initial commit
This commit is contained in:
74
mapview/elements/MV2DElement.h
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74
mapview/elements/MV2DElement.h
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@@ -0,0 +1,74 @@
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#ifndef MV2DELEMENT_H
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#define MV2DELEMENT_H
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#include <QKeyEvent>
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#include "../MapView2D.h"
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#include "../Painter.h"
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#include <Indoor/geo/BBox2.h>
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#include <Indoor/geo/Line2.h>
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/**
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* represents one drawable, selectable, editable, ...
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* element shown within the MapView2D
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*/
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class MV2DElement {
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private:
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bool _focused = false;
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public:
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/** dtor */
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virtual ~MV2DElement() {;}
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/** get the element's 2D bounding box */
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virtual BBox2 getBoundingBox() const = 0;
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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virtual float getMinDistanceXY(const Point2 p) const = 0;
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/** repaint me */
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virtual void paint(Painter& p) = 0;
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/** got focus */
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void focus() {
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_focused = true;
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onFocus();
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}
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/** lost focus */
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void unfocus() {
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_focused = false;
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onUnfocus();
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}
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bool hasFocus() {return _focused;}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) = 0;
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 p) = 0;
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 p) = 0;
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/** key pressed. return true when consumed. */
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent* e) = 0;
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protected:
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virtual void onFocus() = 0;
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virtual void onUnfocus() = 0;
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};
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#endif // MV2DELEMENT_H
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97
mapview/elements/MV2DElementAccessPoint.h
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97
mapview/elements/MV2DElementAccessPoint.h
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@@ -0,0 +1,97 @@
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#ifndef MV2DELEMENTACCESSPOINT_H
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#define MV2DELEMENTACCESSPOINT_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementAccessPoint : public MV2DElement {
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private:
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bool sel = false;
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Floorplan::AccessPoint* ap;
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public:
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/** ctor with the AP to render/edit */
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MV2DElementAccessPoint(Floorplan::AccessPoint* ap) : ap(ap) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(Point2(ap->pos.x, ap->pos.y));
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bbox.grow(Point2(0.1, 0.1));
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return p.getDistance(ap->pos.xy());
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}
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/** repaint me */
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void paint(Painter& p) override {
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if (sel) {
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p.setPenBrush(Qt::black, CFG::SEL_COLOR);
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p.drawCircle(ap->pos.xy());
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} else if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(ap->pos.xy());
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} else {
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p.setPenBrush(Qt::gray, Qt::NoBrush);
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p.drawCircle(ap->pos.xy());
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}
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// label
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if (p.getScaler().getScale() >= 25) {
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p.p->drawText(p.getScaler().xms(ap->pos.x) + 10, p.getScaler().yms(ap->pos.y) + 5, ap->mac.c_str());
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}
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (sel) {
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const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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ap->pos.x = p.x;
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ap->pos.y = p.y;
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}
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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(void) v;
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(void) _p;
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sel = true;
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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return false;
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}
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virtual void onFocus() override {
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}
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virtual void onUnfocus() override {
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sel = false;
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}
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};
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#endif // MV2DELEMENTACCESSPOINT_H
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94
mapview/elements/MV2DElementBeacon.h
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94
mapview/elements/MV2DElementBeacon.h
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@@ -0,0 +1,94 @@
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#ifndef MV2DELEMENTBEACON_H
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#define MV2DELEMENTBEACON_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementBeacon : public MV2DElement {
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private:
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bool sel = false;
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Floorplan::Beacon* b;
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public:
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/** ctor with the Beacon to render/edit */
