||
|
||||
private:
|
||||
//private:
|
||||
|
||||
GPCPolygon state;
|
||||
// GPCPolygon state;
|
||||
|
||||
public:
|
||||
//public:
|
||||
|
||||
void add(const Floorplan::Polygon2& poly) {
|
||||
GPCPolygon cur = toGPC(poly);
|
||||
//GPCPolygon out;
|
||||
gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
|
||||
//state = out;
|
||||
}
|
||||
// void add(const Floorplan::Polygon2& poly) {
|
||||
// GPCPolygon cur = toGPC(poly);
|
||||
// //GPCPolygon out;
|
||||
// gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
|
||||
// //state = out;
|
||||
// }
|
||||
|
||||
void remove(const Floorplan::Polygon2& poly) {
|
||||
GPCPolygon cur = toGPC(poly);
|
||||
//GPCPolygon out;
|
||||
gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
|
||||
//state = out;
|
||||
}
|
||||
// void remove(const Floorplan::Polygon2& poly) {
|
||||
// GPCPolygon cur = toGPC(poly);
|
||||
// //GPCPolygon out;
|
||||
// gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
|
||||
// //state = out;
|
||||
// }
|
||||
|
||||
std::vector<std::vector<Point3>> get(float z) {
|
||||
// std::vector<std::vector<Point3>> get(float z) {
|
||||
|
||||
gpc_tristrip res;
|
||||
res.num_strips = 0;
|
||||
res.strip = nullptr;
|
||||
// gpc_tristrip res;
|
||||
// res.num_strips = 0;
|
||||
// res.strip = nullptr;
|
||||
|
||||
//res.strip = (gpc_vertex_list*) malloc(1024);
|
||||
gpc_polygon_to_tristrip(&state, &res);
|
||||
// //res.strip = (gpc_vertex_list*) malloc(1024);
|
||||
// gpc_polygon_to_tristrip(&state, &res);
|
||||
|
||||
std::vector<std::vector<Point3>> trias;
|
||||
// std::vector<std::vector<Point3>> trias;
|
||||
|
||||
for (int i = 0; i < res.num_strips; ++i) {
|
||||
gpc_vertex_list lst = res.strip[i];
|
||||
std::vector<Point3> tria;
|
||||
for (int j = 0; j < lst.num_vertices; ++j) {
|
||||
gpc_vertex& vert = lst.vertex[j];
|
||||
Point3 p3(vert.x, vert.y, z);
|
||||
tria.push_back(p3);
|
||||
}
|
||||
trias.push_back(tria);
|
||||
}
|
||||
// for (int i = 0; i < res.num_strips; ++i) {
|
||||
// gpc_vertex_list lst = res.strip[i];
|
||||
// std::vector<Point3> tria;
|
||||
// for (int j = 0; j < lst.num_vertices; ++j) {
|
||||
// gpc_vertex& vert = lst.vertex[j];
|
||||
// Point3 p3(vert.x, vert.y, z);
|
||||
// tria.push_back(p3);
|
||||
// }
|
||||
// trias.push_back(tria);
|
||||
// }
|
||||
|
||||
gpc_free_tristrip(&res);
|
||||
// gpc_free_tristrip(&res);
|
||||
|
||||
return std::move(trias);
|
||||
// return std::move(trias);
|
||||
|
||||
}
|
||||
// }
|
||||
|
||||
private:
|
||||
//private:
|
||||
|
||||
GPCPolygon toGPC(Floorplan::Polygon2 poly) {
|
||||
// GPCPolygon toGPC(Floorplan::Polygon2 poly) {
|
||||
|
||||
std::vector<gpc_vertex> verts;
|
||||
for (Point2 p2 : poly.points) {
|
||||
gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
|
||||
verts.push_back(vert);
|
||||
}
|
||||
// std::vector<gpc_vertex> verts;
|
||||
// for (Point2 p2 : poly.points) {
|
||||
// gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
|
||||
// verts.push_back(vert);
|
||||
// }
|
||||
|
||||
GPCPolygon gpol;
|
||||
gpc_vertex_list list;
|
||||
list.num_vertices = verts.size();
|
||||
list.vertex = verts.data();
|
||||
gpc_add_contour(&gpol, &list, 0);
|
||||
// GPCPolygon gpol;
|
||||
// gpc_vertex_list list;
|
||||
// list.num_vertices = verts.size();
|
||||
// list.vertex = verts.data();
|
||||
// gpc_add_contour(&gpol, &list, 0);
|
||||
|
||||
return gpol;
|
||||
// return gpol;
|
||||
|
||||
}
|
||||
// }
|
||||
|
||||
};
|
||||
//};
|
||||
|
||||
#endif // POLYGON_H
|
||||
//#endif // POLYGON_H
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
