added new param-editing to APs and Beacons
changed drawing for better debuging changed layer editing option to add and delete layers some minor changes
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@@ -32,11 +32,12 @@ void MapView3D::initializeGL() {
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QGLWidget::initializeGL();
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//glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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//glDisable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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// culling, lighting, depth-test, ...
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_MULTISAMPLE);
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