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MV2DElementBeacon(Floorplan::Beacon* b) : b(b) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(Point2(b->pos.x, b->pos.y));
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bbox.grow(Point2(0.1, 0.1));
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return p.getDistance(b->pos.xy());
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}
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/** repaint me */
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void paint(Painter& p) override {
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if (sel) {
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p.setPenBrush(Qt::black, CFG::SEL_COLOR);
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p.drawCircle(b->pos.xy());
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} else if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(b->pos.xy());
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} else {
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p.setPenBrush(Qt::gray, Qt::NoBrush);
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p.drawCircle(b->pos.xy());
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}
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// label
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if (p.getScaler().getScale() >= 25) {
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p.p->drawText(p.getScaler().xms(b->pos.x) + 10, p.getScaler().yms(b->pos.y) + 5, b->mac.c_str());
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}
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}
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virtual void onFocus() override {
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;
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}
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virtual void onUnfocus() override {
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sel = false;
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (sel) {
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const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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b->pos.x = p.x;
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b->pos.y = p.y;
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}
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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sel = true;
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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return false;
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}
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};
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#endif // MV2DELEMENTBEACON_H
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108
mapview/elements/MV2DElementFloorObstacleCircle.h
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108
mapview/elements/MV2DElementFloorObstacleCircle.h
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@@ -0,0 +1,108 @@
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#ifndef MV2DELEMENTFLOOROBSTACLECIRCLE_H
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#define MV2DELEMENTFLOOROBSTACLECIRCLE_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementFloorObstacleCircle : public MV2DElement {
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private:
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int selPoint = -1;
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Floorplan::FloorObstacleCircle* c;
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public:
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/** ctor */
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MV2DElementFloorObstacleCircle(Floorplan::FloorObstacleCircle* c) : c(c) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(c->center);
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bbox.grow(Point2(c->radius, c->radius));
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return std::min(p.getDistance(getSelPoints()[0]), p.getDistance(getSelPoints()[1]));
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}
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/** repaint me */
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void paint(Painter& p) override {
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QPen pen = MapElementHelper::getPen(c->material, c->type, hasFocus());
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p.setPenBrush(pen, Qt::NoBrush);
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p.drawCircle(c->center, c->radius);
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//QBrush brush = MapElementHelper::getBru(c->material, c->type, _focused);
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selPoint == 0) {p.drawCircle(getSelPoints()[0]);}
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if (selPoint == 1) {p.drawCircle(getSelPoints()[1]);}
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}
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(getSelPoints()[0]);
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p.drawCircle(getSelPoints()[1]);
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}
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}
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std::vector<Point2> getSelPoints() const {
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return {c->center, (c->center + Point2(c->radius,0))};
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}
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virtual void onFocus() override {
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;
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}
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virtual void onUnfocus() override {
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selPoint = -1;
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (selPoint == -1) {return;}
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const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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if (selPoint == 0) {c->center = p;}
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if (selPoint == 1) {c->radius = p.getDistance(c->center);}
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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const float l1 = _p.getDistance(getSelPoints()[0]);
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const float l2 = _p.getDistance(getSelPoints()[1]);
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if (l1 < l2 && l1 <= t) {selPoint = 0;}
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else if (l2 < l1 && l2 <= t) {selPoint = 1;}
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else {selPoint = -1;}
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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return false;
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}
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};
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#endif // MV2DELEMENTFLOOROBSTACLECIRCLE_H
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108
mapview/elements/MV2DElementFloorObstacleLine.h
Normal file
108
mapview/elements/MV2DElementFloorObstacleLine.h
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@@ -0,0 +1,108 @@
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#ifndef MV2DELEMENTFLOOROBSTACLELINE_H
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#define MV2DELEMENTFLOOROBSTACLELINE_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementFloorObstacleLine : public MV2DElement {
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private:
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int selPoint = -1;
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Floorplan::FloorObstacleLine* fo;
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public:
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/** ctor */
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MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
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}
