worked on elevators and lint
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@@ -13,12 +13,14 @@ class MV2DElementElevator : public MV2DElement, public HasMoveableNodes {
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private:
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Floorplan::IndoorMap* map;
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Floorplan::Floor* floor;
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Floorplan::Elevator* elevator;
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public:
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/** ctor with the AP to render/edit */
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MV2DElementElevator(Floorplan::Elevator* elevator) : elevator(elevator) {;}
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MV2DElementElevator(Floorplan::IndoorMap* map, Floorplan::Floor* floor, Floorplan::Elevator* elevator) : map(map), floor(floor), elevator(elevator) {;}
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BBox2 getBoundingBox() const override {
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@@ -47,6 +49,10 @@ public:
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// outline
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QPen pen; pen.setWidth(2); pen.setColor(QColor(0,0,0));
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if (!elevatorEndConnected(map, floor, elevator)) {pen.setColor(QColor(255,0,0));}
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if (elevator->height_m == 0) {pen.setColor(QColor(255,0,0));}
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p.setPenBrush(pen, Qt::NoBrush);
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//p.drawLine(poly.points[0], poly.points[1]);
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p.drawLine(poly.points[1], poly.points[2]);
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@@ -67,6 +73,18 @@ public:
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}
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/** is the given elevator's end connected to ANY of the floorplan's floors? */
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static inline bool elevatorEndConnected(const Floorplan::IndoorMap* map, const Floorplan::Floor* floor, const Floorplan::Elevator* e) {
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const int elevatorEnd_cm = std::round( (floor->atHeight + e->height_m) * 100 );
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std::vector<int> floorsAtHeight_cm;
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for (const Floorplan::Floor* f : map->floors) {
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const int height_cm = std::round(f->atHeight*100);
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floorsAtHeight_cm.push_back(height_cm);
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}
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const bool connected = std::find(floorsAtHeight_cm.begin(), floorsAtHeight_cm.end(), elevatorEnd_cm) != floorsAtHeight_cm.end();
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return connected;
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}
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virtual std::vector<MoveableNode> getMoveableNodes() const override {
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return { MoveableNode(0, elevator->center) };
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}
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49
mapview/3D/MV3DElementElevator.h
Normal file
49
mapview/3D/MV3DElementElevator.h
Normal file
@@ -0,0 +1,49 @@
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#ifndef MV3DELEMENTELEVATOR_H
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#define MV3DELEMENTELEVATOR_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/math/Math.h>
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#include "misc/Cube.h"
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#include "MV3DElement.h"
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//#include "misc/Plane.h"
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class MV3DElementElevator : public MV3DElement {
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Floorplan::Floor* f;
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Floorplan::Elevator* e;
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public:
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/** ctor */
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MV3DElementElevator(Floorplan::Floor* f, Floorplan::Elevator* e) : f(f), e(e) {
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;
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}
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/** repaint me */
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void paintGL() override {
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const Point3 pos(e->center.x, e->center.y, f->getStartingZ() + e->height_m/2);
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const Point3 size(e->width/2, e->depth/2, e->height_m/2.0001); // z-fighting
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const Point3 rot(0,0,e->rotation * 180 / M_PI);
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// fill color
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glColor3f(0.2, 0.2, 0.2);
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// build
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Cube cube(pos, size, rot);
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cube.paintGL();
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}
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bool isTransparent() const override {
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return false;
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}
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};
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#endif // MV3DELEMENTELEVATOR_H
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@@ -21,7 +21,7 @@ class GridModel {
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private:
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int gridSize_cm = 20; // TODO
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const int gridSize_cm = 40; // TODO
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Grid<MyNode> grid;
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Floorplan::IndoorMap* im;
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@@ -45,7 +45,7 @@ public:
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new MMFloorFingerprints(this, floor);
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new MMFloorPOIs(this, floor);
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new MMFloorStairs(this, map, floor);
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new MMFloorElevators(this, floor);
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new MMFloorElevators(this, map, floor);
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new MMFloorGroundTruthPoints(this, floor);
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}
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@@ -5,7 +5,7 @@
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#include "IHasParams.h"
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#include "../2D/MV2DElementElevator.h"
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//#include "../3D/MV3DElementElevator.h" TODO
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#include "../3D/MV3DElementElevator.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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@@ -16,24 +16,25 @@ private:
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Floorplan::Floor* floor;
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Floorplan::Elevator* elevator;
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MV2DElementElevator mv2d;
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//MV3DElementElevator mv3d; TODO
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MV3DElementElevator mv3d;
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public:
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MMFloorElevator(MapLayer* parent, Floorplan::Floor* floor, Floorplan::Elevator* elevator) :
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MapModelElement(parent), floor(floor), elevator(elevator), mv2d(elevator) {
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MMFloorElevator(MapLayer* parent, Floorplan::IndoorMap* map, Floorplan::Floor* floor, Floorplan::Elevator* elevator) :
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MapModelElement(parent), floor(floor), elevator(elevator), mv2d(map, floor, elevator), mv3d(floor, elevator) {
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}
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virtual int getNumParams() const override {
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return 3;
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return 4;
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}
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virtual Param getParamDesc(const int idx) const override {
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switch(idx) {
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case 0: return Param("width", ParamType::FLOAT);
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case 1: return Param("depth", ParamType::FLOAT);
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case 2: return Param("rotation", ParamType::FLOAT);
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case 2: return Param("height", ParamType::FLOAT);
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case 3: return Param("rotation", ParamType::FLOAT);
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}
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throw 1;
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}
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@@ -42,7 +43,8 @@ public:
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switch(idx) {
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case 0: return elevator->width;
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case 1: return elevator->depth;
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case 2: return (elevator->rotation * 180.0f / (float)M_PI);
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case 2: return elevator->height_m;
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case 3: return (elevator->rotation * 180.0f / (float)M_PI);
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}
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throw 1;
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}
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@@ -51,12 +53,13 @@ public:
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switch(idx) {
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case 0: elevator->width = val.toFloat(); break;
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case 1: elevator->depth = val.toFloat(); break;
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case 2: elevator->rotation = val.toFloat() / 180.0f * (float)M_PI; break;
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case 2: elevator->height_m = val.toFloat(); break;
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case 3: elevator->rotation = val.toFloat() / 180.0f * (float)M_PI; break;
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}
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}
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MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
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MV3DElement* getMV3D() const override {return nullptr;} // TODO
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MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
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void deleteMe() const override {
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parent->removeElement(this);
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@@ -14,16 +14,17 @@ class MMFloorElevators : public MapLayer {
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private:
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Floorplan::IndoorMap* map;
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Floorplan::Floor* floor;
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public:
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/** ctor with the underlying model */
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MMFloorElevators(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_ELEVATORS), floor(floor) {
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MMFloorElevators(MapLayer* parent, Floorplan::IndoorMap* map, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_ELEVATORS), map(map), floor(floor) {
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// add all elevators
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for (Floorplan::Elevator* elevator : floor->elevators) {
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addElement(new MMFloorElevator(this, floor, elevator));
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addElement(new MMFloorElevator(this, map, floor, elevator));
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}
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}
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@@ -37,7 +38,7 @@ public:
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floor->elevators.push_back(elevator);
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// add to myself as element
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MMFloorElevator* mm = new MMFloorElevator(this, floor, elevator);
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MMFloorElevator* mm = new MMFloorElevator(this, map, floor, elevator);
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addElement(mm);
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return mm;
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