added more cpp files for faster compile speeds
removed many obsolte elements many improvements and fixes
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90
mapview/2D/MV2DElementElevator.cpp
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90
mapview/2D/MV2DElementElevator.cpp
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#include "MV2DElementElevator.h"
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include "../../UIHelper.h"
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/** is the given elevator's end connected to ANY of the floorplan's floors? */
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static inline bool elevatorEndConnected(const Floorplan::IndoorMap* map, const Floorplan::Floor* floor, const Floorplan::Elevator* e) {
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const int elevatorEnd_cm = std::round( (floor->atHeight + e->height_m) * 100 );
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std::vector<int> floorsAtHeight_cm;
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for (const Floorplan::Floor* f : map->floors) {
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const int height_cm = std::round(f->atHeight*100);
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floorsAtHeight_cm.push_back(height_cm);
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}
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const bool connected = std::find(floorsAtHeight_cm.begin(), floorsAtHeight_cm.end(), elevatorEnd_cm) != floorsAtHeight_cm.end();
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return connected;
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}
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MV2DElementElevator::MV2DElementElevator(Floorplan::IndoorMap* map, Floorplan::Floor* floor, Floorplan::Elevator* elevator) : map(map), floor(floor), elevator(elevator) {
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;
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}
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BBox2 MV2DElementElevator::getBoundingBox() const {
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BBox2 bbox;
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const float max = std::max(elevator->width, elevator->depth);
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bbox.add(Point2(elevator->center.x, elevator->center.y));
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bbox.grow(Point2(max/2, max/2));
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return bbox;
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}
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ClickDist MV2DElementElevator::getMinDistanceXY(const Point2 p) const {
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// std::vector<Point2> points = elevator->getPoints().points;
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// points.push_back(elevator->center);
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// auto it minEl = std::min_element(points.begin(), points.end(),
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return ClickDist(p.getDistance(elevator->center), ClickDistType::DIRECT);
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}
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void MV2DElementElevator::paint(Painter& p) {
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// area
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const Floorplan::Polygon2 poly = elevator->getPoints();
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p.setPenBrush(Qt::gray, Qt::lightGray);
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p.drawPolygon(poly.points);
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// outline
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QPen pen; pen.setWidth(2); pen.setColor(QColor(0,0,0));
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if (!elevatorEndConnected(map, floor, elevator)) {pen.setColor(QColor(255,0,0));}
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if (elevator->height_m == 0) {pen.setColor(QColor(255,0,0));}
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p.setPenBrush(pen, Qt::NoBrush);
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//p.drawLine(poly.points[0], poly.points[1]);
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p.drawLine(poly.points[1], poly.points[2]);
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p.drawLine(poly.points[2], poly.points[3]);
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p.drawLine(poly.points[3], poly.points[0]);
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}
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std::vector<MoveableNode> MV2DElementElevator::getMoveableNodes() const {
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return { MoveableNode(0, elevator->center) };
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}
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void MV2DElementElevator::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) v;
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if (userIdx == 0) {elevator->center.x = newPos.x; elevator->center.y = newPos.y;}
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}
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void MV2DElementElevator::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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void MV2DElementElevator::onFocus() {
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;
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}
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void MV2DElementElevator::onUnfocus() {
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;
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}
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