added more cpp files for faster compile speeds
removed many obsolte elements many improvements and fixes
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@@ -3,7 +3,6 @@
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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@@ -16,167 +15,29 @@ private:
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public:
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/** ctor */
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MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo) : fo(fo) {;}
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MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo);
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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for (const Point2 p : fo.poly.points) { bbox.add(p); }
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return bbox;
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}
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BBox2 getBoundingBox() const override;
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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ClickDist getMinDistanceXY(const Point2 p) const override {
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ClickDist min = ClickDist::max();
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for (int i = 0; i < (int)fo.poly.points.size()-1; ++i) {
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const Point2 p1 = fo.poly.points[i];
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const Point2 p2 = fo.poly.points[i+1];
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const ClickDist dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
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if (dst < min) {min = dst;}
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}
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return min * 1.1; // penalty.. outlines are everywhere.. reduce priority
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}
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ClickDist getMinDistanceXY(const Point2 p) const override;
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virtual void onFocus() override {
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virtual void onFocus() override;
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}
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virtual void onUnfocus() override;
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virtual void onUnfocus() override {
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selectedUserIdx = -1; // clear selection
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}
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void paint(Painter& p) override {
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QBrush brush;
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QPen pen;
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// fill-style (depends on the mode)
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switch (fo.method) {
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case Floorplan::OutlineMethod::ADD:
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brush.setStyle(Qt::BrushStyle::SolidPattern);
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brush.setColor( fo.outdoor ? QColor(0,255,0,32) : QColor(0,0,0,24) ); // outdoor = green
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break;
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case Floorplan::OutlineMethod::REMOVE:
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brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
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brush.setColor(QColor(0,0,0));
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break;
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default:
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// should not happen
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brush.setStyle(Qt::BrushStyle::SolidPattern);
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brush.setColor(QColor(255,0,0));
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}
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if (hasFocus()) {
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brush.setStyle(Qt::BrushStyle::FDiagPattern);
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}
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// outline + filled area
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pen.setColor(Qt::black);
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pen.setWidth( hasFocus() ? 2 : 1 );
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p.setPenBrush(pen, brush);
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p.drawPolygon(fo.poly.points);
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// selected endpoints?
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if (hasFocus() && selectedUserIdx != -1) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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p.drawCircle(fo.poly.points[selectedUserIdx]);
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}
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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for (const Point2 pt : fo.poly.points) {
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p.drawCircle(pt);
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}
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}
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}
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void paint(Painter& p) override;
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/** get a list of all nodes that are selectable / moveable */
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virtual std::vector<MoveableNode> getMoveableNodes() const override {
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std::vector<MoveableNode> nodes;
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for (int i = 0; i < (int) fo.poly.points.size(); ++i) {
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nodes.push_back(MoveableNode(i, fo.poly.points[i]));
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}
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return nodes;
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}
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virtual std::vector<MoveableNode> getMoveableNodes() const override;
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/** the given node was moved */
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void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) v;
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fo.poly.points[userIdx].x = newPos.x;
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fo.poly.points[userIdx].y = newPos.y;
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}
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void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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// virtual void mousePressed(MapView2D* v, const Point2 p) override {
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// (void) v;
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// (void) p;
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// }
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// virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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// (void) v;
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// if (selPoint == -1) {return;}
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// const Point2 p = v->getScaler().snap(_p);
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// fo.poly.points[selPoint].x = p.x;
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// fo.poly.points[selPoint].y = p.y;
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// }
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// virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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// (void) v;
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// // if (selPoint != -1) {
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// // const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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// // fo.poly.points[selPoint].x = p.x;
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// // fo.poly.points[selPoint].y = p.y;
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// // }
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// // select a new point on mouse-release (more robust than on mouse-press)
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// const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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// auto comp = [&] (const Point2 a, const Point2 b) {return a.getDistance(_p) < b.getDistance(_p);};
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// auto it = std::min_element(fo.poly.points.begin(), fo.poly.points.end(), comp);
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// if (it == fo.poly.points.end()) {selPoint = -1;} // none found -> skip
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// else if ((*it).getDistance(_p) > t) {selPoint = -1;} // nearest distance is above threshold -> skip
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// else {selPoint = it - fo.poly.points.begin();}
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// }
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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if (e->key() == Qt::Key_Delete) {
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// delete the currently selected vertex?
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if (selectedUserIdx != -1) {
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fo.poly.points.erase(fo.poly.points.begin() + selectedUserIdx);
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selectedUserIdx = -1;
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return true;
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}
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} else if (e->key() == Qt::Key_Plus && selectedUserIdx != -1) {
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int idx1 = selectedUserIdx;
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int idx2 = (selectedUserIdx + 1) % fo.poly.points.size();
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int idxNew = idx2;
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Point2 pNew = (fo.poly.points[idx1] + fo.poly.points[idx2]) / 2.0f;
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fo.poly.points.insert(fo.poly.points.begin() + idxNew, pNew);
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selectedUserIdx = idxNew;
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return true;
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}
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// not consumed
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return false;
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}
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
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};
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