added more cpp files for faster compile speeds
removed many obsolte elements many improvements and fixes
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81
mapview/2D/MV2DElementFloorObstacleCircle.cpp
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81
mapview/2D/MV2DElementFloorObstacleCircle.cpp
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#include "MV2DElementFloorObstacleCircle.h"
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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MV2DElementFloorObstacleCircle::MV2DElementFloorObstacleCircle(Floorplan::FloorObstacleCircle* c) : c(c) {
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;
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}
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BBox2 MV2DElementFloorObstacleCircle::getBoundingBox() const {
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BBox2 bbox;
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bbox.add(c->center);
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bbox.grow(Point2(c->radius, c->radius));
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return bbox;
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}
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ClickDist MV2DElementFloorObstacleCircle::getMinDistanceXY(const Point2 p) const {
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return ClickDist(p.getDistance(c->center), ClickDistType::DIRECT);
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}
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void MV2DElementFloorObstacleCircle::paint(Painter& p) {
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QPen pen;// = MapElementHelper::getPen(c->material, c->type, hasFocus());
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p.setPenBrush(pen, Qt::NoBrush);
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p.drawCircle(c->center, c->radius);
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//QBrush brush = MapElementHelper::getBru(c->material, c->type, _focused);
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// // selected endpoints?
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// if (hasFocus()) {
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// p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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// if (selPoint == 0) {p.drawCircle(getSelPoints()[0]);}
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// if (selPoint == 1) {p.drawCircle(getSelPoints()[1]);}
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// }
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// // available endpoints
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// if (hasFocus()) {
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// p.setPenBrush(Qt::black, Qt::NoBrush);
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// p.drawCircle(getSelPoints()[0]);
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// p.drawCircle(getSelPoints()[1]);
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// }
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}
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std::vector<MoveableNode> MV2DElementFloorObstacleCircle::getMoveableNodes() const {
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return {
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MoveableNode(0, c->center),
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MoveableNode(1, c->center+Point2(c->radius,0))
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};
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}
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void MV2DElementFloorObstacleCircle::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) v;
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switch(userIdx) {
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case 0: c->center.x = newPos.x; c->center.y = newPos.y; break;
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case 1: c->radius = newPos.getDistance(c->center); break;
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}
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}
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void MV2DElementFloorObstacleCircle::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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//std::vector<Point2> MV2DElementFloorObstacleCircle::getSelPoints() const {
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// return {c->center, (c->center + Point2(c->radius,0))};
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//}
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void MV2DElementFloorObstacleCircle::onFocus() {
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;
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}
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void MV2DElementFloorObstacleCircle::onUnfocus() {
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selPoint = -1;
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}
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