some refactoring
hopefully improved rendering speed added support to add .obj obstacles
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51
mapview/2D/MV2DElementFloorObstacleObject.h
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51
mapview/2D/MV2DElementFloorObstacleObject.h
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#ifndef MV2DELEMENTFLOOROBSTACLEOBJECT_H
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#define MV2DELEMENTFLOOROBSTACLEOBJECT_H
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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//#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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//#include <stdio.h>
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//#include "../../UIHelper.h"
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class MV2DElementFloorObstacleObject : public MV2DElement, public HasMoveableNodes {
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private:
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//bool sel = false;
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Floorplan::FloorObstacleObject* fo;
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public:
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/** ctor with the AP to render/edit */
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MV2DElementFloorObstacleObject(Floorplan::FloorObstacleObject* fo);
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BBox2 getBoundingBox() const override;
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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ClickDist getMinDistanceXY(const Point2 p) const override;
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/** repaint me */
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void paint(Painter& p) override;
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virtual std::vector<MoveableNode> getMoveableNodes() const override;
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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virtual void mousePressed(MapView2D* v, const Point2 p) override;
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virtual void mouseMove(MapView2D* v, const Point2 p) override;
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virtual void mouseReleased(MapView2D* v, const Point2 p) override;
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override;
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virtual void onFocus() override;
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virtual void onUnfocus() override;
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};
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#endif // MV2DELEMENTFLOOROBSTACLELINE_H
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