some refactoring
hopefully improved rendering speed added support to add .obj obstacles
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79
mapview/model/MMFloorObstacleObject.h
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79
mapview/model/MMFloorObstacleObject.h
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@@ -0,0 +1,79 @@
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#ifndef MMFLOOROBSTACLEOBJECT_H
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#define MMFLOOROBSTACLEOBJECT_H
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#include "MapModelElement.h"
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#include "../2D/MapViewElementHelper.h"
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#include "IHasMaterial.h"
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#include "IHasDoorType.h"
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#include "IHasParams.h"
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#include "../2D/MV2DElementFloorObstacleObject.h"
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#include "../3D/MV3DElementFloorObstacleObject.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MMFloorObstacleObject : public MapModelElement, public IHasParams {
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public:
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Floorplan::Floor* mf;
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Floorplan::FloorObstacleObject* fo;
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MV2DElementFloorObstacleObject mv2d;
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MV3DElementFloorObstacleObject mv3d;
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public:
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MMFloorObstacleObject(MapLayer* parent, Floorplan::Floor* mf, Floorplan::FloorObstacleObject* fo) :
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MapModelElement(parent), mf(mf), fo(fo), mv2d(fo), mv3d(mf,fo) {
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}
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MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
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MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
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void deleteMe() const override {
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parent->removeElement(this);
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mf->obstacles.erase(std::remove(mf->obstacles.begin(), mf->obstacles.end(), fo), mf->obstacles.end());
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}
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/** get the number of parameters */
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int getNumParams() const override {
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return 3;
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}
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/** get the description of the idx-th parameter */
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virtual Param getParamDesc(const int idx) const override {
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switch (idx) {
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case 0: return Param("file", ParamType::STRING);
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case 1: return Param("pos", ParamType::POINT3);
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case 2: return Param("rot", ParamType::POINT3);
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default: throw Exception("out of bounds");
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}
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}
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/** get the idx-th param's value */
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virtual ParamValue getParamValue(const int idx) const override {
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switch(idx) {
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case 0: return fo->file;
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case 1: return fo->pos;
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case 2: return fo->rot;
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default: throw Exception("out of bounds");
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}
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}
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/** set the idx-th param's value */
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virtual void setParamValue(const int idx, const ParamValue& val) override {
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switch (idx) {
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case 0: fo->file = val.toString(); break;
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case 1: fo->pos = val.toPoint3(); break;
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case 2: fo->rot = val.toPoint3(); break;
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default: throw Exception("out of bounds");
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}
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}
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};
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#endif // MMFLOOROBSTACLEOBJECT_H
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@@ -5,6 +5,7 @@
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#include "MMFloorObstacleCircle.h"
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#include "MMFloorObstacleLine.h"
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#include "MMFloorObstacleDoor.h"
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#include "MMFloorObstacleObject.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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@@ -28,6 +29,8 @@ public:
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addElement(new MMFloorObstacleCircle(this, floor, (Floorplan::FloorObstacleCircle*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleDoor*>(o)) {
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addElement(new MMFloorObstacleDoor(this, floor, (Floorplan::FloorObstacleDoor*)o));
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} else if (dynamic_cast<Floorplan::FloorObstacleObject*>(o)) {
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addElement(new MMFloorObstacleObject(this, floor, (Floorplan::FloorObstacleObject*)o));
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} else {
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throw new Exception("todo: not yet implemented obstacle type");
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}
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@@ -84,6 +87,19 @@ public:
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}
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//TODO: check
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MMFloorObstacleObject* createObject(Floorplan::FloorObstacleObject* obs) {
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// add to underlying model
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floor->obstacles.push_back(obs);
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// add to myself as element
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MMFloorObstacleObject* mm = new MMFloorObstacleObject(this, floor, obs);
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addElement(mm);
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return mm;
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}
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std::string getLayerName() const override {return "obstacles";}
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