some refactoring

hopefully improved rendering speed
added support to add .obj obstacles
This commit is contained in:
2018-02-17 17:39:18 +01:00
parent 839401edb7
commit 52ab71fac5
25 changed files with 538 additions and 12 deletions

View File

@@ -95,6 +95,18 @@ public:
std::vector<Floorplan::StairPart> parts = stair->getParts();
std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(parts, floor);
// skip drawing?
BBox2 bbox;
for (const Floorplan::Quad3& q : quads) {
bbox.add(q.p1.xy());
bbox.add(q.p2.xy());
bbox.add(q.p3.xy());
bbox.add(q.p4.xy());
}
if (!p.isVisible(bbox)) {
return;
}
for (int i = 0; i < (int) parts.size(); ++i) {
const Floorplan::StairPart& part = parts[i];