#ifndef RENDERABLE3D_H
|
||||
#define RENDERABLE3D_H
|
||||
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
class Shader;
|
||||
|
||||
struct RenderSettings {
|
||||
Shader* shader = nullptr;
|
||||
RenderSettings(Shader* shader) : shader(shader) {;}
|
||||
Shader* shader = nullptr;
|
||||
QOpenGLFunctions* funcs = nullptr;
|
||||
|
||||
RenderSettings(Shader* shader, QOpenGLFunctions* f) : shader(shader), funcs(f) {;}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -22,23 +22,24 @@ Shader::Shader() {
|
||||
)");
|
||||
|
||||
addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, R"(
|
||||
uniform vec4 color;
|
||||
uniform lowp vec4 color;
|
||||
uniform bool useNormal;
|
||||
uniform bool useVertexColor;
|
||||
varying highp vec3 v_normal;
|
||||
varying lowp vec4 v_color;
|
||||
varying lowp vec4 v_vertex;
|
||||
void main() {
|
||||
vec3 lightPos = vec3(0,0,0); // camera
|
||||
mediump vec3 lightPos = vec3(0,0,0); // camera
|
||||
//vec3 lightVec = normalize(vec3(0,0,1));
|
||||
vec3 lightVec = normalize(lightPos - v_vertex.xyz);
|
||||
float intensity = useNormal ? 0.3 + 0.7 * dot( normalize(v_normal), lightVec ) : 1.0; // light at camera pos
|
||||
vec4 col = useVertexColor ? v_color : color;
|
||||
mediump vec3 lightVec = normalize(lightPos - v_vertex.xyz);
|
||||
lowp float intensity = useNormal ? 0.3 + 0.7 * dot( normalize(v_normal), lightVec ) : 1.0; // light at camera pos
|
||||
lowp vec4 col = useVertexColor ? v_color : color;
|
||||
gl_FragColor.rgb = col.rgb * intensity;
|
||||
gl_FragColor.a = col.a;
|
||||
}
|
||||
)");
|
||||
|
||||
|
||||
//bindAttributeLocation("vertices", 0);
|
||||
|
||||
if (!link()) {
|
||||
@@ -50,6 +51,7 @@ Shader::Shader() {
|
||||
|
||||
|
||||
void Shader::setModelMatrix(const QMatrix4x4& m) {
|
||||
//vao.bind();;
|
||||
setUniformValue(getUniform("M"), m);
|
||||
}
|
||||
|
||||
|
||||
@@ -69,20 +69,20 @@ void Window::render(const RenderSettings& rs) {
|
||||
|
||||
rs.shader->setColor(0.75, 0.85, 1.0, 0.35);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
rs.funcs->glEnable(GL_BLEND);
|
||||
rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
//glDisable(GL_CULL_FACE);
|
||||
|
||||
rs.shader->setModelMatrix(mat);
|
||||
|
||||
rs.shader->setVertices(window_vertices);
|
||||
rs.shader->setNormals(window_normals);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 12);
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12);
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetNormals();
|
||||
|
||||
//glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
rs.funcs->glDisable(GL_BLEND);
|
||||
|
||||
rs.shader->release();
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include <QPainter>
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include "../misc/Renderable3D.h"
|
||||
#include "../misc/Shader.h"
|
||||
@@ -88,7 +89,7 @@ public:
|
||||
|
||||
rs.shader->setVertices(data.getVertices().data());
|
||||
rs.shader->setVertexColor(data.getRGBA().data());
|
||||
glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
|
||||
rs.funcs->glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetVertexColor();
|
||||
|
||||
@@ -132,7 +133,7 @@ public:
|
||||
|
||||
rs.shader->setVertices(data.getVertices().data());
|
||||
rs.shader->setVertexColor(data.getRGBA().data());
|
||||
glDrawArrays(GL_LINES, 0, data.getVertices().size()/3);
|
||||
rs.funcs->glDrawArrays(GL_LINES, 0, data.getVertices().size()/3);
|
||||
rs.shader->unsetVertices();
|
||||
rs.shader->unsetVertexColor();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user