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/** repaint me */
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void paint(Painter& p) override {
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selPoint == 0) {p.drawCircle(fo->from);}
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if (selPoint == 1) {p.drawCircle(fo->to);}
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}
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// line
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p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
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p.drawLine(fo->from, fo->to);
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(fo->from);
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p.drawCircle(fo->to);
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}
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}
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virtual void onFocus() override {
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;
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}
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||||
virtual void onUnfocus() override {
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selPoint = -1; // clear selection
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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||||
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||||
}
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||||
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||||
/** mouse moved to the given point */
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||||
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (selPoint == -1) {return;}
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const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;}
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if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;}
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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// (void) v;
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// if (selPoint == -1) {return;}
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// const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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// if (selPoint == 0) {fo.from.x = p.x; fo.from.y = p.y;}
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// if (selPoint == 1) {fo.to.x = p.x; fo.to.y = p.y;}
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// select a new point on mouse-release (more robust than on mouse-press)
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const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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const float l1 = _p.getDistance(fo->from);
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const float l2 = _p.getDistance(fo->to);
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if (l1 < l2 && l1 <= t) {selPoint = 0;}
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else if (l2 < l1 && l2 <= t) {selPoint = 1;}
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else {selPoint = -1;}
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||||
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||||
}
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||||
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||||
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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||||
(void) v;
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||||
(void) e;
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||||
return false;
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||||
}
|
||||
|
||||
};
|
||||
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||||
#endif // MV2DELEMENTFLOOROBSTACLELINE_H
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152
mapview/elements/MV2DElementFloorOutlinePolygon.h
Normal file
152
mapview/elements/MV2DElementFloorOutlinePolygon.h
Normal file
@@ -0,0 +1,152 @@
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||||
#ifndef MV2DELEMENTFLOOROUTLINEPOLYGON_H
|
||||
#define MV2DELEMENTFLOOROUTLINEPOLYGON_H
|
||||
|
||||
#include "MV2DElement.h"
|
||||
#include "MapViewElementHelper.h"
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
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||||
class MV2DElementFloorOutlinePolygon : public MV2DElement {
|
||||
|
||||
private:
|
||||
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||||
int selPoint = -1;
|
||||
Floorplan::FloorOutlinePolygon& fo;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo) : fo(fo) {;}
|
||||
|
||||
/** get the element's 3D bounding box */
|
||||
BBox2 getBoundingBox() const override {
|
||||
BBox2 bbox;
|
||||
for (const Point2 p : fo.poly.points) { bbox.add(p); }
|
||||
return bbox;
|
||||
}
|
||||
|
||||
/** get the element's minimal distance (nearest whatsoever) to the given point */
|
||||
float getMinDistanceXY(const Point2 p) const override {
|
||||
float min = 999999;
|
||||
for (int i = 0; i < (int)fo.poly.points.size()-1; ++i) {
|
||||
const Point2 p1 = fo.poly.points[i];
|
||||
const Point2 p2 = fo.poly.points[i+1];
|
||||
const float dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
|
||||
if (dst < min) {min = dst;}
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
virtual void onFocus() override {
|
||||
|
||||
}
|
||||
|
||||
virtual void onUnfocus() override {
|
||||
selPoint = -1; // clear selection
|
||||
}
|
||||
|
||||
void paint(Painter& p) override {
|
||||
|
||||
QBrush brush;
|
||||
|
||||
// fill-style (depends on the mode)
|
||||
switch (fo.method) {
|
||||
case Floorplan::OutlineMethod::ADD:
|
||||
brush.setStyle(Qt::BrushStyle::SolidPattern);
|
||||
brush.setColor(QColor(0,0,0,24));
|
||||
break;
|
||||
case Floorplan::OutlineMethod::REMOVE:
|
||||
brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
|
||||
brush.setColor(QColor(0,0,0));
|
||||
break;
|
||||
default:
|
||||
brush.setStyle(Qt::BrushStyle::SolidPattern);
|
||||
brush.setColor(QColor(255,0,0));
|
||||
}
|
||||
|
||||
// outline + filled area
|
||||
p.setPenBrush(Qt::black, brush);
|
||||
p.drawPolygon(fo.poly.points);
|
||||
|
||||
// selected endpoints?
|
||||
if (hasFocus() && selPoint != -1) {
|
||||
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
|
||||
p.drawCircle(fo.poly.points[selPoint]);
|
||||
}
|
||||
|
||||
// available endpoints
|
||||
if (hasFocus()) {
|
||||
p.setPenBrush(Qt::black, Qt::NoBrush);
|
||||
for (const Point2 pt : fo.poly.points) {
|
||||
p.drawCircle(pt);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
virtual void mousePressed(MapView2D* v, const Point2 p) override {
|
||||
(void) v;
|
||||
(void) p;
|
||||
}
|
||||
|
||||
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
|
||||
(void) v;
|
||||
if (selPoint == -1) {return;}
|
||||
const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
|
||||
fo.poly.points[selPoint].x = p.x;
|
||||
fo.poly.points[selPoint].y = p.y;
|
||||
}
|
||||
|
||||
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
|
||||
|
||||
(void) v;
|
||||
|
||||
// if (selPoint != -1) {
|
||||
// const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
|
||||
// fo.poly.points[selPoint].x = p.x;
|
||||
// fo.poly.points[selPoint].y = p.y;
|
||||
// }
|
||||
|
||||
// select a new point on mouse-release (more robust than on mouse-press)
|
||||
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
|
||||
auto comp = [&] (const Point2 a, const Point2 b) {return a.getDistance(_p) < b.getDistance(_p);};
|
||||
auto it = std::min_element(fo.poly.points.begin(), fo.poly.points.end(), comp);
|
||||
if (it == fo.poly.points.end()) {selPoint = -1;} // none found -> skip
|
||||
else if ((*it).getDistance(_p) > t) {selPoint = -1;} // nearest distance is above threshold -> skip
|
||||
else {selPoint = it - fo.poly.points.begin();}
|
||||
|
||||
}
|
||||
|
||||
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
|
||||
(void) v;
|
||||
|
||||
|
||||
if (e->key() == Qt::Key_Delete) {
|
||||
|
||||
// delete the currently selected vertex?
