added new param-editing to APs and Beacons

changed drawing for better debuging
changed layer editing
option to add and delete layers
some minor changes
This commit is contained in:
2016-11-29 21:31:20 +01:00
parent 674f79c150
commit 535e410ae9
28 changed files with 614 additions and 62 deletions

View File

@@ -6,6 +6,7 @@
#include "IHasMaterial.h"
#include "IHasObstacleType.h"
#include "IHasParams.h"
#include "../2D/MV2DElementFloorObstacleLine.h"
#include "../3D/MV3DElementFloorObstacleWall.h"
@@ -13,7 +14,7 @@
#include <Indoor/floorplan/v2/Floorplan.h>
class MMFloorObstacleLine : public MapModelElement, public IHasMaterial, public IHasObstacleType {
class MMFloorObstacleLine : public MapModelElement, public IHasMaterial, public IHasObstacleType, public IHasParams {
public:
@@ -43,6 +44,31 @@ public:
mf->obstacles.erase(std::remove(mf->obstacles.begin(), mf->obstacles.end(), fo), mf->obstacles.end());
}
virtual int getNumParams() const override {
return 1;
}
virtual Param getParamDesc(const int idx) const override {
switch(idx) {
case 0: return Param("length", ParamType::FLOAT, true);
}
throw 1;
}
virtual ParamValue getParamValue(const int idx) const override {
switch(idx) {
case 0: return fo->from.getDistance(fo->to);
}
throw 1;
}
virtual void setParamValue(const int idx, const ParamValue& val) const override {
switch(idx) {
case 0: break;
}
}
};
#endif // MAPELEMENTOBSTACLE_H