added support for pillars

minor fixes
new 3D models
This commit is contained in:
2018-05-22 11:50:56 +02:00
parent 1bc95d9c55
commit 37b3011e5d
14 changed files with 352 additions and 77 deletions

View File

@@ -0,0 +1,47 @@
#ifndef TOOLNEWPILLAR_H
#define TOOLNEWPILLAR_H
#include "ToolNewElement.h"
#include "../../model/MMFloorObstacles.h"
#include "../../model/MMFloorObstacleCircle.h"
class ToolNewPillar : public ToolNewElement<Floorplan::FloorObstacleCircle, MMFloorObstacleCircle> {
public:
ToolNewPillar(Tools& tools, MapLayer* layer) : ToolNewElement(tools, layer) {
;
}
void becomesActive() override {
emit onHelpTextChange("left-click where to place a new pillar. right-click to end.");
}
void becomesInactive() override {
;
}
const std::string getName() const override {
return "new Pillar";
}
void moving(const Point2 mapPoint) override {
(void) mapPoint;
}
void leftMouse(const Point2 mapPoint) override {
const Floorplan::Material mat = Floorplan::Material::CONCRETE; // default material
foEL = new Floorplan::FloorObstacleCircle(mat, mapPoint.x, mapPoint.y, 0.2);//"", Point3(mapPoint.x, mapPoint.y, 0.0), Point3(0,0,0));
MMFloorObstacles* obs = (MMFloorObstacles*)layer;
mmEL = obs->createCircle(foEL);
}
void rightMouse(const Point2 mapPoint) override {
(void) mapPoint;
finalizeCurrent();
disableMe();
}
};
#endif // TOOLNEWPILLAR_H