|
||||
if (selPoint != -1) {
|
||||
fo.poly.points.erase(fo.poly.points.begin() + selPoint);
|
||||
selPoint = -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
} else if (e->key() == Qt::Key_Plus && selPoint != -1) {
|
||||
int idx1 = selPoint;
|
||||
int idx2 = (selPoint + 1) % fo.poly.points.size();
|
||||
int idxNew = idx2;
|
||||
Point2 pNew = (fo.poly.points[idx1] + fo.poly.points[idx2]) / 2.0f;
|
||||
fo.poly.points.insert(fo.poly.points.begin() + idxNew, pNew);
|
||||
selPoint = idxNew;
|
||||
return true;
|
||||
}
|
||||
|
||||
// not consumed
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // MV2DELEMENTFLOOROUTLINEPOLYGON_H
|
||||
136
mapview/elements/MV2DElementFloorUnderlay.h
Normal file
136
mapview/elements/MV2DElementFloorUnderlay.h
Normal file
@@ -0,0 +1,136 @@
|
||||
#ifndef MV2DELEMENTFLOORUNDERLAY_H
|
||||
#define MV2DELEMENTFLOORUNDERLAY_H
|
||||
|
||||
|
||||
#include "MV2DElement.h"
|
||||
#include "MapViewElementHelper.h"
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
|
||||
/**
|
||||
* display e.g. a PNG-file below the map [as reference]
|
||||
*/
|
||||
class MV2DElementFloorUnderlay : public MV2DElement {
|
||||
|
||||
private:
|
||||
|
||||
QImage img;
|
||||
std::string tmpFile;
|
||||
Floorplan::UnderlayImage* underlay;
|
||||
BBox2 bbox;
|
||||
|
||||
int selPoint = -1;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
MV2DElementFloorUnderlay(Floorplan::UnderlayImage* underlay) : underlay(underlay) {
|
||||
missing();
|
||||
}
|
||||
|
||||
void missing() {
|
||||
//img = QImage(QSize(64, 64), QImage::Format_ARGB32);
|
||||
//img.fill(0xFF000000);
|
||||
img = QImage("://res/icons/cross.png");
|
||||
}
|
||||
|
||||
/** get the element's 3D bounding box */
|
||||
BBox2 getBoundingBox() const override {
|
||||
return bbox;
|
||||
}
|
||||
|
||||
/** get the element's minimal distance (nearest whatsoever) to the given point */
|
||||
float getMinDistanceXY(const Point2 p) const override {
|
||||
(void) p;
|
||||
return CFG::SEL_THRESHOLD_SIZE_PX; // we do not know the distance from the image
|
||||
}
|
||||
|
||||
virtual void onFocus() override {
|
||||
|
||||
}
|
||||
|
||||
virtual void onUnfocus() override {
|
||||
selPoint = -1; // clear selection
|
||||
}
|
||||
|
||||
void paint(Painter& p) override {
|
||||
(void) p;
|
||||
|
||||
if (tmpFile != underlay->filename) {
|
||||
img = QImage(underlay->filename.c_str());
|
||||
if (img.size().width() == 0) {
|
||||
missing();
|
||||
}
|
||||
tmpFile = underlay->filename;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// map coordinates
|
||||
float mx1 = underlay->anchor.x;
|
||||
float my1 = underlay->anchor.y;
|
||||
float mw = img.width() * underlay->scaleX;
|
||||
float mh = img.height() * underlay->scaleY;
|
||||
float mx2 = mx1+mw;
|
||||
float my2 = my1+mh;
|
||||
|
||||
// screen coordinates
|
||||
float sx1 = p.s.xms(mx1);
|
||||
float sy1 = p.s.yms(my1);
|
||||
float sx2 = p.s.xms(mx2);
|
||||
float sy2 = p.s.yms(my2);
|
||||
float sw = abs(sx1-sx2);
|
||||
float sh = abs(sy1-sy2);
|
||||
|
||||
bbox = BBox2();
|
||||
bbox.add(Point2(mx1, my1));
|
||||
bbox.add(Point2(mx2, my2));
|
||||
|
||||
|
||||
p.p->drawImage(QRectF(sx1, sy1-sh, sw, sh), img, QRectF(0,0,img.width(),img.height()));
|
||||
|
||||
// selected endpoint(s)?
|
||||
if (hasFocus()) {
|
||||
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
|
||||
if (selPoint == 0) {p.drawCircle(bbox.getMin());}
|
||||
}
|
||||
|
||||
// just focused?
|
||||
if (hasFocus()) {
|
||||
p.setPenBrush(Qt::black, Qt::NoBrush);
|
||||
p.drawRect(mx1,my1,mx2,my2);
|
||||
p.drawCircle(bbox.getMin());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual void mousePressed(MapView2D* v, const Point2 p) override {
|
||||
(void) v;
|
||||
(void) p;
|
||||
}
|
||||
|
||||
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
|
||||
(void) v;
|
||||
if (selPoint == -1) {return;}
|
||||
const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
|
||||
if (selPoint == 0) {underlay->anchor = p;}
|
||||
}
|
||||
|
||||
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
|
||||
// select a new point on mouse-release (more robust than on mouse-press)
|
||||
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
|
||||
const float l1 = _p.getDistance(bbox.getMin());
|
||||
if (l1 <= t) {selPoint = 0;}
|
||||
else {selPoint = -1;}
|
||||
}
|
||||
|
||||
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
|
||||
(void) v;
|
||||
(void) e;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // MV2DELEMENTFLOORUNDERLAY_H
|
||||
74
mapview/elements/MapViewElementHelper.h
Normal file
74
mapview/elements/MapViewElementHelper.h
Normal file
@@ -0,0 +1,74 @@
|
||||
#ifndef MAPELEMENTHELPER_H
|
||||
#define MAPELEMENTHELPER_H
|
||||
|
||||
#include <Indoor/geo/Point2.h>
|
||||
#include <Indoor/geo/Point3.h>
|
||||
#include <Indoor/geo/Line2.h>
|
||||
|
||||
#include <QColor>
|
||||
#include <QPen>
|
||||
#include <QBrush>
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
|
||||
/** configuration */
|
||||
namespace CFG {
|
||||
const float MOVE_SNAP_SIZE_M = 0.1f; // in meter (= map-space)
|
||||
const int SEL_THRESHOLD_SIZE_PX = 15; // in screen-pixels (-> should depend on the current zoom)
|
||||
const QColor SEL_COLOR = Qt::blue;
|
||||
}
|
||||
|
||||
/**
|
||||
* contains some common helper-methods
|
||||
*/
|
||||
class MapElementHelper {
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* get the minimal distance of dst to the line denoted by (p1, p2).
|
||||
* this will generate line l perpendicular to (p1, p2)
|
||||
* move l into dst
|
||||
* and calculate the cut-point between l and (p1, p2)
|
||||
*/
|
||||
static float getLineDistanceXY(Point2 p1, Point2 p2, Point2 dst) {
|
||||
|
||||
// the line (p1, p2)
|
||||
const Line2 line(p1, p2);
|
||||
|
||||
// 90 degree rotation L of the line (p1, p2)
|
||||
const Point2 vec = (p1 - p2).perpendicular();
|
||||
|
||||
// the line L
|
||||
const Line2 perb(dst-vec*100, dst+vec*100);
|
||||
|
||||
// calculate the cut betwen L and (p1,p2) (if any)
|
||||
Point2 cut(0,0);
|
||||
if (line.getSegmentIntersection(perb, cut)) {
|
||||
|
||||
// distance between cut-point and mouse
|
||||
return cut.getDistance(dst);
|
||||
|
||||
} else {
|
||||
|
||||
// no cut detected
|
||||
return 9999999;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static QPen getPen(Floorplan::Material mat, Floorplan::ObstacleType type, bool focus) {
|
||||
using namespace Floorplan;
|
||||
QPen pen; pen.setColor(Qt::darkGray);
|
||||
if (focus) {pen.setColor(Qt::black);}
|
||||
if (mat == Material::CONCRETE) {pen.setWidth(3);}
|
||||
if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);}
|
||||
if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);}
|
||||
return pen;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // MAPELEMENTHELPER_H
|
||||
Reference in New Issue
Block a user